Portal 2

Portal 2

simple turret problem 2
66 Comments
mood3rd  [author] 2 Jun, 2021 @ 5:25am 
Fireball19
Thank you.
Fireball19 30 May, 2021 @ 8:57am 
Took me a while to figure out how to get the first cube and then everything went fine. Very good map.
mood3rd  [author] 26 Jan, 2018 @ 4:27am 
jjgm
thankyou
glad you had fun :steamhappy:
Gilles1946 25 Jan, 2018 @ 6:33pm 
I like the way you made that map. Make me crasy a bit, but had fun to go throught. Thanks.
mood3rd  [author] 12 Feb, 2017 @ 1:38pm 
bullfrog
thankyou
glad you had fun :)
bullfrog 3 Dec, 2016 @ 12:51am 
Yep, that was fun. Took me quite a while to figure out how everything works and the faith plate bit only worked when I walked on to it in the right direction, which I eventually did. Thanks
mood3rd  [author] 2 Jul, 2016 @ 5:45pm 
Zoraya Thankyou for the Happy 4th anniversary ! ;-)
I wondered what you ment ?
Then looked at the date I published this map :)
Thankyou also for your comments.
Glad you had fun.
Zoraya 2 Jul, 2016 @ 5:13pm 
Happy 4th anniversary ! ;-)
It took me a while to see how everything works together, but I had fun to figure it out. Crazy and good, I really like your style, thanks!
mood3rd  [author] 18 Jul, 2014 @ 6:30am 
mrsumo
thankyou very much for that.
favorited :)
glad you had fun :)
mrsumo 17 Jul, 2014 @ 7:13pm 
GREAT DESIGN GREAT MAP ON MY FAV,, LIST
mood3rd  [author] 16 May, 2014 @ 12:16pm 
Yavie
fair enough
Yavie 16 May, 2014 @ 10:17am 
Thanks, but I don't create, I just critique (;
mood3rd  [author] 16 May, 2014 @ 10:14am 
Yavie
thankyou.
glad you enjoyed it.
if you have a map you have made, that you want me to play.
leave a link here & I will add to my list.
Yavie 15 May, 2014 @ 5:28pm 
WHEW! I was stumped for the longest time on how to get started, but once I got going it was pretty straightforward. Really enjoyed this one!
mood3rd  [author] 7 Jun, 2013 @ 3:16pm 
Big Moustache
thankyou.
& you got the chance to kill turrets :)
Big Moustache 7 Jun, 2013 @ 6:55am 
I see we approach your first maps, the puzzles are easier and progression is logical. it is very enjoyable to play, and still a little reflection to get to the exit. thumbs up. I will test your first map now :))
mood3rd  [author] 28 Apr, 2013 @ 11:02am 
Hazelton
I just subscribed to your map: Getting around the fence
I altered the timer, due to complaints of getting killed.
but if you want to get shot, step on the faithplate, at the begining.
glad you had fun & dealt them turrets a final blow.
some, but not all of my maps have more danger & death is posible.F6 recomended.
most have turrets.
a few have suprises.
some suprises can kill you.
or them :)
Hazelton 27 Apr, 2013 @ 7:20pm 
So. Much. Stuff. ...Amazing.

By sheer luck, I didn't try too long and hard at getting to the first cube, and instead moved behind quite quickly. I'm kind of bummed that the turrets never really got to shoot at me, they were no threat at all. Perhaps you could put a timer on the button controlling the two elevators in the back so they stayed up for a few seconds before coming back down, that way there'd be an actual chance of dying there. :p

Despite the sheer number of switches, I found the chamber fairly straightforward, although remembering what got me through Turret Problem one helped. It's well-built, though, and very fun. Thumbs up. :)


Oh, and since you asked, here's one of my chambers: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=123724478

You like deadly goo, right?
mood3rd  [author] 24 Feb, 2013 @ 10:35am 
toncica
not many on my maps.
but yours are helpfull, thankyou.
I really want the player to press the pedestal buttons, from above.
it will improve their experience & be helpfull to them.
their is no point of creating a map, if the player is always facing the wrong way,
when things are happening, that they should see.
don't worry about the sound.
sound while playing is only occasionaly helpfull anyway.
as for speed, I sometimes just pick a spot & stay there, just looking around & working a map out to an extent, before proceeding.
though some maps are just so intuative, you just keep going.
toncica 23 Feb, 2013 @ 5:29pm 
You haven't watched many blind runs, have you? People move in strange ways, it never stops to amaze. That's normal. It wasn't annoying because I made small progress every now and then. Look at it that way: this is probably the smallest map I've seen that touches the items limit, so there is a lot complexity to digest and that takes time. I would be surprised if a lot of people finished this chamber faster than I did. Also, I'm not aiming for the fastest playthrough. When I look at things it includes some dead ends and possible unintended solutions. Stop being hard on yourself.
Btw, I apologize for the sound in the video being out of sync. That usually doesn't happen.
mood3rd  [author] 23 Feb, 2013 @ 5:17pm 
toncica.
updated:
I have moved the entire area with the pedestal buttons back 1 tile.
this should help the player, be in the correct place to see the cause & effect.
thankyou toncica for your help :)
mood3rd  [author] 23 Feb, 2013 @ 5:00pm 
toncica
I have subscribed to your map: Preparations Two
thankyou again for your feedback, & the video.
not your fault, but if you had deployed the stairs & pressed the pedestal buttons above.
while looking at exactly what they did. you would have solved it a lot quicker, & easier.
every turret in the middle, that you kill, some thing that led to its death.
is used to solve the map.
it is my fault, a design flaw.
if I am not up to the item limit ?
I will attemp to stop the pedestal buttons above, from being pressed.
untill the player is up there. where they can see the cause & effect.
thankyou for educating me :)
toncica 23 Feb, 2013 @ 1:29pm 
Shocking complexity right there at the start. But shocking is exciting. :D After a while I realized that some of my actions at the start must have been unintended. The map worked well enough though and it was a satisfying experience. Your first map was simple and easy in comparison. Not complaining about that. ;)
http://youtu.be/FtMxaC-mzXs
mood3rd  [author] 30 Jan, 2013 @ 4:04pm 
glad you enjoyed it.
just subscribed to "Watch your step!"
Drackvor 30 Jan, 2013 @ 1:51pm 
I enjoyed this! The most taxing part to the puzzle was the final part...after the turrets had been delt with, have a look at this one of mine, the puzzle shouldn't be too taxing, but it was more about looking at a different way to time things without the use of buttons :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=123957362
mood3rd  [author] 26 Jan, 2013 @ 3:48pm 
Jade BGE
2nd pedestal button from the right, spawns the safety sphere.
mood3rd  [author] 26 Jan, 2013 @ 3:44pm 
Bayram
thankyou for your comments :)
I could not see any maps in your workshop, for me to subscribe to.
the basic editor is user friendly.
why not try to create a map if you have the time.
the 1st I made without reading any instructions or tutorials.
later when I knew more, I updated it.
but I am very glad I started making maps.
mood3rd  [author] 26 Jan, 2013 @ 3:36pm 
Jade BGE
what Bayram said, with reguards to the pistons
& the missing piece of the puzzle has already been used.
thankyou Bayram
Bayram 26 Jan, 2013 @ 6:39am 
That was pretty good. I would say medium difficulty. Jade BGE, two platforms is correct, there is a little more of the puzzle to solve. People should not be put off by the starting complexity as simple and obvious actions clean up a lot of things all at once.
Jade BGE 25 Jan, 2013 @ 7:33pm 
Man I was so close. And I scratched my brain a several times . The non companion cube was fizzled near the end of the game and I could not get a second one, the button did not reset if it was supposed too. Secondly is there supposed to be a total of 4 piston platforms that come up out of the water to cross to the exit or just 2? When I tried a cube in each of the holders only half a walkway came up. In all likelyhood however this was probably my own personel problem. I shall have to try again.
mood3rd  [author] 14 Jan, 2013 @ 9:49am 
chrishrly thankyou.
I have updated that part.
the pistons are needed now.
this is another reason why feedback is so important.
thankyou once again :)
Traveler807 14 Jan, 2013 @ 1:32am 
I just replayed and it looks a lot better now :), sure if you get requests they're easy to put back. You left the most important lines and its much clearer what they do now. As for the buttons on the ledge near the entrance, due to the nature of the test you cant get close enough to see the corresponding signage until youve pressed them all anyway:) and its mostly visually very obvious what they do. What did you intend with the platform near the goo? I funneled across :)
mood3rd  [author] 13 Jan, 2013 @ 1:13pm 
chrishrly I have removed a lot of antlines.
I will see if future comments want them.
I can always change back, if it makes it to hard for them, without antlines.
if they are happy as it is, with most antlines removed,
I will leave it this way.
thankyou for your feedback, always welcome :)
mood3rd  [author] 13 Jan, 2013 @ 12:51pm 
chrishrly glad you enjoyed the puzzle.
the problem is, if I used sinage, with so many items, the signage symbols would all get used.
then the same symbols would be duplicated & used for different items.
so it would suggest items that are not connected, are connected.
Traveler807 12 Jan, 2013 @ 5:40am 
There's deffinatly a lot going on, the antlines everywhere were a bit confusing and not all that pretty either:) but the puzzle is enjoyable. It forces you to think and seach out the next step, and much more forgiving than turret test number 1 :)
mood3rd  [author] 9 Jan, 2013 @ 5:42pm 
Ebbzylon:
thankyou.
just subscribed to your map:
"Duality (Rev. 2)"
Ebbzylon 9 Jan, 2013 @ 9:56am 
Another very enjoyable map. I like when I think that I'm stuck only to find the next step a few minutes later :-)

Thumb up.

This is the second map of yours that I tried, and I liked em both.
I'm still not sure which map of mine to suggest. So, I'll direct you to a puzzle that players seem to enjoy, though it is easier than this map of yours.

cheers
mood3rd  [author] 16 Dec, 2012 @ 4:56pm 
opps.
I actualy let them shoot me in testing.
I found because they were moving on the piston while firing,
it toppled them over.
if you portal out before they see you, they may survive.
but maybe their is a variant on how often it happens.
eg. 1 out of 10 you die (ish)
Rei 16 Dec, 2012 @ 2:49pm 
Yes, they died, but I di(e)d earlier :)
mood3rd  [author] 16 Dec, 2012 @ 2:27pm 
glad you liked it.
during testing, the turrets on the pistons,
would start shooting, fall over & die.
just subscribed to your 2nd map.
Rei 16 Dec, 2012 @ 1:57pm 
If the exit wouldn't need a cube, I would have saved all, as I used the funnel with sphere and companion the same time. Was fun to make it so to the end :)
Sadly died once by the hidden towers, showing up behind me (on using the pedestal button from the intended side) and ... the hidden pedestal button first let me think of the map being broken - that was mean to hide it where you die, har har! >.<
#F4F
mood3rd  [author] 25 Nov, 2012 @ 11:49am 
Constantine thankyou
glad you enjoyed this map.
sorry about going into goo.
it never happened to me during much, much testing.
but I designed this map, so I suppose it should'nt.
I have subscribed to your map: "Cave Rat"
Constantine 24 Nov, 2012 @ 9:12pm 
Interesting map, alot is going on, but not too hard to figure out. Only problem i had, was being put in the goo by the tractor beam at the end, but i persisted & made it through :) I enjoyed it & Thumbs up !
If you have the time, here is another one of my maps :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=72686865
mood3rd  [author] 13 Nov, 2012 @ 6:20am 
glad you enjoyed it.
daloboy 12 Nov, 2012 @ 8:34pm 
Nice search! Had fun looking and thinking!
mood3rd  [author] 5 Nov, 2012 @ 3:30pm 
thankyou
mood3rd  [author] 5 Nov, 2012 @ 2:03pm 
glad you enjoyed it.
your english is perfect.
if you wan't more, my click link below:
https://steamhost.cn/steamcommunity_com/profiles/76561197979332810/myworkshopfiles/
mood3rd  [author] 28 Sep, 2012 @ 4:46pm 
Geneosis
you can see for your self the 1st version:
http://youtu.be/2z-YShD2MTw
the thing about this version, is observation.
when you kill a turret, you need an element that lead to his doom, later.
reclycling a lot as mentioned in description.
this was not often the case in the 1st version.
I did give you a better view of turret deaths, to help & added turrets & ways they die.
which gives you more escape equipment / tools.
it did go over the item limit & with deleting & re-designing it caused problems, which in solving,
did cause a less linear map, but the majority of things hapening in 1 central area.
I hope you enjoyed it :-)
Geneosis 28 Sep, 2012 @ 11:45am 
Not sure how clear was the first version, but this one is really messy X) So this is more a "find what button you should activate now" room than a real puzzle, but I suppose this was the idea ^^
mood3rd  [author] 25 Sep, 2012 @ 3:14pm 
another update: to stop exploit