Garry's Mod

Garry's Mod

[CW 2.0 KK INS2] Groza-1 (OTs-14)
66 則留言
Blazbo Babbins 2019 年 8 月 22 日 下午 12:51 
How do I change the CW 2.0 font?
Kerll 2019 年 7 月 16 日 下午 2:24 
Здравствуйте, извините, что я пишу на русском. Переведёте в переводчике. Добавьте в названии А2
ByM 2018 年 10 月 19 日 上午 12:47 
Plz add on Left 4 dead 2
Marx枫 2018 年 6 月 24 日 下午 6:52 
I go into the game,but it does not work
A Social Guarantee 2018 年 1 月 18 日 上午 8:09 
Flat Soda, do you port animation changing mods aswell? If so i'd love to see ports from MzK's default weapon reanimations. Of course i'm not forcing you to do so.
Kosmonaukt 2017 年 12 月 28 日 上午 4:06 
@alexander Do u own Insurgency and Knife Kitty's CW 2.0 Inurgency 2 Weapons ... If not then it wont work
✞nCuX0TepAneBt_J♂KERa_71rus 2017 年 7 月 30 日 上午 6:37 
Help!!! I downloaded this mod, I go into the game, but it does not work.
Dr. Flat Soda  [作者] 2017 年 6 月 3 日 下午 12:15 
@I_AM_NOT_PUNCAKE No problem! Happy to help.
S = KB ln W 2017 年 6 月 3 日 上午 11:27 
Ok. Thank you so much!
Dr. Flat Soda  [作者] 2017 年 6 月 3 日 上午 9:06 
@I_AM_NOT_PUNCAKE Do not hex them. Keep them as it is. I would ask Khris what to do with those since I usually don't work with them at all.
S = KB ln W 2017 年 6 月 3 日 上午 7:53 
So should I hex them to have the same name?
Dr. Flat Soda  [作者] 2017 年 6 月 1 日 下午 6:19 
@I_AM_NOT_PUNCAKE Include them along with the file. However, it could also mean that the model isn't supported for an older version of Source but it should usually work.
S = KB ln W 2017 年 6 月 1 日 下午 2:12 
Sorry to bother you with another question, but what do you do when a weapon's model has the animation mdl and the model itself separated?

Such like this: v_m4a1.mdl & v_m4a1_anims.mdl
S = KB ln W 2017 年 6 月 1 日 上午 8:21 
Ok I solved the issue now. One of the skin was using some fancy dancy shader that's not supported by gmod.
Thank you very much.
Dr. Flat Soda  [作者] 2017 年 5 月 31 日 下午 7:25 
@I_AM_NOT_PUNCAKE What weapon is it that you're trying to make?
S = KB ln W 2017 年 5 月 31 日 下午 4:50 
Oh I meant that I had changed the weapon name in SWEP.PrintName, and file paths have also been changed in SWEP.View/World Model
Dr. Flat Soda  [作者] 2017 年 5 月 31 日 下午 2:47 
@I_AM_NOT_PUNCAKE Rename the weapon name on the top of the shared.lua (for example, AKM) to something else. And no, it's SWEP.ViewModel and SWEP.WorldModel is where you copy and paste the file locations of the .mdl
S = KB ln W 2017 年 5 月 31 日 下午 1:23 
Yes, I changed the SWEP.PrintName property if that's what you're referring to.
Dr. Flat Soda  [作者] 2017 年 5 月 31 日 下午 12:13 
@I_AM_NOT_PUNCAKE Is the shared.lua information like the weapon name different from what weapon which files yout took?
S = KB ln W 2017 年 5 月 31 日 上午 10:57 
What I meant was that the weapon does not show up in the spawn menu, and there seem to be no lua error in console neither.
Dr. Flat Soda  [作者] 2017 年 5 月 31 日 上午 10:36 
I_AM_NOT_PUNCAKE You'll have to be more specific than just "can't find the weapon ingame".
S = KB ln W 2017 年 5 月 31 日 上午 9:44 
For some reason the I couldn't find the weapon in game, any idea why this is happening?
Dr. Flat Soda  [作者] 2017 年 5 月 30 日 下午 3:32 
@I_AM_NOT_PUNCAKE Read my last comment. That's exactly what I mean.
S = KB ln W 2017 年 5 月 30 日 下午 2:23 
What exactly do you mean by model rigging?
Dr. Flat Soda  [作者] 2017 年 5 月 30 日 上午 11:47 
@I_AM_NOT_PUNCAKE Copy and paste the file location of the model that you hexed and paste it into SWEP.Viewmodel for the viewmodel files and SWEP.WorldModel for the world model files. Paste the file location of the main .mdl files only.
S = KB ln W 2017 年 5 月 30 日 上午 9:54 
Yeah....The rigging part is what I don't get..... Can you be a little more specific on that, or do you have a link to some detailed tutorials?
Dr. Flat Soda  [作者] 2017 年 5 月 29 日 下午 5:55 
@I_AM_NOT_PUNCAKE Yeah. That's all I did. Then I hexed the models to be rigged to the weapon it replaces and copied and pasted the KK INS2 lua files that the weapon replaces as well. I change their lua files like weapon ammo type, name, weapons per clip, model rigging etc. Once that's done, I go into the game and test them.

(Oh btw, don't forget the model rigging.)
S = KB ln W 2017 年 5 月 29 日 下午 3:01 
Can you maybe make a tutorial on how to port weps from ins to gmod? Did you just take the workshop files and decompile them?
faasfdfdas 2017 年 1 月 28 日 上午 10:00 
thx
Dr. Flat Soda  [作者] 2017 年 1 月 28 日 上午 9:23 
Oh and sorry for not responding about the map. Here's the link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=132916875
Dr. Flat Soda  [作者] 2017 年 1 月 28 日 上午 9:21 
It's getting updated today guys. Hold on for another five minutes.
Tora The Himbo Horse 2017 年 1 月 26 日 上午 11:15 
the new update broke this addon, it does not show up in the spawn menu
faasfdfdas 2016 年 12 月 27 日 下午 10:50 
map?
SLL x Markoiz 2016 年 12 月 25 日 上午 11:11 
map name plz ?
FPSGreko 2016 年 11 月 11 日 上午 11:38 
What's the map on the screenshots?
BananaKnight_ 2016 年 11 月 11 日 上午 1:26 
When it's empty, there's no "click" sound when you're trying to fire it.
WeasleFire 2016 年 11 月 6 日 下午 3:11 
Yeah I noticed, just pointing it out.
Dr. Flat Soda  [作者] 2016 年 11 月 6 日 下午 12:13 
@WeasleFire I didn't make the weapon. Only ported it.
WeasleFire 2016 年 11 月 6 日 上午 9:40 
Just uses the SA80 animations.

Doesn't look good.
BoloMIESTER 2016 年 11 月 5 日 下午 7:08 
The mods don't show up :(
Dr. Flat Soda  [作者] 2016 年 11 月 3 日 下午 2:39 
@Brian0523 I'll check it out in a bit.
Dr. Flat Soda  [作者] 2016 年 11 月 2 日 下午 3:57 
@Brian0523 I'll let someone else do that. No way I can do that many.
Dr. Flat Soda  [作者] 2016 年 11 月 1 日 下午 4:15 
@Cousin Yeah. Hence why you don't really see many INS2 weapon mods. If Khris and Knife Kitty can't do these, I can't either.
Armalad 2016 年 11 月 1 日 下午 4:01 
Alright, thanks anyway.
Dr. Flat Soda  [作者] 2016 年 11 月 1 日 下午 3:59 
@Cousin Already tried. Anything with an animation .mdl is incompatabile with GMod. I'm sorry. (Someone requested that to me earlier too.)
Dr. Flat Soda  [作者] 2016 年 11 月 1 日 下午 1:50 
@Cousin Sure.
Dr. Flat Soda  [作者] 2016 年 11 月 1 日 下午 1:46 
@ŴąřķöĮåķĄ I'm not gonna add a weapon that is already made onto the base with only stat changes and a different sound. I'd be wasting my time.