RimWorld
Astra Militarum Imperial Guard Factions Mod v2.5
534 comentarii
Asatolf 11 iul. la 13:10 
Wondering if this will ever be updated to 1.6
Not sure how, hope it might be an easy fix if updating is still going on, my Imperial Weapon Fabricator wont produce anything. I have everything to make the weapon, and have it properly queued. If I select my crafter and right click the fabricator, no drop down appears to prioritize it. Not sure what's going on.
S U P E R S U C C 13 apr. la 19:53 
Bug where not only is their blood bugblood for some reason but all World Eaters spawn with chainswords and are completely unkillable immortal gods who can be missing their heads legs and arms yet still kill.
Realm Imp 8 apr. la 3:45 
a retexture is needed
Aravox 20 oct. 2024 la 10:21 
Can you play as Tyranid???
Blaan Sarge 11 sept. 2024 la 13:20 
tyranids are not spawning, its day 238 and they still are not here, how can i manually spawn them in on the world map as a faction?
FightAboutIt 15 iun. 2024 la 17:08 
I was just raided by a single chaos marine faction (world bearers) after 10 days. I thought it was supposed to be 120 days minimum?
Tralalakk 4 mai 2024 la 3:25 
i just got raided by the death guard and there is something wrong with them they are all invisible like they are missing the model completly all you can see is the name
QuantumX  [autor] 20 apr. 2024 la 12:45 
Updated for Rimworld V1.5, only lightly tested, please report any issues.
QuantumX  [autor] 15 apr. 2024 la 14:05 
Likely Yes, See Main mod for updates on the update...
odinmobi 14 apr. 2024 la 15:03 
hey erm the drone things are dont have their model to them? is that an issue with not being 1.5?
markus 30 oct. 2023 la 15:06 
great textures keep it up
Gerewoatle 6 aug. 2023 la 18:15 
People keep complaining about the textures. There's an easy answer - commission someone for a retexture mod instead of whining and hoping that they magically improve themselves for free.
Mr Gold 6 aug. 2023 la 17:44 
this only needs a retexture, the mod works really well but it dosent look good at all...
PremierVader 4 aug. 2023 la 8:45 
A retexture of this mod would be amazing bro....the functionality is already spot on.
Darkmoon 24 iun. 2023 la 19:59 
I've been playing with this mod for a long time. Despite the strength of several additional DLCs, the Tyranids are far too strong. It may be a lore test, but it is insanely stronger than the demons and orcs of Immaterium, so when they land on the base, you can just say that the game is over. Especially on the highest difficulty game.
QuantumX  [autor] 9 iun. 2023 la 1:16 
Don't like the textures, easy solution dont use... :P
Gerewoatle 5 iun. 2023 la 2:41 
@Drip: To thine own self be true I guess.
xXfentanyl$banditXx 5 iun. 2023 la 2:38 
yes
Gerewoatle 4 iun. 2023 la 19:09 
@Drip: But you'll whine about it for free, right?
xXfentanyl$banditXx 4 iun. 2023 la 17:24 
unlike you im not gonna spend money i physically cannot get on someone just to draw somthing better
Gerewoatle 4 iun. 2023 la 11:32 
@King Drip: You could always dry your tears with some cash and then use it to commission someone for a retexture.
xXfentanyl$banditXx 4 iun. 2023 la 11:20 
these textures make me wanna cry
Geisterjäger 28 apr. 2023 la 17:48 
Edb prepare carefully has some conflict with this mod
QuantumX  [autor] 23 mart. 2023 la 3:53 
@MisterX- Apparently there is a issue of between them. so NO.
MisterX 22 mart. 2023 la 9:19 
My english is not so good sorry... So I cant use HAR and this mod at the same time?
Secretsquirrel 21 mart. 2023 la 15:15 
The savior has come back. hopefully by removing HAR we can create the traitor guard armor.
QuantumX  [autor] 21 mart. 2023 la 3:35 
The issue is compatibility with "humanoid alien framework - HAR" See the main mod comment thread for info. If you use HAR i would suggest you dont use the factions mod.
Tairanos 18 mart. 2023 la 5:48 
My Chaos Space Marines are invisible too, some serious heretical tech there, cant see anything from them, not armor, not weapon nor pawn even if striped of gear
Secretsquirrel 14 mart. 2023 la 17:07 
Hopefully our savior will come back and bless us with Traitor Guard Armor that we can craft.
MisterX 8 mart. 2023 la 16:16 
If I am attacked by the Chaos Space marine, in this case the tousend sons. they are completely invisible, I only see their names and their weapons when they die. Also, my screen jerks when there are too many of them. What can I do about it?
Deputy 5 mart. 2023 la 3:30 
I have a problem with EDB Prepare Carefully, it simply doesn't work if I activate this mod.
Secretsquirrel 1 dec. 2022 la 22:52 
Any chance we will be able to make traitor guard armor?
QuantumX  [autor] 23 oct. 2022 la 1:30 
Updated from V1.4 of Rimworld See Change Notes
PremierVader 15 iul. 2022 la 0:42 
Thanks for making such a great mod, hope to one day see the artwork updated to match more with Rimworld and look a little less rough.
Dewguru 20 mai 2022 la 11:26 
Anyone else have problems with constant Tyranid Infestations, even though you've Tyranid Infestations turned off in the mod configuration?
QuantumX  [autor] 16 mai 2022 la 4:42 
@Saint Khaos Yes easy enough you could edit the xml recipe yourself to give 10 time the amount for each craft.
Saint Khaos 2 mai 2022 la 12:06 
is there any way we could get a bulk tyranid stew recipe? its an amazing meal but i find it takes way too long to make them in any quantity - especially for larger colonies
QuantumX  [autor] 27 apr. 2022 la 4:22 
@InsanityMoose, Sorry i dont know those mods or compatibility.
InsanityMoose 7 apr. 2022 la 1:00 
Having an issue with this and latest update of SoS2 hologram barrier and archobarrier. Blight Drones and tyrranid races can get at least 20 layers of hologram barriers, but also regular humans come with archobarriers. Not sure if that's intended, have not used holograms before, but it sounds like they're supposed to be limited to holograms. Tested with only SOS2, Astra Militarum factions and reqs.
MikeyTheWingman 18 mart. 2022 la 20:54 
Those green flying things from the traitor guard faction are so annoying. They don't have names (so they're a bit hard to see), move stupid fast, nearly always arrive from drop pod, and appear too early and in quantities that make no sense (always about 3 of them, even if you just started)
QuantumX  [autor] 16 mart. 2022 la 3:48 
@Jenna - They should be mixed, though RMG could mean you're getting more of the demon things.
Big Pookie 28 febr. 2022 la 17:08 
Is it normal for the traitor guard faction to pretty much be exclusively demons? I'd like to fight traitor guardsmen instead
ShotgunJR 26 ian. 2022 la 18:35 
can i disable the Imperial Guard regiment faction in some way? they are in the game but i cant se them in the factions list when generateing a world. so like i said is there anyway to remove them?
chryssjanzonio 5 nov. 2021 la 18:21 
there armor looks like a weird style> maybe you should make a dark thicker outline
chinhtmai 27 oct. 2021 la 9:16 
Chaos bolt gun kills everything in like 1 hit? Anyway to remove this weapon?
poshol 22 sept. 2021 la 9:33 
Had a bug where the chaos marines can't be butchered. It just makes their armor vanish into nothing, the same way as their weapons when they're downed. It leaves the body, so the pawn assigned to butchering keeps trying to do the same few bodies over and over.
QuantumX  [autor] 14 aug. 2021 la 10:30 
its likely used the def name of the human pawns, which all faction pawns in vanilla are based upon. The space marines are a custom pawn type with their own defs.
Escanor 14 aug. 2021 la 10:08 
Interesting that the biosculpter is apparently human only, I wouldnt have thought it'd take that kind of thing in to account.
QuantumX  [autor] 14 aug. 2021 la 5:46 
@Escanor, its the way they are built in xml to make them compatible with Vanilla def of pawns. They are technically not human. Not really a bug a restriction of the vanilla coding.