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I thought I'd share something with those interested...
I wanted all AI units to be-able to react to their wounds & self-heal as normal, but I also want the specific patients from Aco's awesome scripts here to not heal themselves since I like to do mock-operations and mini-events on my ACE Training Map, without having to completely toggle off the abilities of all AI to heal themselves with ACE Medical...
If you want that too, try this:
Go into createpatient.sqf and without the quotation marks, add the line: "pat1 setVariable ["ace_medical_ai_lastFired", 9999999]; "
Go into createpatient1.sqf and without the quotation marks, add the line: "pat setVariable ["ace_medical_ai_lastFired", 9999999];"
Just thought maybe somebody out there might want to know.
https://imgur.com/a/0UuqnCE
You may want to mess with the files that cause damage, and add unconsciousness flag if needed. That is only if you want to fine tune the settings to the way you play.
@TEMPLAR Thanks. We do use a slightly modified one in our group, this was just meant to be a quick way to practice. Feel free to modify it to suit your needs. No issues there. If you made a better one, feel free to share it. Its for the community to use, learn and have fun. The more the better. :)
[pat1, true] call ace_medical_fnc_setUnconscious;
After the injury function calls. To ensure unconscious state.
Also, working on looping the script properly so it's more efficient.
Let me know if you would like to grab the finished product. Cheers /
Be careful and do not use a lot of epi or morphine etc, overdose is a thing now.
Good thing is Medical AI can now actually take care of the injured effectively, they need some supervision, but one medic can help about 4-5 people if they have a medic ai team at their disposal.
All the best!
i'm now forced to use the advanced med system on the servers i play on and i'm a noob in it. would love the pratice..
i can never get anyone to wake up after fully healing them even with fluid and epi