The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Improved Main Quest Finale
70 Comments
Mourise4 14 Jun, 2020 @ 4:55pm 
can you make a fix where you have to talk to jarl balgruuf after you beat alduin for the first time?
Aryn 17 Feb, 2017 @ 4:50pm 
I think having Alduin have that one ability that regenerates all his health instantly would be interesting
Floof 4 Jul, 2016 @ 6:03pm 
"less climatic"
Did...
Did you mean "less anti-climactic?"
SonOfThunderY2K 9 Apr, 2016 @ 6:55pm 
Errrr, was Tsun meant to kill imperial and stormcloak soldiers when battling Alduin?
Spinach Salad 10 Jul, 2015 @ 6:42pm 
I use to kill alduin with my fist, in less than 3 mins, I might change my tactics....
HurricainReaperProductions 8 Jul, 2015 @ 8:03pm 
only thing i didnt like about it was ysgramor missing as well maybe ast the person who made ysgramors armor mod if you can use it instead of the ancient nord
lharchmage 28 Jun, 2015 @ 9:45am 
This was awesome and more like it. I spent an awful lot of time being flung through the air from shouts and apparently stunned where I could not shout.
This took a good half hour to complete the final battle. My only complaint is put ysgrimmor back ancient nord armor and all.!! otherwise awesome!!
SausageSnacks 28 Sep, 2014 @ 11:24pm 
JW29@ its because they died and alduin raised them from the dead to attack you
Stanley Stanson 18 Sep, 2014 @ 4:29pm 
love the mod but for some reason all the extra characters in the final battle attack me if i hit alduiin enough times
Unejin 21 Aug, 2014 @ 12:44pm 
Maybe you can add the Helm of Ysgramor mod on Ysgramor so he'll look a little unique? And perhaps make the damage reduction form the player a little bit less(like 80%, idk)
Evatonic 28 Jul, 2014 @ 11:14am 
I tried this mod on Master difficulty with full dragonscale armor with 1100 armor rating and 70% all magic negated, and he killed me in 2 mins. wtf.....

EDIT: Also I have 670 points of Health so like this mod is way too extreme on master difficulty so keep it on Adept or even expert if you are feeling lucky.
NordVPN 19 Jul, 2014 @ 7:49pm 
This is the best mod I have ever gotten. When I first fought Alduin, it was too easy. I killed him with steel plate on adept. But now, all I could say was "holy shit". He is much stronger and challenging like he should have been. I could kill him in daedric armor with a rating of 500! I had to use Mehrunes Razor and I got lucky and 1 killed him after about 5 min. And Skuldafn was great a lot better with those 2 extra dragon priests. It was actually fun this time. Keep up the good work. A thumbs up is what you deserve :)
Akhi11eus 19 Mar, 2014 @ 11:27am 
I'm searching everywhere for a fix for the 'Dragonslayer' but where you do your shouting to make the mist go away, but Alduin never shows up and you just sit there doing nothing. Can anyone help? Having a game-breaking bug on the finale of the main quest incredibly frustrating.
Sefre Dalsos 8 Jan, 2014 @ 1:06pm 
@Shoes well if you have weapons like dawnbreaker or just OP weapons, its really not that hard. i did it with a fork so no complaining
CrimsenReign13 7 Dec, 2013 @ 11:40am 
I'm subscribing, but please fix the slide ASAP. I hate the combat slide glitches like that
TheSimpleBadass 13 Nov, 2013 @ 5:46pm 
i have a really good idea try putting in a caracter that looks like talos that helps u battle alduin

System Synger 30 Oct, 2013 @ 9:01pm 
I really like this idea, but frankly, getting through Skuldafn was hard enough without having to fight four dragons and a hundred draugr at once, on your own.
troyepetersen 21 Sep, 2013 @ 6:47am 
Marked for death's effects are permanent. It's armour reduction is per second, and stacks with itself. It reduces armour by 1500 per word after 60 seconds (ie 1500, 3000 or 4500 after 60 seconds). If your character gets hit by it, his armour will be permanently damaged without use of the console. Finally, negative armour values do register, and work just like positive armour. Your character will be dealt extra damage from every physical attack forever if you don't fix it with the console after the battle.
Conrad Turner 23 Aug, 2013 @ 5:01am 
Great mod, i really enjoyed playing up until the fight with Alduin
he should be tougher than he is normally but now he is WAAAAAY too tough.
Noonlight Maple 21 Aug, 2013 @ 2:06pm 
This has been said a lot, but I also agree that Ysgramor should be either left as he is or put in Nordic Armour (Alternitively, leave him and let people get another mod that I've seen that replaces his gear)
Jayfiction 9 Aug, 2013 @ 11:37pm 
if your so hungup bout ysgamor give him nordic armor from dragonborn dlc
CondemnedArchon 8 Aug, 2013 @ 3:20pm 
I subscribed to this and i found a bug that when i talk to delphin for the first time in the main quest line when she tells me to go and kill the dragon in kynesgrove my game crashes and am exited out.
Bananarchy 3 Jul, 2013 @ 7:11pm 
Great mod, I'll suscribe, but I personaly recommand to keep Ysgramor, even if he does not have a special armor. It's just nice and epic to fight along side with this great hero ( - if you care about the lore, of course - ).
PoosterChild 21 Mar, 2013 @ 4:09pm 
This mod is awesome, Alduin was WAY to easy.
The firts time i mean
redwallman 9 Mar, 2013 @ 6:01pm 
I'd install if it was still Ysgramor...
skirpowatch 20 Jan, 2013 @ 12:11pm 
Agree with the ones below me, It's not the same without Ysgramor.
Other then that this mod seem awesome
Overseer 24 Oct, 2012 @ 7:43am 
I agree with O,_,O
Old Rooter 9 Aug, 2012 @ 6:55pm 
Awsome mod this is what a final battle should be! but please put ysgramor back?
BigRip  [author] 21 Jul, 2012 @ 5:16pm 
(this is the Author speaking, using a different account)
@El Fonz0 - A good suggestion. I'll make them levelled in a future update.
El Fonz0 20 Jul, 2012 @ 3:24pm 
I'd download this, if it had Nahkriin and his Draugr Deathlords leveled, instead of being level 100 and Deathloads, respectively. Everything else is awesome, except that.
Josh L115 20 Jul, 2012 @ 9:00am 
I played it, it's very fun! My favorite part is where I got swarmed by like 100 draugr :-)
BigRip  [author] 12 Jul, 2012 @ 4:57am 
@DarkSIm - I beat Alduin at Level 20. Not because I'm a good player or anything, but because Alduin's health and damage is levelled.
DarkSim 11 Jul, 2012 @ 8:52am 
@ luckarusky [Zero-G] - You SHOULD try it out. Fighting Alduin in this version is challenging beyond belief, as it should be. Just stay clear of Alduins Dragon Flame though. It's a guaranteed death for me and I had 'Heavy Armor LV 90 (5/5)'. Difficult but worth it if you are open to the challenge. Use the other lads as a distraction.
BTW I was in LV 51 when I beat Alduin. So If u are in lower level than this, it may be almost impossible. Maybe.
Cookiesaurus 11 Jul, 2012 @ 8:52am 
subscribed, hope it wont hurt too much :D
BigRip  [author] 11 Jul, 2012 @ 12:18am 
@luckarusky [Zero-G] - Try it out. The damage reduction doesn't help Alduin as much as you might think.
JDogOLuck 10 Jul, 2012 @ 12:35pm 
I'm tempted to subscribe to this mod. It sounds like it makes the final battle as epic as it really should be. But the 95% damage reduction with player only impact is too much a compromise. I'll go for the mod if that was adjusted to something much more reasonable. Like Player has 25% damage reduction to him and NPC's 50%.
Stevic 10 Jul, 2012 @ 8:39am 
Finale battle really!
DarkSim 9 Jul, 2012 @ 3:48pm 
Just passed this Mod in Master difficulty. It was fantastic. Veryu challenging. It took me an hour to beat Alduin. And those extra Draugrs and Dragons along the way before the big fight, really made it intense. I killed all in my path, including Alduin. In Master all the way.
Kudos to the author. This was a lot of fun.
Tupac 8 Jul, 2012 @ 1:53pm 
So who is the last boss? Auldin?
Poseyhead 7 Jul, 2012 @ 6:30pm 
Instead of "Improved", I would put "extra challenging"
Mattwashere  [author] 7 Jul, 2012 @ 5:07pm 
@Kailor, Someone, Poseyhead - I've just edited the description to explain my reasoning for these things.
Kailor 7 Jul, 2012 @ 12:49pm 
It was pretty good mod, except for the part where Alduin only takes damage from the player, and even then only takes 5%. the rest was awesome, but that last little bit made it kinda a game killer.
Someone 7 Jul, 2012 @ 1:57am 
Ysgramor should stay as Ysgramor, not change to Vsunman, otherwise great mod.
Poseyhead 6 Jul, 2012 @ 6:18pm 
"Ysgramor renamed as Vsunman." Wait, what? Ysgramor is a special very lore friendly and almost required NPC in Sovngarde, why change him to this Vsunman?
Mattwashere  [author] 6 Jul, 2012 @ 5:54pm 
@gFusion - The only problem with that though is that because the three main heroes that help you are essential, it means that the player could simply sit back and let them do all the work. So I decided that instead of actually doing any damage, they would only be able to distract Alduin, thus forcing the player to get involved.

@Captain Planet - Ha, you're right that there was no need to change the quest names. I just did because I could.
Knight of Trousers 6 Jul, 2012 @ 11:18am 
I think it's great to make alduin harder, since in vanilla you could kill him at level 40 with no problem. Overall I like the changes, but I think that alduin still needs to be damagable by NPC's and the player, even if that means upping his health even more.

Maybe take a note of the Deadly Dragons mod? Just a thought.
Freaky Alien Genotype 6 Jul, 2012 @ 9:24am 
All looks good except..."Battle of Sovngarde"? Somewhat corny name:P IMO there was no need to change the quest names.
ThunderChunder 6 Jul, 2012 @ 2:24am 
alright i just deleted the old save got ym backed up one and it doesnt go white anymore so im not sure what it was. (not your mod sorry)
BloodKoga 5 Jul, 2012 @ 7:51pm 
Pretty pointless mod imo
sm_rubino 5 Jul, 2012 @ 3:45pm 
This mod and the warplus mod sovngard impossible