Stellaris

Stellaris

Dark Plantoid Shipsets
39 Comments
ChipopHQ 12 Jan, 2023 @ 2:37pm 
Someone needs to resurrect this mod.
Stormpants 15 Jul, 2022 @ 7:55am 
A long time ago, I made the mistake of downloading this mod before being able to buy the Plantoids DLC, and now I'm not able to select any of the dark ships.
Is there no way to fix this?
Crusader Vanguard  [author] 3 Nov, 2017 @ 1:54pm 
@EVERYONE - I'm overhauling and revamping my Dark Species Collection. There are currently 84 different cultures in my Collection (12 colors * 7 cultures) and that's unsustainable, especially with Patch 1.9 being basically a complete overhaul of the time. I've got to cut the fat off these mods before that patch comes out.

Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.

While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
Crusader Vanguard  [author] 21 Oct, 2017 @ 12:55pm 
@Subject_237 - The construction of habitats and the "completed" habitats are two different assets in the game coding. Therefore, I think the construction assets are outdated. The Dark Species Collection is the most difficult for me to update, but since the issues are minor, I've focused on Reality and other projects.
Subject_237 21 Oct, 2017 @ 7:13am 
I've found a bug while using this mod. I selected the cyan colour scheme for my race, and everything worked perfectly until I started building habitats. While under construction they had the appearance of a plantoid habitat with the default (greenish) colour scheme. However when they were completed they morphed into mammalian habitats. Anyone have any ideas what happened?
Ridesdragons 26 Sep, 2017 @ 3:35pm 
YEEEESSS
Crusader Vanguard  [author] 26 Sep, 2017 @ 1:08pm 
@EVERYONE - Mod updated to Patch 1.8. Please let me know if I missed anything.
Crusader Vanguard  [author] 15 Aug, 2017 @ 6:45pm 
@EVERYONE - Mod updated to support the habitat diffuse introduced with Utopia. I apologize for the delay in it's support. I have also updated the mod to support CITYSETS for all cultures, so you can have a shipset and cityset to use for your cultures. Furthermore I updated the mod to support "Useful Stations 2.0 - Citadel Included" to further the Dark Species Collection's built-in support. Finally, I fixed numerous errors so hopefully my mod will cause you less trouble.
ПΛПО Dragoon 18 Jun, 2017 @ 12:44pm 
All good then. Good luck! :steamhappy:
Crusader Vanguard  [author] 18 Jun, 2017 @ 12:41pm 
@ПΛПО Prince Dragoon - No, not yet. I was kind of hoping to get the Habitat diffuses properly colored, and even get city-sets added to my Dark Species Collection, but things are not quite going as I planned. LOL. I'll see what I can do though.
ПΛПО Dragoon 18 Jun, 2017 @ 12:40pm 
I saw your New mod did you mange to update any of these with white?
Crusader Vanguard  [author] 7 Jun, 2017 @ 5:37pm 
@EVERYONE - Updated mod to support Ship Classes Extended - by Princess Stabbity & TheGrandN (Nessa)
Crusader Vanguard  [author] 1 Jun, 2017 @ 2:49pm 
@ПΛПО Prince Dragoon - Perhaps, but first, now that I have my personal life somewhat stable and I can devote an hour or so to modding every other night, to fixing up my Dark Species Collection to "date", mainly meaning Habitats being the correct colors. LOL. After that, we'll see about a "white" edition.
ПΛПО Dragoon 1 Jun, 2017 @ 10:14am 
Would you consider adding a white coloration?
Gator105 29 May, 2017 @ 3:51pm 
thanks man i hope you make it in reality
Crusader Vanguard  [author] 24 May, 2017 @ 12:55pm 
@Gator105 - I do have a downscaled ship patch technically, it's in the description, problem is they are a pain in the ass to keep updated, and since I don't use the downscaled ships mod, it's become less and less of a priority since Reality has taken over most of my time now. It still should technically work... but you might have some issues with Habitats.
Gator105 14 May, 2017 @ 2:40pm 
hey is it possible for you to make a downscaled version of this mod like the MCRN Reptillian ship downscaled ships mod
Crusader Vanguard  [author] 21 Apr, 2017 @ 10:56am 
@Ridesdragons - Nice to know, you guys enjoy and I don't get in trouble. LOL. Have fun.
Ridesdragons 21 Apr, 2017 @ 12:24am 
hey, good news, my friend could download the mod alright and we're currently playing together even though he doesn't have the DLC. so yea, you mods doesn't break anything when it comes to missing DLC stuff, and doesn't give him the DLC stuff for free
Crusader Vanguard  [author] 18 Apr, 2017 @ 1:17pm 
@Ridesdragons - assuming your friend isn't going to play with Plantoid DLC assets in his/her custom empire, then you should be alright. I see no reason my mod should screw that up. I just have the graphical cultures locked down so the player must own the DLC to use the assets, just like in vanilla.
Ridesdragons 18 Apr, 2017 @ 1:13pm 
from what I know, everyone has the plantoid asset files, just only the people with the DLC gain access to -using- them in their own empire. everyone can meet plants and can see their ships, but won't be able to make their own plant without the DLC. unless by asset file you mean the "be able to create your own plant" bit, everyone should have the asset files.

also, I didn't mean working around the DLC or to give him access to the plantoids DLC without having him buy it. I didn't intend for him to have access to the ships, species, or city structure, but if it's possible, I'd like to play in the same game as him while using said structures myself. we can already play together without him having the DLC, but mods are a different matter, as everyone needs the same mods in order to join the host.
Crusader Vanguard  [author] 18 Apr, 2017 @ 6:32am 
@Ridesdragons - That depends how how the system draws resources. If he doesn't have the Plantoids DLC, then I have to assume that the doesn't have any of the standard Plantoid asset files, which is the main issue. I cannot, legally speaking, make this mod capable of "being" the Plantoid DLC, that's even really risky if I say you must have the DLC. I setup this mod so that even if someone hacked around my "user has DLC" block, you cannot run this mod without the vanilla asset files. If somehow your friend can draw from your assets in a multiplayer game, because there is the "host_has_dlc" for making Plantoid shipsets randomized in MP games, then there is a chance he could, assuming you're asset are used in the entire MP game and he's just "controling" them.

It's honestly a gamble, but unless he can select my cultures (which require the DLCs) it doesn't matter.
Ridesdragons 17 Apr, 2017 @ 10:56pm 
I never noticed crusader was the creator of this. neat.

while I understand that you couldn't actually use this without the plantoid DLC, players are still capable of playing with each other even if one of them don't have the DLC, and you are capable of meeting enemy plants, you just can't make one yourself. my friend and I often play together, and I like the plantoid ships, and so use them when we play together, although my friend himself does not have the plantoid DLC. thanks to how hosting servers works in this game, even mods that only change tiny elements of the UI will cause players to not be able to join each other, which is stupid, though it makes more sense in this case.

even though my friend cannot use the ships himself, is it possible for him to download this mod so that we are capable of playing together while I use a shipset from this mod? or will the game crash if he tries to start it up with this mod enabled?
Crusader Vanguard  [author] 5 Dec, 2016 @ 6:37am 
@EVERYONE - Mod still works with new 1.4 Patch. I will have an update out later today with an update so it will no longer be "outdated".
Crusader Vanguard  [author] 29 Nov, 2016 @ 6:37am 
@Arashi - I have talked with King Lemming about this and we are not quite sure how this is even possible, since never of our mods messes with locator positions (the only means of moving a ship part like that). My only theory is that adding in asset support would help, but I'm not sure if that's possible, and even if it is, it may not work, becuase this has happened to be before with my Warship Redux support and asset files didn't fix that. Hopefully I can find the source so I know how to fix it.
Arashi 29 Nov, 2016 @ 3:40am 
Odd, I'm not able to reproduce that bug any more either. However, I am finding that something seems to be off with the scaling/section placement on the ship classes added by the mod. It's most noticable with cruisers and battleships, the bow section is offset or completely detached from the rest of the ship. This happens with the Avian, Plantoid and Fungoid packs. I noticed the same with Guilli's white/black plantoid ships.

Is it possible that the issue could be with that mod, and not these packs?
Crusader Vanguard  [author] 28 Nov, 2016 @ 2:14pm 
@Arashi - I couldn't verify that the city set determined the ship culture. Every city set I tried (including Mammalian) didn't effect the ship culture at all. They all still appeared correctly.
Crusader Vanguard  [author] 26 Nov, 2016 @ 12:27pm 
@Arashi - I'll look into it, and I'll make an update for Dark Avian/Plantoid/Fungoid as needed. Thank you.
Arashi 26 Nov, 2016 @ 12:24pm 
Sorry, I should have worded that better. When playing as a race with mammalian cities and either this or the Dark Avian ships, the ships added by Stellar Expansion use the mammalian models.I haven't checked other city styles yet, but I assume it would default to the matching ships for those as well.
Crusader Vanguard  [author] 25 Nov, 2016 @ 9:19pm 
@Arashi - if it automatically defaults to the ship appearance that is currently in use, that means no matter what gfx culture I select, it should be correct. Thus, that means no need for me to update or add any files. Unless you mean something else?
Arashi 25 Nov, 2016 @ 9:05pm 
Unfortunately that doesn't seem to be the case. Even though the mod uses vanilla assets, it seems like the added ships default to the ship appearance for the species type in question. Seems to be the case for both this and the Dark Avian pack.
Crusader Vanguard  [author] 24 Nov, 2016 @ 2:01pm 
@Arashi - I wasn't even aware that mod existed. It uses the same asset files as the vanilla ships so the mod is automatically supported without any updates from me , so feel free to use this with the mod without issue. I've added it to the mod support listing. Thanks.
Arashi 23 Nov, 2016 @ 11:39pm 
Is this compatible with Stellar Expansion - Voidcraft?
Crusader Vanguard  [author] 21 Nov, 2016 @ 1:32pm 
@Spectra Star - Yes, I'm working on the Dark Fungoid now (it's actualy not "darker", that's misleading, it's just all the color options available with my Dark Species sets). The problem is I have a completely unexpected glitch with them at the moment that I have to work out, and I've had no luck so far.

Dark Mammilian is going to be a little tricky, since my first attempt a few months ago didn't come out quite right, but I'll work on it.

I'm also (as soon as I fix the very annoying Dark Fungoid glitch) going to work a on surprise shipset based on something I accidently discovered from Dark Fungoids. I think you'll like it.
SpectraStar 21 Nov, 2016 @ 1:28pm 
i hope to try the Dark Fungoid Shipset and are you planning for a Dark Mammalian ship set
Crusader Vanguard  [author] 17 Nov, 2016 @ 2:09pm 
@Guilliman - Thank you for the compliment and the description catch. I think next (after I settle down from working on this and NSC and actually play the Heinlein based game LOL) I will work on a "Dark Fungoid Shipsets", which is a tad misleading because I don't think they need to be any darker, it just fits the overall naming scheme.
Guilliman 17 Nov, 2016 @ 1:53pm 
Wow, you have been busy! Very nice indeed! You missed an avian copy/paste fix in the first paragraph of the description, at the top; ".. adds 12 new, dark Avian ship appearance .."

I can already see my weekend will be filled making custom empires for some of these to populate my next game!
Crusader Vanguard  [author] 17 Nov, 2016 @ 9:09am 
@Opr8er - You're welcome.
Opr8er 16 Nov, 2016 @ 11:09pm 
Thank You!