Stellaris

Stellaris

Reworked Planets
169 Comments
Quark 30 May @ 9:10pm 
Very interesting concept, should be revisited
Rastro 9 Apr, 2023 @ 2:56pm 
should be vanilla +1
Aaronthelemon 7 Apr, 2023 @ 7:25am 
Should be vanilla +1
Tommy2Shoes  [author] 7 Apr, 2023 @ 6:49am 
Should be vanilla +1
Makk 5 Apr, 2023 @ 11:23pm 
Should be vanilla +1
Architect 25 Feb, 2022 @ 8:17am 
this should be vanilla!
Herby247 24 Sep, 2021 @ 2:53pm 
I've made an version of this mod compatible with the recent updates, until it is updated. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2610489237
Aaronthelemon 28 Feb, 2021 @ 4:38pm 
I miss this mod.
Victor_D 8 Jun, 2020 @ 12:43pm 
Will there be an update for 2.7.x? This is one of the indispensable mods.
Aaronthelemon 26 May, 2020 @ 6:18am 
Best stellaris mod imo.
Long Johnson 22 May, 2020 @ 7:11pm 
Please, Mr. Update this mod, it is really simple and elegant.
Aaronthelemon 17 May, 2020 @ 1:30pm 
I dont understand how paradox changed the game todo this but this mod is now unplayable as of 2.7.2. as per Omegas issue.
Omega.GrimReaper9272 14 May, 2020 @ 3:40am 
If you still work on this mod, at the moment it disables the districts on any planet exept your homeworld.
Meme Therapy 25 Apr, 2020 @ 1:52pm 
Of course! Thank you
Tommy2Shoes  [author] 25 Apr, 2020 @ 12:02pm 
@Meme Therapy - Knock yourself out. A credit would be nice, though. :)
Meme Therapy 25 Apr, 2020 @ 9:38am 
May I integrate this with my species mod?
Tommy2Shoes  [author] 21 Mar, 2020 @ 8:17am 
@Aaronthelemon Soon™
Aaronthelemon 18 Mar, 2020 @ 5:27pm 
Hope this may be updated in time.
Tommy2Shoes  [author] 12 Sep, 2019 @ 1:08pm 
@Silverheart97 Thanks for the heads up.

I'll be honest, I haven't played Stellaris in a few months and it's a bit late to get everything up and running, now, tonight.

But I'll take a look at it tomorrow afternoon and see if I can re-familiarise myself enough to get it fixed quickly. (If not, I guess I'll fix it slowly ;) )
Silverheart97 12 Sep, 2019 @ 7:18am 
Hey, so this mod breaks the tomb world habitability trait (gives only +20% tomb habitability, +40% to all others) and also gaia world preference (in a good way though. adds +20% hab to all 9 base types). I haven't checked the ring world preference, but it is presumably broken as well.
JenkoRun 25 Jun, 2019 @ 3:06am 
Mega Uber RW = Broke AF

:P
Aaronthelemon 24 Jun, 2019 @ 4:14pm 
Rip mega uber ring worlds :buzzed:
JenkoRun 24 Jun, 2019 @ 11:51am 
Tested and working :)
Tommy2Shoes  [author] 24 Jun, 2019 @ 11:18am 
Yup. I'm an absolute moron.

Move along, nothing to see here.
JenkoRun 24 Jun, 2019 @ 8:29am 
JenkoRun 24 Jun, 2019 @ 8:16am 
Cheers :)
Tommy2Shoes  [author] 24 Jun, 2019 @ 7:44am 
@HighKings_Ruin - Thank you for pointing this out to me. I'll get it fixed.

Edit: Sorted. :)
JenkoRun 23 Jun, 2019 @ 9:56am 
I've been trying to track down a mod causing problems and it turns out to be this one, this mod reverts Ring World sizes to 50
Tommy2Shoes  [author] 15 Dec, 2018 @ 6:18am 
@Rastro - Yeah : |
Rastro 14 Dec, 2018 @ 8:06am 
I wish reworked planetary diversity was still maintained.
Tommy2Shoes  [author] 14 Dec, 2018 @ 5:32am 
@NoShotz I've taken a look at it and you're right. It looks like the only file conflict is with 00_planet_classes so this mod will work fine with Real Space - Max Compatibility.

All 00_planet_classes is doing in this mod, anyway, is changing the climate description for the planets (literally just the "(Hot and Wet Climate)" line in the screenshot at the top of the page), nothing is being done in that file, mechanics wise.

So you could just go to [Your Steam Library] > steamapps > workshop > content > 281990 > 79426891 and open reworked planets.zip then delete the planet_classes folder from the common folder, and the only difference you'd see is that planets would have their default climate descriptions.
Tommy2Shoes  [author] 14 Dec, 2018 @ 5:30am 
Hypothetically, I would be happy to make a compatibility patch but I'm too uncertain at present when I'll have the time / internet connection to maintain it, so...

When Annatar expands New Frontiers to include all the sub-types as seperate planet classes a compatibility patch will be necessary to get this mod working with it (and to get the planet selector working, as you say); Probably a whole seperate mod would be needed, something like Reworked Planetary Diversity, since the terraforming links and habitability would all need switching around too.
NoShotz 12 Dec, 2018 @ 12:40pm 
After looking at the files more closely, new frontiers doesn't conflict, but the base real space mod does, so thats where the compatibility patch wouid have to be if there were to be one.
NoShotz 12 Dec, 2018 @ 12:31pm 
Since Real Space: New Frontiers doesn't add new planet classes nor new habitability selections as they are subclasses of existing planet classes, theoretically the two mods should be compatible correct?

In the future a GUI compatibility patch may be needed for the planet selector, as he has said you will eventually be able to start on the new subclasses added to his mod.
James009 8 Dec, 2018 @ 9:46pm 
Thanks for bringing these back.
Rastro 8 Dec, 2018 @ 1:13pm 
Couldn't you just keep the images to make it easier?
And the entire section about Gaia Worlds and terraforming liquids and gases can just be deletd obviously.
Does anything else really need editing?
Tommy2Shoes  [author] 8 Dec, 2018 @ 2:07am 
@Aaronthelemon - I had actually updated to 2.1 in my local files previously (which fixed the missing stars that Rastro mentioned, among other things) but, unfortunately, had no way to upload it for all of you.

Most of the work that needed to be done was for 2.1 / Apocalypse and I'd already done it 'behind the scenes'.

For 2.2 all I really needed to do was add Hive Worlds (Ecumenopolises are added in their own separate file that I don't have to do anything with).

It'll be more effort to convert everything to the Dry Ice Edition, honestly. And considerably more to update the description (I accidentally deleted the pictures a while ago and only half of them are on imgur, so I'll have to remake a bunch of them).
Aaronthelemon 7 Dec, 2018 @ 1:47pm 
You managed to update to 2.2 that quickly :o
Tommy2Shoes  [author] 7 Dec, 2018 @ 12:34pm 
Hello, everyone. I *still* don't have the internet but life has found a way; I've updated the mod to 2.2 :)

I plan to rectify the massively-out-of-date description and update the Dry-Ice version over the next week or so.

Please let me know if there are any bugs, though I can't promise I'll reply to your comments.
Glaro_DRA 25 Oct, 2018 @ 1:20am 
I just found that mod... was reading and rly exited because that makes so much more sense... then looked at the comments D:
A revive of this mod would be very nice
Aaronthelemon 22 Sep, 2018 @ 4:33pm 
Will have to see if you can find someone to revive this mod.
Rastro 22 Sep, 2018 @ 2:24pm 
now i am really sad; this mod now creates a glitch in the generation of M class red giant stars. The systems exist, but the star does not, making it unclaimable.
Rastro 2 Sep, 2018 @ 8:20am 
I love this mod and it makes me sad the next update will probably break it :steamsad:
Stephen 8 Apr, 2018 @ 5:02am 
Love this mod. I thought to myself that I'd prefer the game to be this way then I see someone has already made a mod for it. GJ!
Plerion 5 Apr, 2018 @ 2:30pm 
FYI: there is someone else revisiting the merge of this mod + PD.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1338884953
Lonewolf 5 Apr, 2018 @ 12:41pm 
This guy is dead
synister 2 Mar, 2018 @ 4:11am 
last online 126 days ago : (
Plerion 23 Feb, 2018 @ 6:22am 
Any plans on updating for v2.0?
saffonax 31 Jan, 2018 @ 10:30am 
Subscribed to this, but it reports it is formatted for 1.8. Could it plese be updated, seems better than the vanilla planets system.
Ravemaster99 18 Jan, 2018 @ 1:40pm 
Can anyone confirm this working in 1.9?