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I've moved it to the top of my mod list to avoid compatibility issues with newer versions of the game/mods and all research is completely slow, but the research time, displayed as 1 hour, changes to real time once you start researching.
Better to find something more up to date, but if you leave it on top of modlist (loading at first) it should working nicely.
If you have other mods that mess with research, they're going to conflict.
1. You HAVE a different mod actively messing with your researches.
2. You HAD a different mod messing with your researches, removed it, but didn't import your game. Or it's one of those mods that sticks in your game that you have to start a new save because of.
I'm not going to go through the entire process of making mods for Kenshi, but suffice to say, this mod does not add or remove any entrees, it only changes them... so it's not possible for it to somehow add or remove any entrees.
A different mod that DOES add or remove researches certainly could, though.
I just played Kenshi with it a few days ago and it was working as intended, even with other mods activated that added some new researchable things :/
Just to make sure, you know that this mod only removes the research requirements, decreases all research times to ~1 hour, but does not affect other modder's added researches, right?
anyway, does this mod also change some of the blueprint cost to 1?
If you don't want to sort through your list to see which mod is breaking it (which is usually the case) you can always just set this mod to the highest, or at least higher, priority.