Stellaris

Stellaris

Aggro! (tanking-computers)
13 Comments
The Imperial House 14 Jan, 2018 @ 10:12am 
well paradox can go fuck itself
Grunt4life 23 Nov, 2017 @ 11:47am 
it took them a yearto update on the january update so pretty much dont expect anything to be done
Puppyg1rl Hyp3rp0p G4m1ng ♡ 18 Jan, 2017 @ 9:58pm 
ive found that whenever i try and upgrade any ship if there is a design with a tank computer it will upgrade to that instead of a design with the same name, this kind of ruins my fleet, as i dont always want a single design for each ship type, this really needs to be fixed as soon as you have time.
bookclimber 18 Dec, 2016 @ 10:42pm 
And I just saw that this is a problem that existed prior, so it looks like there isn't a quick fix
bookclimber 18 Dec, 2016 @ 10:42pm 
Is it standard for all of my ships to want to upgrade into the equivalent ship size tanking computer? For instance if a have a destroyer and a tank destroyer design, every destroyer I build will try to upgrade into a tank one.
Velaroz 9 Dec, 2016 @ 5:09am 
Could the aggro behavior get modified for the battleships and larger, so that they slowly circle around, rather than just squat their fat bodies in front of the enemy fleet? Looks... Odd seeing the blob effect.
Poncy Git 27 Nov, 2016 @ 9:57am 
You sell penis mightiers?! I'LL TAKE A DOZEN!
Mimi Houllier von Schwarzlang 18 Nov, 2016 @ 6:05pm 
I'm really enjoying a lot of your mods right now, this one is causing a little bit of a problem though.

If I have multiple designs, say, 3 different destroyers and one of them has your tank AI, the other two designs want to upgrade to that one at all times, no matter how similar or different they are in component composition. If I take off the tank computer for that one design, the other two work just fine again. Any idea what might be causing that? Maybe that AI build behavior is somehow interferring here?
Olafr_the_Viking 12 Nov, 2016 @ 11:45pm 
I am happy to announce that folk is nominated to the Olafr the Viking's Modder of the Year 2016 award. Here are the other nominees: http://gamersparadiseolafr.tumblr.com/post/153116343025/nominees-to-olafr-the-vikings-modder-of-the-year
kitsune01 12 Nov, 2016 @ 2:18am 
I noticed that cruisers, using their normal AI, already take the majority of damage. maybe that'd be a better option than the charge behaviour? after all, these things are supposed to eat the damage for the rest of the fleet, not be half a solar system away from them.
tolaburke 12 Nov, 2016 @ 12:41am 
Hmm. That fire rate is killer.

But...A thought occurs. It's not easily checkable but 'll say it anyway...

Fighters are a weapon system, but they're also their own thing, with their own rebuild time and their own weapons. What does Fire Rate do with them, if anything? And...a carrier type doesn't generally carry heavy weapons that would be impacted much by fire rate anyway...maybe?
folk  [author] 27 Oct, 2016 @ 12:53am 
Two cows are out in a field. One cow turns to the other, looks at him and says, "Moooooo!"

"That's funny," the other cow replies, "I was just about to say the same thing!"
Spirit 26 Oct, 2016 @ 11:54pm 
heh ... these new computers are "BULL"etproof