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is it the same skeleton?
The important thing is to export the mesh as a dmx, that's the only way I've found to stop the model from spazzing out in-game.
I guess that's why the right block looks more "subtle", since it's focusing more on the hand, right?
I think I can get used to that.
Now all we need is a slap icon XD Great Job!
Other than that, this is really good. Do you like doing animations? One of our key things that slows down development of the game is a lack of dedicated animators. People come and go. If you have any interest in doing animations for the game, let me know.