Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
oooooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=813857713&searchtext=DOOM
I need that Cyberdemon so badly...
https://facepunch.com/showthread.php?t=1519102&page=5
Very top of the thread. Appearentlky by using the oldest Doom resource extractor you can get an obj with the UV maps, and then if you fuse that with the skeleton data from the newest resource extractor's fbx you can get a fully textured and rigged model.
That went horribly wrong
Doomguy was invisible
Wonder what I did wrong, probably something to do with textures
here's some help with a playermodel, most of it won't be relevant to you but meh
also i'm working on L4D2 survivor