Total War: WARHAMMER

Total War: WARHAMMER

Tomb Guard
49 Comments
PopLocknHots 6 Jul, 2022 @ 5:03pm 
Plz Update ;)
KimjonIl 26 Mar, 2017 @ 4:51am 
Thanks for a great mod! just a small point of improvement if you could add them to the raise dead option would make it perfect!
Kleriker Solomon 10 Mar, 2017 @ 11:05pm 
First of all thank you for your great work.
A problem I have in my campaign is that I don't know which technologies and which lordskills work with which units of your modroster. For example Tomb Guards seem to have the same place as the graveguards, even though they could in a way be called sceletons.
Might there be a way for you to somehow communicate those relations, either in the game or through a list that you can make and link to on steam.
Haradrim  [author] 5 Mar, 2017 @ 8:22am 
Ведмiдь 27 Feb, 2017 @ 11:21pm 
Update:steamsad:
The Running Man 11 Feb, 2017 @ 6:54pm 
Use should really make a compilation for your tomb king units
gotofy 27 Jan, 2017 @ 6:38pm 
10\10 best unites EVER!!!
kelstr 4 Jan, 2017 @ 7:53pm 
This needs to be said from one modder to another....



THESE UNITS ARE AMAZING !!!!



Literally... fantastic job :)
Tαrtαrus 16 Dec, 2016 @ 3:42pm 
best of luck, Harad! :D
diedie-desseyn 11 Dec, 2016 @ 5:00am 
thanks harad! ;D
Haradrim  [author] 10 Dec, 2016 @ 12:37pm 
Hi everyone, sorry for keeping you all waiting for the update. The reason that I don't have updated yet is because windows on my pc suddenly decided to stop working. I can fix it and am currently in the process of extracting all the data I don't have a backup off. So don't worry the mods will get updated and I will continue modding. Thank you for your understanding. Greets, Harad
diedie-desseyn 10 Dec, 2016 @ 6:56am 
all of your unit mods for the tomb kings have that yellow alert symbol on it since the wood elves dlc if you have the time and feel like will you take a look at what needs to be changed or updated of your unit mods? thank you alot anyway and keep up the good work! :)
ТюхтяМатюхтя 9 Dec, 2016 @ 9:22am 
Please update
Bellator 8 Dec, 2016 @ 9:16am 
update pls
WhoFlungPooh 18 Nov, 2016 @ 1:59pm 
Wow, Haradrim you sir are seriously talented. Very nice work with such limited resources.
Soul 11 Nov, 2016 @ 9:07am 
New units look so much better then the old ones thank you
Haradrim  [author] 9 Nov, 2016 @ 8:35am 
@YoYopuppet Working on it ;). I will probably release a custom/mp battle pack first and later on a campaign.
YoYopuppet 9 Nov, 2016 @ 7:26am 
consider making this into a custom faction? Maybe work together with the guy who made the "Tomb king invasion" events?
Haradrim  [author] 9 Nov, 2016 @ 2:36am 
Update: Changed the unit looks to be more in line with the miniatures (see new screenshots). Tell me what you think. I also reduced the morale because it was a bit too high.
slapda11as 6 Nov, 2016 @ 8:31am 
Love these units there so amazing, make game 10x more fun, any chance of making a Tomb Guard Great Sword unit that would be epic...
Demorigan 6 Nov, 2016 @ 12:32am 
for some reason the game keeps crashing every time I field tomb guards in a custom? before start up. I didnt have this issue before but then I added some other stuff like the skeleton horsement and other faction units and Tomb guards crash the game

None of the other units do this?
Bart 2 Nov, 2016 @ 2:24pm 
3/10 pfffff... Just started Vampire Counts campaign with them. Now I can not imagine it without them. 10/10 thx for creating great stuff.
Cheth 1 Nov, 2016 @ 6:19am 
@Haradrim don't listen to Überguy,i think you deserve a 10/10 for execution on your units. Becuase you can't make real new units (because the game doesn't allow it) , and still you make such amazing units. The only unit modder i like more than you is Demon Spider.
Haradrim  [author] 1 Nov, 2016 @ 3:43am 
@Überguy Could you explain why you would give it a 3/10

@Morty Jhones I didn't know that and it would be easy to implement, thanks ! I will make them have higher morale aswell when in the radius of their legendary lord I'm working on. So when I release the legendary lord I will lower the morale of this unit because it's a bit too high.
< blank > 31 Oct, 2016 @ 1:15pm 
3/10 points for execution... :steamfacepalm:

But 10/10 for trying! :steamhappy:
Morty Jhones 31 Oct, 2016 @ 8:11am 
Cool models, DOnt forget though that Tomb guard have killing blow as standard. and the champion has MIGHTY killing blow. this makes them an anty-hero unit as well.
glennjr.301 30 Oct, 2016 @ 6:23pm 
LOVE IT A PLUS
Decomposed 30 Oct, 2016 @ 5:20pm 
Great as always! Keep up the good work!
Wookiee Guy 30 Oct, 2016 @ 2:19pm 
Once again @Haradrim you have outdone yourself, I asked for tomb guards and you 'grave' me tomb guards haha, keep it up mate!
Haradrim  [author] 30 Oct, 2016 @ 9:04am 
@archiehogg Hmm that's weird I never had that before same for your problem with the leadbelchers. I think this might be a problem with your game or maybe another mod. That's def the case if you are the only one having this problem, but if there are more people I will have a look at what might cause that problem.
archiehogg 30 Oct, 2016 @ 8:18am 
hey with your halberd tomb guards the halberds themselves are stuck to the feet of the men. i tryed out four or five times and still the same. they cant fight or defend anything
Haradrim  [author] 30 Oct, 2016 @ 5:21am 
@YourAddiction I know I always look at the miniatures for reference. But because I wanted them to stand out from the normal skeleton warriors. I will add more variants though adding masks that are partially broken revealing a skull. Won't be today because I'm giving a party ,but expect some changes this week along side a new regiment of renown and some more tomb king units.
Bellator 30 Oct, 2016 @ 2:04am 
I'm thinking of maybe a lord ability that makes them have higher morale.
Not abda idea :) ANd the price well 1000-1100 ..Well 800 is too much
Pious Skeleton 30 Oct, 2016 @ 1:45am 
Minor suggestion: The tomb guard miniatures skulls shouldn't be obscured (http://2.bp.blogspot.com/-KlXkUTkiwMM/UEgkUFg2e-I/AAAAAAAACP0/483HhpJrkbc/s1600/Tomb+Kings+Tomb+Guard.jpg) .

I can't tell which model you used for the head, so I'm not sure if it's possible to remove the face of the mask without removing the headwear as well. Nevertheless, the human face-styled masks still look epic af even if they aren't completely lore-accurate. Great job!
Haradrim  [author] 30 Oct, 2016 @ 1:12am 
@NordLuxBellator I have them such a high morale because they are know to fight to the last man to protect their lord. So I gave them just enough moral to continue fighting for a while after your general died. But maybe you are right and I should implement this in another way. I'm thinking of maybe a lord ability that makes them have higher morale.
Calcifer 29 Oct, 2016 @ 7:32pm 
just restarted my Vampire counts campaign (new DLC means radious is crashing my old one T_T) and i am loving the feel of the units, like Nordluxbellator has said though a couple of units are nearly godike, not complaining mind you, almost eveyone of my armies is different due to vanilla and tomb king units and my need to have them ALL!! :steamhappy:
Bellator 29 Oct, 2016 @ 8:47am 
http://warhammerfantasy.wikia.com/wiki/Blood_Knights

This is my point of the blood knights ..the tomb guard must have less leadership
Bellator 29 Oct, 2016 @ 8:42am 
Ок the testing man is here :)

The opinion the unit is good ..too good for the price .They beat the crap out of grave guard shields the dif in price is 50 gold. They beated the grave guard great weapons price 950 vs 800.
Well I decided to test them vs Sternmen unit of renown and regenerating plus a grave guard great weapons vs 2 tomb guards no shevrons . 1600 gold vs 1950 they destroyed them both..
One of the things is they have TOO HIGH morale . I mean the bood knights are one of the best fighters in the whole Warhammer nad they have 72 morale and the tomb guard have more then duable then that ? My suggestion the price must be sth like 1100 and the morale ..well they were brave when they were alive but 75 is high enough
gAndyGD 29 Oct, 2016 @ 4:35am 
i just deselectet a reskin mod and now it works
Haradrim  [author] 29 Oct, 2016 @ 3:33am 
@Adolf Hitler @gAndyGD Well all my mods are compatible with each other that I'm 100% sure. So it's probably another mod having compatibility issues with this mod. Now you only have to find which mod it is. I might be able to do something about it, but there is a high chance I can't do anything about it because the compatibility of this mod should be maxed out already. Also if you post a problem on any mod try to be more specific. Modders can't really do much with a simple "It doesn't work".
gAndyGD 29 Oct, 2016 @ 3:11am 
same problem as adolf
Cheth 28 Oct, 2016 @ 7:11am 
awsome
HugeEugeFeben 28 Oct, 2016 @ 6:57am 
Yeah i do but they work with all of ur other mods like every single one but this one
philnesshunkin 28 Oct, 2016 @ 6:32am 
worked just fine for me. It was save game compatible as well.
Haradrim  [author] 28 Oct, 2016 @ 2:09am 
@Adolf Hitler Do you have any other mods installed ,other then mine ?
HugeEugeFeben 27 Oct, 2016 @ 5:27pm 
Sorry but it doesn't work and i haave all ur mods and they work fine so can u try make them compatible
philnesshunkin 27 Oct, 2016 @ 3:06pm 
thanks for making some awesome undead units
BahamuT 27 Oct, 2016 @ 2:05pm 
Aaaaa , this units are so awesome
And I don't have space for any more mods xD
So I will wait for the unit pack
But let me tell you that your units are awesome and I hope you make more
:steamhappy:
brandonlott938 27 Oct, 2016 @ 1:09pm 
i love your mod thanks for the hard work :steamhappy::steamhappy::steamhappy: