Total War: WARHAMMER

Total War: WARHAMMER

Bone Giants
62 Comments
SHARPSHO0TER25 7 Jun, 2022 @ 2:07pm 
is there a way you could make this but for warhammer 2?
Goomby 7 May, 2019 @ 3:58pm 
Lmao i've to try the giant bowman like right now!
✠Baron Von Dorf✠ (SF9912) 20 Oct, 2017 @ 2:57pm 
Hey lad will you make a version for mortal empires ? for the vampire counts of course :D
Simple Jedi 23 Aug, 2017 @ 12:10pm 
can u use them with von carstein
Next Level Stupid 3 Jun, 2017 @ 10:55am 
are your unit mods just for VC, or does this also work with the von carstein FLC?
Baleur 19 Apr, 2017 @ 9:29am 
all these compatible with radious? or is the balance too off?
Haradrim  [author] 5 Mar, 2017 @ 8:22am 
Ведмiдь 27 Feb, 2017 @ 11:21pm 
Update:steamsad:
justazerg 9 Jan, 2017 @ 8:18am 
Congrats and good luck with the exams and thanks for the reply :D
Haradrim  [author] 7 Jan, 2017 @ 2:18am 
@justazerg Yes my pc is fullly functioning again and my modding environment set up. But don't expect anything coming out soon as I currently have exams until the end of january and after that I'm going to Tokyo for a week so probably mid February I'll start modding again continuing where I left off.
justazerg 6 Jan, 2017 @ 9:05am 
So Haradrim any news on that update did you get your comp up and running again?
Haradrim  [author] 10 Dec, 2016 @ 12:39pm 
@Hammerz thank you for the support :)
Haradrim  [author] 10 Dec, 2016 @ 12:38pm 
Hi everyone, sorry for keeping you all waiting for the update. The reason that I don't have updated yet is because windows on my pc suddenly decided to stop working. I can fix it and am currently in the process of extracting all the data I don't have a backup off. So don't worry the mods will get updated and I will continue modding. Thank you for your understanding. Greets, Harad
Hammer 10 Dec, 2016 @ 5:22am 
I am just here to write a big thank you, I should do this more often on other authors as well who deserves my undying gratitude, so without further fanfare, thank you!
(Sorry for pasting this all over but given the sheer amount of mods I subscribe to writing a uniquely targeted message for all of you would require a time machine, but the intent is genuine, I really do thank you all)
Olive 9 Dec, 2016 @ 4:49pm 
Please update.
Bellator 8 Dec, 2016 @ 10:19pm 
Update pls :)
Zef 8 Dec, 2016 @ 10:14am 
Please update for wood elves DLC.
Nigromante ^;;^ 23 Nov, 2016 @ 4:25pm 
Thx for units!, gracias!
blaise90 6 Nov, 2016 @ 2:07am 
figured it out, anyway thanks! :)
blaise90 6 Nov, 2016 @ 12:00am 
Hi Haradrim,

I love your tomb kings mod, this was one of the reasons I started playing around with my own unit mods.

Now, I'm working on a fun mod which is a combination of Wraith units. "Un-loreful" but fun. Called Hallow Army Pack.

I would love to be able to create a "Wraith Colossus", but the variant mesh always fails to load correctly to the "giant" sized model. In the end only a sword or club is swingin around without the proper skin.

Can you please write a little tutorial on how to enlarge correctly a unit with proper variantmesh definitons and anything else that is necessary?

Thanks in advance.

Kind Regards,
Blaise90
Haradrim  [author] 3 Nov, 2016 @ 12:48pm 
@mtmccoy2014 Thanks ! I do think they are not horribly unbalanced right now though. They are weak against certain units. I might be wrong though haven't had too much time testing them. I'm trying to make all tomb king units as balanced as possible so when I release a faction pack they are fair to use in multiplayer.
Sorewig 3 Nov, 2016 @ 11:18am 
I never leave reviews but this mod is too much fun!! not balanced, but i don't mind unbalanced games. Great mod, Great models.
Khazmo 2 Nov, 2016 @ 4:39pm 
I'm glad to have helped, can't wait to see what you make :D
Haradrim  [author] 2 Nov, 2016 @ 3:44pm 
@Khazmo good stuff, really interesting. I will most definitely use this. I highly doubt that I will be able to make all of them ;), but I've seen some units on there that you'll see very soon. Thanks a lot !
Khazmo 2 Nov, 2016 @ 6:57am 
You've done some great work on these models so far!

I expect you're working from the rulebooks/miniatures, but I've written some very extensive lists to do with every faction in the setting of all the units that could be made from the lore. Here is the Tomb King list:

http://www.twcenter.net/forums/showthread.php?740546-Information-Thread-for-Potential-New-Tomb-King-Units

It may be that you have no use for it, but hopefully it'll help. :)
Cpt. Keldorn Demaven 31 Oct, 2016 @ 8:33am 
nice job man
jfelipegm07 30 Oct, 2016 @ 11:35am 
great unit good job...just an idea .. maybe could change the bow for a crosbow too look more realistic and with that looks that is holding a ballista for the size ?
Cheth 30 Oct, 2016 @ 8:38am 
@Adolf Hitler he said for a while ago that he was going to make Settra, i think
heretichh 30 Oct, 2016 @ 2:45am 
That's great!
Pious Skeleton 30 Oct, 2016 @ 1:47am 
Your best unit so far, imo.
HugeEugeFeben 29 Oct, 2016 @ 11:57pm 
Carrion's would be sick reskin the vargheist and are you going to made legendary lords?
gongoozler 29 Oct, 2016 @ 11:04pm 
Nice mod, but I hope you can make a tomb king lord mod
Khârn the Betrayer 29 Oct, 2016 @ 12:18pm 
Hey man. You have my vote as Players Choice because of your dedication to create the Tomb Kings. My favorite faction next to Vampire Counts :) The fact that you try to create them and having done a great job on textures makes you deserve it, if you ask me. That and if CA were to notice it, perhaps they'd give us Tomb Kings in the next DLC, lol :)
Bellator 29 Oct, 2016 @ 3:10am 
I hope that you will implement necro techs for all of your units as you did it with the archer skeletons . skelton warriors, skel spears and even the giants
Bellator 29 Oct, 2016 @ 3:08am 
So the archer giant

Tested vs night gobo lord no skills or items and giant

most of the time the archer giants wins ( it depends of the control ai witch sucks ). the archer giant cost 1700 vs 1600 of the orc giant so i believe it is ok

vs empire knights no shevrons.. well better then before but still lose

vs 2 halbs with 9 shevrons ..loses but kills 150-160 of them they cost 2000 gold and they are anti large

Conclusion well the empire knights are the cheacp way to deal with the archer giant :D

I think that the arch giant is balanced

archiehogg 29 Oct, 2016 @ 2:59am 
whilst i was using your tomb guards the halberds for the halberdiers are stuck to the feet of the guards, so they cant attack. i dont know if it was a one time glitch but throughout the game they didnt change
Bellator 29 Oct, 2016 @ 2:23am 
:) Friend request sent
archiehogg 29 Oct, 2016 @ 2:02am 
ive stuck with the direct 11 seems to be working well now. cool mod like the melee giant skeleton
Haradrim  [author] 29 Oct, 2016 @ 1:58am 
@NordLuxBellator I updated the mod and based the price on what you suggested. I made the bow giant a bit better in melee aswell hopefully I didn't make him too strong now :p. Thanks for testing the units btw. Add me if you want to further discuss units as rebalancing help is much apprecieted.

@archiehogg Hmm that's weird reskins should cause problems like you described. For example skeleton reskins would just show the reskin on vanilla parts I used for my unit. So it might be a directx 12 problem.
archiehogg 29 Oct, 2016 @ 1:01am 
hey it seems that i accidently subscribed to another undead unit reskin/unit selection. your mod didnt work with it or it was that my computer doesnt work well on direct 12.
Bellator 29 Oct, 2016 @ 12:41am 
Now I tetsted the archer giant vs night goblin warbosss and giant ..Well better but not really 3 times loss it is close but it depends how many hits with arrow will make and so on .. The cost of the archer must be 1600 -1700 and splash atack with the same stats. The mele giant is very good the price must be 1800-1900 ( he is beating the shit out of 2 halb units with 9 shevrons the price is more then 2000 gold .. and they are anti large - I think 1800 is more then cost eff
Bellator 29 Oct, 2016 @ 12:23am 
yeap but still I think the archer giat need splash mele atack ;/ I mean 13 kills vs medicore cav ? for unit that is 1900 ?
Haradrim  [author] 29 Oct, 2016 @ 12:20am 
@Adolf Hitler Those are def on my list

@archiehogg All my mods are compatible with each other. Never had someone who had that problem before. I think it might be your game try verifying your game files and if that doesn't work it might be another mod causing problems.

@NordLuxBellator Wel of course it is weak against empire knights. It's not meant to be used that way. Ballista bolts penetrate things, they don't explode on impact. So vs infantry he wont get that much kills because he penetrates 2 or 3 units with each arrow, but try it against a arachnarok spider for example and it will pwn it from range (it will lose in melee though against the spider). You are right about the cost reduction though it should cost a bit less. Do remember that the price of a unit doesn't alway indicates that it's better then all cheaper units. You as a player need to make it cost effective.
Bellator 29 Oct, 2016 @ 12:20am 
archiehogg reminds me that you must fix the units to fit the techs :)
HugeEugeFeben 28 Oct, 2016 @ 10:13pm 
Can you make Skeleton Horse Archers
archiehogg 28 Oct, 2016 @ 10:00pm 
so i tried that battle agian and the same happend, then tried differant army load outs and maps,still happens. im gonna reboot my laptop and all that stuff hopefully it works
archiehogg 28 Oct, 2016 @ 9:01pm 
hey just wondering if this mod works with the warriors/archers of nehek. i know you made them and they shoud work but the map goes white or fully black, wondering if this is just my game bieng wierd or a bug. good job though love the idea of a faction
Bellator 28 Oct, 2016 @ 7:19pm 
Ok the archer giant is WEAK !
Praag map
vam general- no skills or items, arch er giant no shevs

vs empire gen, empire knights no shevs ( this unit is 900 gold ! vs 1900 gold )

The giant is very weak at distance ( killed 3-4 units before mele combat began ) in mele is little bit better but he manage to kill 13 units and died . The general killed 22 .

I recomend - faster shooting animation, splash mele and splash arrows ( maybe to shoot 2 arows or sth like that )
Bellator 28 Oct, 2016 @ 7:01pm 
I am sorry for my English btw ;/
Bellator 28 Oct, 2016 @ 6:59pm 
vs 2 halbs with 7 shevrons ( 1820 gold price) the giant sths wins the sths lose ( it depends of the AI control ) .The price must be 1750-1900 . If you don't want to be op of course :) .Now I will test the archer