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Thank you.
thankyou
glad you had fun
thankyou
glad you had fun :)
I wondered what you ment ?
Then looked at the date I published this map :)
Thankyou also for your comments.
Glad you had fun.
It took me a while to see how everything works together, but I had fun to figure it out. Crazy and good, I really like your style, thanks!
thankyou very much for that.
favorited :)
glad you had fun :)
fair enough
thankyou.
glad you enjoyed it.
if you have a map you have made, that you want me to play.
leave a link here & I will add to my list.
thankyou.
& you got the chance to kill turrets :)
I just subscribed to your map: Getting around the fence
I altered the timer, due to complaints of getting killed.
but if you want to get shot, step on the faithplate, at the begining.
glad you had fun & dealt them turrets a final blow.
some, but not all of my maps have more danger & death is posible.F6 recomended.
most have turrets.
a few have suprises.
some suprises can kill you.
or them :)
By sheer luck, I didn't try too long and hard at getting to the first cube, and instead moved behind quite quickly. I'm kind of bummed that the turrets never really got to shoot at me, they were no threat at all. Perhaps you could put a timer on the button controlling the two elevators in the back so they stayed up for a few seconds before coming back down, that way there'd be an actual chance of dying there. :p
Despite the sheer number of switches, I found the chamber fairly straightforward, although remembering what got me through Turret Problem one helped. It's well-built, though, and very fun. Thumbs up. :)
Oh, and since you asked, here's one of my chambers: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=123724478
You like deadly goo, right?
not many on my maps.
but yours are helpfull, thankyou.
I really want the player to press the pedestal buttons, from above.
it will improve their experience & be helpfull to them.
their is no point of creating a map, if the player is always facing the wrong way,
when things are happening, that they should see.
don't worry about the sound.
sound while playing is only occasionaly helpfull anyway.
as for speed, I sometimes just pick a spot & stay there, just looking around & working a map out to an extent, before proceeding.
though some maps are just so intuative, you just keep going.
Btw, I apologize for the sound in the video being out of sync. That usually doesn't happen.
updated:
I have moved the entire area with the pedestal buttons back 1 tile.
this should help the player, be in the correct place to see the cause & effect.
thankyou toncica for your help :)
I have subscribed to your map: Preparations Two
thankyou again for your feedback, & the video.
not your fault, but if you had deployed the stairs & pressed the pedestal buttons above.
while looking at exactly what they did. you would have solved it a lot quicker, & easier.
every turret in the middle, that you kill, some thing that led to its death.
is used to solve the map.
it is my fault, a design flaw.
if I am not up to the item limit ?
I will attemp to stop the pedestal buttons above, from being pressed.
untill the player is up there. where they can see the cause & effect.
thankyou for educating me :)
http://youtu.be/FtMxaC-mzXs
just subscribed to "Watch your step!"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=123957362
2nd pedestal button from the right, spawns the safety sphere.
thankyou for your comments :)
I could not see any maps in your workshop, for me to subscribe to.
the basic editor is user friendly.
why not try to create a map if you have the time.
the 1st I made without reading any instructions or tutorials.
later when I knew more, I updated it.
but I am very glad I started making maps.
what Bayram said, with reguards to the pistons
& the missing piece of the puzzle has already been used.
thankyou Bayram
I have updated that part.
the pistons are needed now.
this is another reason why feedback is so important.
thankyou once again :)
I will see if future comments want them.
I can always change back, if it makes it to hard for them, without antlines.
if they are happy as it is, with most antlines removed,
I will leave it this way.
thankyou for your feedback, always welcome :)
the problem is, if I used sinage, with so many items, the signage symbols would all get used.
then the same symbols would be duplicated & used for different items.
so it would suggest items that are not connected, are connected.
thankyou.
just subscribed to your map:
"Duality (Rev. 2)"
Thumb up.
This is the second map of yours that I tried, and I liked em both.
I'm still not sure which map of mine to suggest. So, I'll direct you to a puzzle that players seem to enjoy, though it is easier than this map of yours.
cheers
I actualy let them shoot me in testing.
I found because they were moving on the piston while firing,
it toppled them over.
if you portal out before they see you, they may survive.
but maybe their is a variant on how often it happens.
eg. 1 out of 10 you die (ish)
during testing, the turrets on the pistons,
would start shooting, fall over & die.
just subscribed to your 2nd map.
Sadly died once by the hidden towers, showing up behind me (on using the pedestal button from the intended side) and ... the hidden pedestal button first let me think of the map being broken - that was mean to hide it where you die, har har! >.<
#F4F
glad you enjoyed this map.
sorry about going into goo.
it never happened to me during much, much testing.
but I designed this map, so I suppose it should'nt.
I have subscribed to your map: "Cave Rat"
If you have the time, here is another one of my maps :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=72686865
your english is perfect.
if you wan't more, my click link below:
https://steamhost.cn/steamcommunity_com/profiles/76561197979332810/myworkshopfiles/
you can see for your self the 1st version:
http://youtu.be/2z-YShD2MTw
the thing about this version, is observation.
when you kill a turret, you need an element that lead to his doom, later.
reclycling a lot as mentioned in description.
this was not often the case in the 1st version.
I did give you a better view of turret deaths, to help & added turrets & ways they die.
which gives you more escape equipment / tools.
it did go over the item limit & with deleting & re-designing it caused problems, which in solving,
did cause a less linear map, but the majority of things hapening in 1 central area.
I hope you enjoyed it :-)