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Also do you think you'll do anything with protectorates now that subject types are modable?
A note of curiosity for me was that as I discovered the Americas in the 1480's, most native americans had only embraced Chiefdom and Writing and were tech 1 to 3 on any category but had settled down instead of constantly moving around like in vanilla. All the tribes were 3 or more provinces large and took up most of the colonizing space. They were also all Duchy Feudal Monarchies instead of Tribal Nations (not Reformed tech group) and had had no contact with Europeans yet.
Is this working as designed?
No, sorry
The seperate really starts at 1600. You can see this if you look at the graphic with the red values for years. You see the empy spaces for Chinese and Indian tech really start to appear at that point.
when Ming is suposed to fall behind?
Intention is for the great seperation to appear as a distinct in this mod. Ming keeps up for awhile then falls behind (unless it reforms).
What are you seeing (over what timeline, over how many playthoughs)?
I just realised its VERY easy for the Ming to keep up with the western tech because high development shananigans, is this intended or its a bit umbalanced?
Thanks, I'm glad you like it
That is fantastic, thanks for letting me know.
Enjoy the mod!
I am really glad to hear that!
I wish I had a great explanation for why this works now.
CPU overload? Stack overflow? Really I am not sure. I appreciate you sharing your mod list, DLC list, and error log. It helped me isolate possible problems. Without that I likely would not have been able to offer this solution. So, again, thank you.
But I am glad this works for you. I hope you enjoy the mod!
Well, I am glad to hear that you have a way forward.
Your explanation of the crash does not make sense to me, as I suspect it makes no sense to you.
Please feel free to share the highlights of your error log here, along with your mod list, and I'll take a look.
Good luck
I could finally start the game with this. If I experience any problem, I will tell you. Thank you! :D
Sorry to hear the trouble.
I am not yet sure why some users are having trouble with this mod.
Give Institutions Reworked – Simplified a shot
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=808588604
If that solves your issue, then I may know more. If not, I'd ask you to show me the error log from immediatly after you experience the crash. Might have a clue.
@Szalná
@NetherPrime
@FirebatTom
@all
If you are experiencing problems with this mod related to load time infinite loop and/or crash
OR
You would like to eliminate the campaign start lag, AND are content to start the campaign in 1444:
Please try:
Institutions Reworked – Simplified
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=808588604
Kindly let me know this if solves the issue.
Please note the instructions: ONLY use this mod to begin campaigns at the standard start date. DO NOT use any other date.
I have Res Publica, Art of War and El Dorado. I tried to start the game with only AoW, and even without any DLCs. Unfortunately it was still the same, and the game didn't start.
I'm sorry for the trouble.
I still haven't been able to diagnose the issue with @FirebatTom.
Confirmed that the issue you posted is normal (you will see this error with no mods loaded in ironman)
I am still looking at it, to try and figure out what is going on. As you note, clearly other people are able to use the mod without this problem. So the issue is figuring out what is different about your set ups. The fact that both of you report an issue despite any other mod conflicts is puzzling.
If I may ask, what (paid) DLC do you have?
I do not have all of the DLC. It is possible that there could be some sort of error there. I know that there have been issues with DLC compatibility in the past.
Would you be willing to try a load with just the following DLC:
Common Sense, Wealth of Nations, Art of War
Regardless, please know that I am still trying to figure this out. And I'll say again that I'm sorry I don't have an answer for you.
I have exactly the same problem as @FirebatTom .
I don't use any other mods, I've tried to start a new game with different nations (I've tried Austria, Hungary even Nepal) and when I hit start game it stops at initializing game. The hourglass is spinning forever, even at task manager (i can close the game with arrows and the delete key though). I checked the error log and it's almost the same as FirebatTom's.
[country.cpp:6323]: AST had no default sub-unit defined for 'Infantry' Assigning Eastern Archers
and so on...it's just a line of the whole log (It's like 5000 characters long). I haven't experienced this with any other mods yet. I have no clue what could cause this problem. I remember I downloaded the mod when the game was in 1.18 something but it didn't even work on that version of the game as well so I just simply didn't play it. I see a lot of positive feedback so I guess the problem is at me somewhere. Any tips?