Total War: WARHAMMER

Total War: WARHAMMER

Ethereal Unit Pack v1.0.0
93 Comments
Yeazzal 1 Feb, 2024 @ 4:27am 
Would it be possible to make an Ethereal Dwarves Unit pack? That would cool!
👻GypsyBastard 11 Aug, 2019 @ 12:46am 
PLS GUYS port this piece of masterpiece to WH2
acv55555 25 Jan, 2019 @ 5:07am 
Hmmm. I tried directly porting this to WH2 and there are some issues. Units don't show up in custom battle (except strangeAK's Great Undead Cannon), and although they can be recruited in Campaign. . .when engaging in a battle the whole game crashes.

i've tried figuring out if there was a table or something missing via PFM. I've little experiecing updating a mod or porting one from WH1 to WH2, but wish I could figure out what's going on
acv55555 24 Jan, 2019 @ 3:16pm 
I agree, a TW:WH2 version of these would be fantastic!
SschmidtS 17 Sep, 2018 @ 11:11pm 
TW: Warhammer 2 version please
Gaddok 21 Apr, 2018 @ 2:45pm 
woooh very great can you make it in warhammer 2 plz ? :)
✠Baron Von Dorf✠ (SF9912) 6 Jan, 2018 @ 6:05am 
bring it to warhammer 2 please
Josy Zair 24 Dec, 2017 @ 2:06am 
Do you plan on porting this mod?
Alex the Great 17 Sep, 2017 @ 11:16am 
What was the method that you used before? Maybe they put it back to how it was when you were able to.
blaise90  [author] 17 Sep, 2017 @ 9:35am 
Hi,

It's about using the shader ".xml" files.

However, after Wood Elves DLC they modified it to a level that the method I was using is not working anymore.

Sadly, I don't know how it is worknig currently with the latest patch.
Alex the Great 12 Sep, 2017 @ 10:00pm 
How were you able to make those wolves look...ghostly? Im trying to make the Spirits of the Fey unit for bretonnia but I cant figure out how to make em look similiar to the green knight. Any advice you got?
Môrthē 21 Aug, 2017 @ 1:31am 
does this really require the blood for the blood god dlc?
SOA Reaper 6 Aug, 2017 @ 8:31pm 
Would it be possible for you to make a werewolf troop like varghulf?
Toine10000 3 Aug, 2017 @ 2:59pm 
( google traduct )
Toine10000 3 Aug, 2017 @ 10:01am 
I have all the dlc except the last one (norsca) and it does not work (I possdee of other mod)
blaise90  [author] 31 Jul, 2017 @ 8:22am 
Hi kirill.kt93

I nowadays won't have time to update.

It will work with TW version before Woodelves dlc.

Regards,
Blaise90
kirill.kt93 27 Jul, 2017 @ 2:03am 
Very cool mod, please update.
Mike777ac 28 May, 2017 @ 12:45pm 
I wonder if this mod will ever be updated? lol
월컨 1 Apr, 2017 @ 8:05am 
update plzzzzzzz
VanillaFrosting 12 Mar, 2017 @ 3:55pm 
update please.
Bob 2 Feb, 2017 @ 10:47am 
Looks like the update must have, hell of a shame as these look like cracking units, just tried loading it up again and nothing :(
blaise90  [author] 2 Feb, 2017 @ 10:24am 
Hi Roger the Kitten,

I recently become aware that my mods are conflicting with each other.

If you use two of my mods together for example: Meele pack + Ragned pack ,then it won't work because they conflict each other.

Try to use only The full pack and see if it changes anything.

Also I have to say that after the Elf DLC ruined Tattered Ethereals and the way to use ethereal shaders, I haven't really played the game because I got busy with IRL stuff.

So if any update came along after the Elven campaign, it could make the mod ruin.
Bob 1 Feb, 2017 @ 11:44am 
Any reason that this isn't showing up in my tech tree when subscribed? And yes, I have removed all mods other than this and your others and nothing. Like the look of the units but can't access them even though I have allowed for outdated mods.
blaise90  [author] 9 Jan, 2017 @ 8:41am 
Hi Logris,

This is possibly because of a balance mod.
Logris 8 Jan, 2017 @ 12:30pm 
just letting you know you have at least one broken unit in the mod and the ai is destroying my campaign with it..the Banshee of Nagash all have over 325 thousand hitpoints..you can not kill them...just 2 of them with no general left destroyed 43 lvl 5 elite units and a lvl 35 legendary lord....they had about 2k kills each..I am pretty sure you really don't want to leave them that way..I have to scrap the whole campaign because the vampires have tons of them and just one can kill 3 full armies by itself
Ganon Cannon 28 Dec, 2016 @ 10:16pm 
Can you add this to mousillon please
VanillaFrosting 17 Dec, 2016 @ 10:39am 
K thank you :)
Soul232 17 Dec, 2016 @ 9:05am 
Umm great mod but can you make the high lvl creatures less OP i mean at rank 5 700000k health is way too much its an auto win not really fun
blaise90  [author] 17 Dec, 2016 @ 5:53am 
Hi VanillaFrosting007,

Oh, ye.

I had a request quite a while ago.

Sadly, I won't be able to work on my mods until January.

But when I come back I can look into that one.

Kind Regards,
Blaise90
VanillaFrosting 14 Dec, 2016 @ 7:09pm 
I was wondering if you could make a version that fits with the Radious Total War overhaul in terms of stats?
D3stiiny 13 Dec, 2016 @ 5:16pm 
nice one =) is the duke in here too ? =)
GRIMM 11 Dec, 2016 @ 4:33am 
thanks working now
blaise90  [author] 11 Dec, 2016 @ 2:59am 
Hi Grimmjow,

If yo uahve wood elves dlc, just ry to unsubscribe the, subscribe again as I updated the mod for wood elves dlc.

If you still encounter this issue after it is done, then there is a possible mod conflict which i'm unaware of.
GRIMM 10 Dec, 2016 @ 10:08am 
i have all dlc but when i place one in a battel it crashes no matter what unit of this mod i place
blaise90  [author] 10 Dec, 2016 @ 4:57am 
Hi grimmjow,

Them od is updated to work with the new dlc.

However there will be slight differences to the unit look.

Tattered Ethereals is still not up to date as well as CA did some hcange in the Shader usage.

So have to figure out how to use again properly the shaders.

Regards
blaise90  [author] 8 Dec, 2016 @ 1:43pm 
Hi Grimmjow,

Have you downloaded the new dlc? If you got woodelves dlc, my mod is not up to date yet.

Have you got blood dlc, grim and the grave dlc & chaos faction dlc?
My mod uses these three dlc's.

If there is any other reason there is a possible mod conflict which is currently unknown to me.
GRIMM 8 Dec, 2016 @ 10:30am 
just crashes my game when i add any in custom battel please help
blaise90  [author] 6 Dec, 2016 @ 9:53am 
Another thing I noticed during the creation of the divided unit packs is the following:

When selected all divided unit mods together the game crashed.

When selected three sub mod out of the four the game started but only one of the unit pack units were visible in the custom battle screen because they conflicted with each other and the mod wwich loaded last was visible.

So it is possible that there is a conflict with one of the unit mods but it is not as grave to cause you a game crash just won't load the units up.

Also if there is a limitation, a good thing to try is just unthick randomly one of your unit mods and if after that my units will show, then it was a mod number limitation. If my units will still won't show then there might be a conflict with one of the mods you use.
blaise90  [author] 6 Dec, 2016 @ 9:53am 
Hi Graviel,

I honestly I don't know.

I can give you a breif brainstorm of my experiences.

I know that for some people my mod could conflict with Mousillion Reskin mod in custom battle.

Also, I suspect that there is an "active mod limitation" in the game as what I figured is that for example I used before a lot of single unit and reskin mods and after 20 or so the game started to crash on start up.

I started to tick off the mods one by one to see which causes the crash, but the at the end it did not matter which one was unchecked the game started up normally.

Garviel 6 Dec, 2016 @ 1:20am 
I have a problem here. I subscribed and downloaded the mod, it says it's active in the mod manager but I can't see any unit in custom battle or in campaign :( I tried reinstalling it but nothing helps. Don't see any conflicts either because game doesn't crash, just doesn't shows the content. Is there maybe a restriction on how many units the unit roster can contain? I tend to use alot of unit mods. It sucks because your units look really good :(
blaise90  [author] 27 Nov, 2016 @ 4:12am 
Hi Marc,

I look into it to see if it can be done or not, but lot of involvement is done with Chaos Race pack so that is a must have for new unit combinations.

Also some polishing is still required to done the main mod in the first place.

After it is done I'm looking into such requests as dividing the mod to army sets: meele, missile, cavalry, artillery, monsters.

Also there is plan for creating a tattered ethereals version where I only use basic shaders and not the "nagash" variant etc.

But first the mod has to be fully completed.

I'm still looking to finish unit cards and looking into re-texture method of modding.

So lot will come until final release, but need more time.


marc.drolli 27 Nov, 2016 @ 4:03am 
could you make one without dlcs?
blaise90  [author] 23 Nov, 2016 @ 3:11pm 
Rolled out a quick update:

-Unit bullet points done
-Most of the unit portraits done(what's remaining is Wolf rider, Wolf archer, Ancient Prophet)
blaise90  [author] 23 Nov, 2016 @ 1:37pm 
Hi Shuji,

All units in the pack are now undead.

Also I think it is because a balancing mod.

Someone written that this bug was happend to him because he used Radious mod.
Shuji 23 Nov, 2016 @ 12:16am 
Thank you!! also my flying spectral cavalry for some reason has like 62k HP, that must be a bug right? xD
blaise90  [author] 22 Nov, 2016 @ 9:26am 
Hi Samcruel,

Thanks for the review.

Noted.

To be honest I fallow a different plan:

1st objective: Want to roll out all unit ideas I want to see in the final mod.
2nd polishing/finalizing: Do the balancing/polishing/finalization of the units
3rd break into sections: When the whole mod seems finished, break it into sections as you described.

I want to see my vision as a whole first, and break it into sections when it is finished based on "requests".
Samcruel 21 Nov, 2016 @ 10:22pm 
personal opinion here: personally i like the idea behind it but in my case i kinda dislike unit spam in my roster when theres only a few of the units id ever be using. i know theres quite a few people like myself on this topic out there so i would probally split the mod into sections.
"ranged units" "cavalry units" "infantery units" monster units" and so on so people can pick n choose bits n pieces. i would also put more effort into each unit so they have unit descriptions etc. keep in mind that quality beats out numbers on things like this.
blaise90  [author] 21 Nov, 2016 @ 6:45pm 
I uploaded some WIP:
Spectral Wolf Riders - Cheaper cavalry solution
Spectral Wolf Archers Cheaper missile cavalry solution
Ethereal Grave Guard Greatweapons - Greatweapons unit that uses scythe instead of 2h sword
blaise90  [author] 21 Nov, 2016 @ 11:21am 
Hi Shuji,

Noted, good point will do that.
blaise90  [author] 21 Nov, 2016 @ 11:21am 
Hi philnesshunkin,

The reason why they glow I think is the trait: "Encourage".

This will raise the moral of other troops.

It is reasonable to remove it from the banshee unit, but I want to retain it for the Risen Warrior Priests.