Total War: WARHAMMER

Total War: WARHAMMER

Skeleton Warriors (Scythes)
45 Comments
ValeforTheFoolish 8 May, 2021 @ 5:52am 
wait a minute i thought that figure looked familiar its from heroquest right
Decomposed  [author] 3 Nov, 2017 @ 12:48am 
I am trying to port all my mods, but it takes time. If all goes well, they will be released within this month.
Riusu 2 Nov, 2017 @ 8:10pm 
pls port to ME :D
Decomposed  [author] 17 Aug, 2017 @ 6:19am 
Updated for Norsca patch.
Decomposed  [author] 6 May, 2017 @ 5:10pm 
@Lazy Sceptic Actually the scythe-weilding units in this game all have armour-piercing. So, I just kept the same philosophy as I always try to stick close to vanilla.
Lazy Skeptic 6 May, 2017 @ 1:49pm 
I somewhat feel like scythes are more appropriate as anti infantry weaposn than armor piercing-weapons. I mean, logically they're pretty useless as weapons, but if you consider they're actually used for mowing down swaths of grass, as opposed to chopping down trees or whatever, it kind of feels like it could be a weak weapon with an area of effect, to better reflect how it's used IRL. Reaping through infantry like grass, kind of.
Decomposed  [author] 28 Apr, 2017 @ 3:16pm 
Yes, nothing major, I just fixed the variantmesh file that was reverted to an older version when I updated the mod for the Bretonnia patch.
Tschib 28 Apr, 2017 @ 1:57pm 
u did an update?
Decomposed  [author] 12 Mar, 2017 @ 2:02pm 
@The Running Man I'm thinking if I should make an Elf and a Dwarf hero-type for the Empire, so we can have all 4 heroes (including the Wizard that is already available). I think it would be cool to use them in battle. Very RPG-like :)
The Running Man 12 Mar, 2017 @ 1:59pm 
Excellent! I was first kinda skeptical...but when i tried them out...i enjoyed every single heroquest unit...my fav is the barbarian and doomguard! keep up the excellent work!
Decomposed  [author] 12 Mar, 2017 @ 1:58pm 
@The Running Man Thanks for liking my mods! A compilation will be released soon.
The Running Man 12 Mar, 2017 @ 1:01pm 
Hey decomposed can you make a compilation of all your heroquest units? like skelly sythes/doomguard/barbarian/black krag orcs etc...my mod list is a mess!!
Ведмiдь 28 Feb, 2017 @ 1:09am 
well:steamhappy:
Decomposed  [author] 28 Feb, 2017 @ 1:06am 
@MadRussian I updated it a few hours ago, it should be ok.
Ведмiдь 27 Feb, 2017 @ 11:21pm 
Update:steamsad:
Decomposed  [author] 12 Jan, 2017 @ 4:51pm 
Of course you do, you are a Skeleton Warrior ffs!! :D

@DarkAngel I have uploaded a new mod, you might like it.
Mokubun 12 Jan, 2017 @ 4:17pm 
I APPROVE OF THIS
Decomposed  [author] 1 Jan, 2017 @ 4:35am 
@DarkAngel Thanks! I'll look into making a Grave Guard version some time next week, keep an eye out.
The Wild Hunt 31 Dec, 2016 @ 11:24pm 
I think a graveguard version of these would be epic. Iv used these in all of my vampire campaings and i love them. Epic looking unit
Decomposed  [author] 9 Dec, 2016 @ 9:56am 
Updated and working with WE dlc.
Bellator 8 Dec, 2016 @ 9:19am 
update pls
Bellator 30 Oct, 2016 @ 9:01pm 
Thank you so much !
Decomposed  [author] 30 Oct, 2016 @ 3:15pm 
@Akuti Well, HeroQuest takes place in the Warhammer universe, right? :D
Decomposed  [author] 30 Oct, 2016 @ 3:14pm 
@NordLuxBellator Thanks for the testing and the link. I fixed it, all techs and ranks are working fine now.
Akuti 27 Oct, 2016 @ 5:42pm 
I love how the first picture is a model from HeroQuest for your Warhammer representation :P
Bellator 27 Oct, 2016 @ 12:45pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=785831803
These units also had the same problem :) But the guy figured out how to deal with it :)
If you need help with a testing I am here :)
Bellator 27 Oct, 2016 @ 11:00am 
Nope skeleton techs no eff on them ;/
Guvenoren 27 Oct, 2016 @ 8:10am 
Neat! :) Thanks for the tiny credit! It wasn't really nessecary thought ;)
Decomposed  [author] 27 Oct, 2016 @ 2:50am 
@RafaelGamer In older WFB editions the Undead were united as one faction (no Tomb Kings yet) and there were models with Skeletons with Scythes. Also, the HeroQuest board game had miniatures created by GW and took place in the WH universe.

@Surg3on-Kash Thanks! I know the scythes are longer than they should be, but unfortunately I couldn't find a way to fix this... :/

@dallasrjmeeker Good idea, I too wanted to make a "stronger zombies" mod. I will look into it and let you know.
Decomposed  [author] 27 Oct, 2016 @ 2:47am 
@Aguirre Thanks! Your custom units are awesome :)
Aguirre 27 Oct, 2016 @ 2:31am 
Keewl! :)
Decomposed  [author] 27 Oct, 2016 @ 1:22am 
@NordLuxBellator I'm not sure if they are... I am at work now and can't check it, but I will see it later.
Bellator 27 Oct, 2016 @ 1:09am 
Keep the good job :) Are they efected by the skeleton techs . I must test them at campaign
Decomposed  [author] 27 Oct, 2016 @ 12:49am 
@NordLuxBellator Thanks for the feedback, I appreciate it. I will keep testing the unit and make adjustments if necessary.
Bellator 26 Oct, 2016 @ 10:58pm 
very efective units btw :) 2 of them just destroyed 1 knights if the real unit ( so called anti infantry high cost cav )
Destroyosaur 26 Oct, 2016 @ 8:08pm 
im not asking the author to make it, but i would very much like it if someone could make some endgame zombies. i would love to take zombies into battle much more than grave guards every time
The Prattman 26 Oct, 2016 @ 7:57pm 
Yeah old lore, i mean imagine VC's raising dead farmers, they wouldnt me armed with sword or spear :P
Kashak 26 Oct, 2016 @ 7:20pm 
Gorgeous mod. Scythes look a bit long compared to the models. It might be realistic length though, not an expert!
Kashak 26 Oct, 2016 @ 7:18pm 
It did exist in the lore, just kind of faded away by The End Times.
Rachel L 26 Oct, 2016 @ 5:53pm 
I am confused. Does this unit exist in the warhammer lore or not?
The Lich 26 Oct, 2016 @ 5:48pm 
I <3 you.
Zeleton The Skeleton 26 Oct, 2016 @ 4:54pm 
noice mod i love scythes