Garry's Mod
[CW 2.0 KK INS2] Groza-1 (OTs-14)
66 comentarios
Blazbo Babbins 22 AGO 2019 a las 12:51 
How do I change the CW 2.0 font?
Kerll 16 JUL 2019 a las 14:24 
Здравствуйте, извините, что я пишу на русском. Переведёте в переводчике. Добавьте в названии А2
ByM 19 OCT 2018 a las 0:47 
Plz add on Left 4 dead 2
Marx枫 24 JUN 2018 a las 18:52 
I go into the game,but it does not work
A Social Guarantee 18 ENE 2018 a las 8:09 
Flat Soda, do you port animation changing mods aswell? If so i'd love to see ports from MzK's default weapon reanimations. Of course i'm not forcing you to do so.
Kosmonaukt 28 DIC 2017 a las 4:06 
@alexander Do u own Insurgency and Knife Kitty's CW 2.0 Inurgency 2 Weapons ... If not then it wont work
✞nCuX0TepAneBt_J♂KERa_71rus 30 JUL 2017 a las 6:37 
Help!!! I downloaded this mod, I go into the game, but it does not work.
Dr. Flat Soda  [autor] 3 JUN 2017 a las 12:15 
@I_AM_NOT_PUNCAKE No problem! Happy to help.
S = KB ln W 3 JUN 2017 a las 11:27 
Ok. Thank you so much!
Dr. Flat Soda  [autor] 3 JUN 2017 a las 9:06 
@I_AM_NOT_PUNCAKE Do not hex them. Keep them as it is. I would ask Khris what to do with those since I usually don't work with them at all.
S = KB ln W 3 JUN 2017 a las 7:53 
So should I hex them to have the same name?
Dr. Flat Soda  [autor] 1 JUN 2017 a las 18:19 
@I_AM_NOT_PUNCAKE Include them along with the file. However, it could also mean that the model isn't supported for an older version of Source but it should usually work.
S = KB ln W 1 JUN 2017 a las 14:12 
Sorry to bother you with another question, but what do you do when a weapon's model has the animation mdl and the model itself separated?

Such like this: v_m4a1.mdl & v_m4a1_anims.mdl
S = KB ln W 1 JUN 2017 a las 8:21 
Ok I solved the issue now. One of the skin was using some fancy dancy shader that's not supported by gmod.
Thank you very much.
Dr. Flat Soda  [autor] 31 MAY 2017 a las 19:25 
@I_AM_NOT_PUNCAKE What weapon is it that you're trying to make?
S = KB ln W 31 MAY 2017 a las 16:50 
Oh I meant that I had changed the weapon name in SWEP.PrintName, and file paths have also been changed in SWEP.View/World Model
Dr. Flat Soda  [autor] 31 MAY 2017 a las 14:47 
@I_AM_NOT_PUNCAKE Rename the weapon name on the top of the shared.lua (for example, AKM) to something else. And no, it's SWEP.ViewModel and SWEP.WorldModel is where you copy and paste the file locations of the .mdl
S = KB ln W 31 MAY 2017 a las 13:23 
Yes, I changed the SWEP.PrintName property if that's what you're referring to.
Dr. Flat Soda  [autor] 31 MAY 2017 a las 12:13 
@I_AM_NOT_PUNCAKE Is the shared.lua information like the weapon name different from what weapon which files yout took?
S = KB ln W 31 MAY 2017 a las 10:57 
What I meant was that the weapon does not show up in the spawn menu, and there seem to be no lua error in console neither.
Dr. Flat Soda  [autor] 31 MAY 2017 a las 10:36 
I_AM_NOT_PUNCAKE You'll have to be more specific than just "can't find the weapon ingame".
S = KB ln W 31 MAY 2017 a las 9:44 
For some reason the I couldn't find the weapon in game, any idea why this is happening?
Dr. Flat Soda  [autor] 30 MAY 2017 a las 15:32 
@I_AM_NOT_PUNCAKE Read my last comment. That's exactly what I mean.
S = KB ln W 30 MAY 2017 a las 14:23 
What exactly do you mean by model rigging?
Dr. Flat Soda  [autor] 30 MAY 2017 a las 11:47 
@I_AM_NOT_PUNCAKE Copy and paste the file location of the model that you hexed and paste it into SWEP.Viewmodel for the viewmodel files and SWEP.WorldModel for the world model files. Paste the file location of the main .mdl files only.
S = KB ln W 30 MAY 2017 a las 9:54 
Yeah....The rigging part is what I don't get..... Can you be a little more specific on that, or do you have a link to some detailed tutorials?
Dr. Flat Soda  [autor] 29 MAY 2017 a las 17:55 
@I_AM_NOT_PUNCAKE Yeah. That's all I did. Then I hexed the models to be rigged to the weapon it replaces and copied and pasted the KK INS2 lua files that the weapon replaces as well. I change their lua files like weapon ammo type, name, weapons per clip, model rigging etc. Once that's done, I go into the game and test them.

(Oh btw, don't forget the model rigging.)
S = KB ln W 29 MAY 2017 a las 15:01 
Can you maybe make a tutorial on how to port weps from ins to gmod? Did you just take the workshop files and decompile them?
faasfdfdas 28 ENE 2017 a las 10:00 
thx
Dr. Flat Soda  [autor] 28 ENE 2017 a las 9:23 
Oh and sorry for not responding about the map. Here's the link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132916875
Dr. Flat Soda  [autor] 28 ENE 2017 a las 9:21 
It's getting updated today guys. Hold on for another five minutes.
Tora The Himbo Horse 26 ENE 2017 a las 11:15 
the new update broke this addon, it does not show up in the spawn menu
faasfdfdas 27 DIC 2016 a las 22:50 
map?
SLL x Markoiz 25 DIC 2016 a las 11:11 
map name plz ?
FPSGreko 11 NOV 2016 a las 11:38 
What's the map on the screenshots?
BananaKnight_ 11 NOV 2016 a las 1:26 
When it's empty, there's no "click" sound when you're trying to fire it.
WeasleFire 6 NOV 2016 a las 15:11 
Yeah I noticed, just pointing it out.
Dr. Flat Soda  [autor] 6 NOV 2016 a las 12:13 
@WeasleFire I didn't make the weapon. Only ported it.
WeasleFire 6 NOV 2016 a las 9:40 
Just uses the SA80 animations.

Doesn't look good.
BoloMIESTER 5 NOV 2016 a las 19:08 
The mods don't show up :(
Dr. Flat Soda  [autor] 3 NOV 2016 a las 14:39 
@Brian0523 I'll check it out in a bit.
Dr. Flat Soda  [autor] 2 NOV 2016 a las 15:57 
@Brian0523 I'll let someone else do that. No way I can do that many.
Dr. Flat Soda  [autor] 1 NOV 2016 a las 16:15 
@Cousin Yeah. Hence why you don't really see many INS2 weapon mods. If Khris and Knife Kitty can't do these, I can't either.
Armalad 1 NOV 2016 a las 16:01 
Alright, thanks anyway.
Dr. Flat Soda  [autor] 1 NOV 2016 a las 15:59 
@Cousin Already tried. Anything with an animation .mdl is incompatabile with GMod. I'm sorry. (Someone requested that to me earlier too.)
Dr. Flat Soda  [autor] 1 NOV 2016 a las 13:50 
@Cousin Sure.
Dr. Flat Soda  [autor] 1 NOV 2016 a las 13:46 
@ŴąřķöĮåķĄ I'm not gonna add a weapon that is already made onto the base with only stat changes and a different sound. I'd be wasting my time.