Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Longer Campaigns
42 Comments
Andrew Boyarsky  [author] 2 Jul, 2021 @ 8:04am 
I think yes, you can try
Dvirus [NL] 28 Jun, 2021 @ 8:02am 
doe sthis work with: Para Bellum - Campaign
Andrew Boyarsky  [author] 23 Apr, 2021 @ 10:12am 
This is possible, but this mod is designed for 4 moves per year.
Aslan Ponto 21 Apr, 2021 @ 12:21pm 
Do you think it should be used alongside a 12tpy mod?
orion 19 Feb, 2021 @ 9:52am 
Perfect with Dresden 4TPY. Thank you.
egbert504 27 Nov, 2019 @ 4:40pm 
I think it is working a chance to post a update?
Don_Wooter 13 Aug, 2018 @ 6:19pm 
Main campaign? Is this the grand campaign?
Andrew Boyarsky  [author] 24 Jun, 2018 @ 9:33am 
yes
Touchy 23 Jun, 2018 @ 9:59pm 
does it work for the ai as well?
Andrew Boyarsky  [author] 23 Jan, 2018 @ 8:08am 
It means that the technologies in HaG are the same as in the main campaign
SphereWorld 23 Jan, 2018 @ 5:25am 
I found it affects research time in my Hannibal campaign.
Andrew Boyarsky  [author] 23 Jan, 2018 @ 3:57am 
No, this is only for the main campaign
SphereWorld 22 Jan, 2018 @ 8:38pm 
Does it affect any campaigns including DLC campaigns?
Andrew Boyarsky  [author] 7 Dec, 2017 @ 10:30pm 
Yes
Jinn 7 Dec, 2017 @ 8:47pm 
Is this updated for P&P?
Gamelin 25 Sep, 2017 @ 3:24am 
Invading gaul in 240 whit legonaries in normal. Ty for realistic fix
Priest 14 Aug, 2017 @ 3:36am 
Thx for the reply much apreciated :)
Andrew Boyarsky  [author] 14 Aug, 2017 @ 3:15am 
@, Priest, yes
Priest 13 Aug, 2017 @ 1:17pm 
does this mod work with 4tpy with seasonal effects by dresden?
xDizzyBx 26 Mar, 2017 @ 3:45pm 
Correct, thanks again for your answer.
Andrew Boyarsky  [author] 26 Mar, 2017 @ 3:50am 
I have played in 1 TPY and 4TPY and I haven't noticed any unbalance. In this mod I have added a feature to accelerate studying of technologies if you wish. Anyway, you decide how fast or how long will be the campaign lasts
xDizzyBx 26 Mar, 2017 @ 12:53am 
You say this mod is better with 4tpy by Dresden, my question is, do you play with 4tpy for Grand Campaing? does it not "unbalance" it in any way being it 1tpy orginally?
Andrew Boyarsky  [author] 7 Mar, 2017 @ 1:00pm 
@ MatlinG, no
MatlinG 7 Mar, 2017 @ 7:04am 
radious compatible?
Ragnar 20 Jan, 2017 @ 4:03am 
thank you Andrew good mod, thanks for sharing
Andrew Boyarsky  [author] 19 Jan, 2017 @ 12:04pm 
For AI too, of course
Ragnar 18 Jan, 2017 @ 2:30pm 
I see its save game compatible! is the tech research slow for us only or the AI as well?
Andrew Boyarsky  [author] 14 Dec, 2016 @ 10:48am 
I think so
Tommy Turner 14 Dec, 2016 @ 10:02am 
is the AI effected by it as well?
Jesus Loves You^_^ 2 Nov, 2016 @ 1:53am 
I didn't used it because I know it's not accurate (as accurate this game can be). I tell you 12 TPY fits the most accurate. I know, multiplying with some with 12 would be boring for Counterstrike-type gameplayers, but can add tons to the realism. Depends on the problem. Recruitment for mercenaries is OK on 1 turn (1 month), but for other it's obvious to have 2-3-4 -5-6 turns (type of units). In real life a heavy mellee unit cannot be recruited in just only 2 turns (2 months). And so on. Also, researching technologies cannot be done in 8-12-16-...turns because it's a historical fact that such advancements were done in dozens (if not hundreds) of years. So the construction times but here the times allowed could be reduced a lot more; a stone temple for example, cannot be build in 1 year (12 months-12 turns). And so on. From this perspective ONLY I don't know what is best.
Andrew Boyarsky  [author] 1 Nov, 2016 @ 10:56am 
@Leuname, I can make recruitment for vanilla units about 3-4 turns, but if you use other unitspak mods where they can be recruited for 1 turn, it will create an unbalance in the game.
Have You ever used this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=186961076
Will You accept construction time in 8-12-20-32 and time of research of the technologies in 8-12-16-20-24-32-40, etc. format?
Jesus Loves You^_^ 1 Nov, 2016 @ 12:18am 
I suggest to take the vannila turns for everything and multiply with 12. If I remember correctly vanilla is based on 1TPY. I know it will be one heck of a game but for the realism I bet that will be most near of real aspects including armies, buildings, etc.....Some peoples like to play in-depth games, months to complete one game. On the other way, it's no way to construct a temple, for example, or to raise/train a unit in 3 turns, respectively 1, in ancient times, according real sources, for 4-6-12-24 TPY !! if not lenghten the time accordingly. Thank you.
Jesus Loves You^_^ 1 Nov, 2016 @ 12:07am 
Glad to hear that. Thanks a lot.
Andrew Boyarsky  [author] 31 Oct, 2016 @ 4:57am 
@Leuname, Ok. I will make the same mod for 12 TPY
Lysander Of Sparta 31 Oct, 2016 @ 3:46am 
Pair this with mirous siege mod for longer sieges, and 12TPY if you want one heck of a long game :D
Jesus Loves You^_^ 31 Oct, 2016 @ 3:43am 
I'm a Ph.D. in daco-gaetian history. Based on what average movement do an average army in the game, I highly suggest for 12TPY !!! So, a new mod is always welcomed. Playing with 12tpy but without lenghten all aspects is useless....
Andrew Boyarsky  [author] 29 Oct, 2016 @ 12:59am 
@Last Roman, No
Last Roman 29 Oct, 2016 @ 12:30am 
Is it DEI compative?
Andrew Boyarsky  [author] 28 Oct, 2016 @ 11:11am 
@scallyfoot, I had already made it
scallyfoot 28 Oct, 2016 @ 10:16am 
i think this will be better if the years matched like every 4 turn skips 4 years or something like that.
Andrew Boyarsky  [author] 28 Oct, 2016 @ 4:22am 
@Leuname , Yes, it is possible, but for that I have to create a new mod.
Jesus Loves You^_^ 28 Oct, 2016 @ 12:35am 
Good job especially coupled with TPY mods. I usually use 12 TPY because depicts better. Can you adapt that mod to 12 TPY ? That means to even lenghten the turns for all sort of decisions....I think.