Total War: WARHAMMER

Total War: WARHAMMER

Gromril Gunners
23 Comments
Classic Reggie 13 Jun, 2019 @ 7:12pm 
sure! what platform for the file drop?
Mystical Llama  [author] 10 Jun, 2019 @ 10:37am 
Happy to help! If you're still unable to get it to function, feel free to send it my way via a file drop. I'd be happy to take a look.
Classic Reggie 9 Jun, 2019 @ 11:37pm 
i actually did.... after commenting, of course right lol. and i see where u made the changes. nice choice using the engineers snubby rifle. I tried changing the definition a number of ways but no luck. the animations for the characters and rifle blasts all work. the rifles still don't show. not sure what's causing the issue. i tried calling the mesh reference and the individual meshes for the rifles themselves. no dice. I am in WH2 so maybe there were changes. Thanks for the response tho! and the Dawi unit compilations you guys put together look great! love the work!
Mystical Llama  [author] 9 Jun, 2019 @ 7:15pm 
@Classic Reggie

You'll have to modify the variantmeshdefinition for your unit to add the gun's appearance. Take a look at my mod under that category, and you ought to be able to figure it out.
Classic Reggie 7 Jun, 2019 @ 9:50pm 
Bit of a dated question. I found your mod after experimenting with adding rifles to ironbreakers myself. I changed the man animation to match the thunderers. My ironbreakers shoot fine but the rifles don't show. Would you know how to get the generic Dawi rifles to show up in that case? or did you have to add your own variant manually? I'm working with TW2 but thought i'd ask none the less.
Odstarva567 21 Oct, 2017 @ 1:31am 
ok thank you very much
Mystical Llama  [author] 20 Oct, 2017 @ 3:14pm 
Shoot, looking at it, just wait until October 26th XD
Mystical Llama  [author] 20 Oct, 2017 @ 3:12pm 
@odstarva567

Dwarves don't feature very heavily in TW:WH2, and most mods which make them playable tend to do weird things to the overall campaign.

I'll consider it once things stabilize, or if CA decides to throw in a playable dwarven race. Count on it ;)
Odstarva567 20 Oct, 2017 @ 11:24am 
can you please make your mods in warhammer 2?
Leto 4 Jul, 2017 @ 4:56am 
How can I change their range, just like normal muskets
Mystical Llama  [author] 28 Feb, 2017 @ 6:35am 
Update applied.
Odstarva567 28 Feb, 2017 @ 12:51am 
please Update
Odstarva567 10 Dec, 2016 @ 1:42am 
not a problem ;) thank you very much
Mystical Llama  [author] 9 Dec, 2016 @ 2:26pm 
Whoops! Sorry Odstarva. I rolled out my updates yesterday and must have missed this one.

Update has been applied.
Odstarva567 9 Dec, 2016 @ 6:10am 
please Update
Brother Maul 15 Nov, 2016 @ 2:32pm 
great mod...
Casval 5 Nov, 2016 @ 7:57pm 
Thanks. I guess its the Khador player in me that wants to see more explosions and aoes. hehe
Mystical Llama  [author] 5 Nov, 2016 @ 7:42pm 
@Casval

I'd be happy to set up some Irondrakes with grenade launchers, but Ironbreakers are already pretty versatile as it is. Particularly with this mod. Grenade launchers would only be an upgrade to the default ironbreaker model, which seems a pointles powergrab. I'm not sure if Irondrakes would be much more effective with grenade launchers rather than the flamethrower, but they'd sure look cool!

I'll see what I can do this weekend.
Casval 5 Nov, 2016 @ 6:50pm 
Nice. Any chance for gromril gernadiers or irondrake's with anti infantry grenade launchers? (irondrake/ironbreakers army, here we go.) :)
Greyscale 5 Nov, 2016 @ 7:50am 
Wonderful work, please keep it up!
⎝👽⎠ Markus ⎝👽⎠ 5 Nov, 2016 @ 5:31am 
Hi thank you for the mod, you could not make a version no lore to have a shot ranged version only ?
Odstarva567 5 Nov, 2016 @ 3:34am 
thank you very much, is a gread mod :)
Frei 5 Nov, 2016 @ 12:34am 
Thanks, like I've said before, this game needs more modders who design balanced units that add variety (which the Dwarfs badly need) instead of big unit packs with uninteresting, unbalanced troops.