Stellaris

Stellaris

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Dark Plantoid Shipsets
   
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File Size
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332.830 MB
16 Nov, 2016 @ 11:13am
8 Dec, 2017 @ 11:18am
17 Change Notes ( view )
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Dark Plantoid Shipsets

In 1 collection by Crusader Vanguard
Dark Species Shipsets
7 items
Description
ATTENTION! I am no longer able to maintain or update my mods going into Patch 2.0. My PC has crashed and I don't know when I will be able to replace the broken parts. Furthermore, my personal life is in the middle of an important crossroads and I'm going to be focusing on reality. This means NONE of my mods will be updated further. They will remain as they are for Patch 1.9.

DISCLAIMER: If anyone wishes to maintain/update/continue this mod, they have my permission to do so with the understanding that credit must be given in the description of your updated mod to the original author. Always give credit where credit is due. Also, my next goal before having to stop was to streamline this mod down from 12 cultures to 1 by carefully making sure the tinting system worked with these shipsets. If anyone wants to attempt that, you have my blessing.

Original description follows:






The Dark Plantoid Shipsets mod adds 12 new, dark Plantoid ship appearance types to the game, each equipped with appropriately color coordinated engines, lights, and forcefields. These new ship appearances will only be useable by the player. The only way to get the AI to use them is to create a custom empire with one of these 12 ship appearance types selected and adding said empire into your new game via the Phoenix looking symbol next to that empire in the empire creation screen. The 12 colors available with this mod are seen in the image right above this paragraph.

NOTE: This mod is only meant to introduce a new graphical culture for shipsets and citysets. This means that it will create a new portrait tab that will be blank. There is nothing I can do about this without removing the culture entirely (which includes the shipset and cityset). If I ever find a way to remove the portrait tabs I will, but these are NOT glitches.





THIS MOD REQUIRES THE PLANTOIDS DLC IN ORDER TO FUNCTION!

Important Disclaimer: I have set this mod up so that it is completely dependent upon the base Plantoid DLC files in order to function, so even if you tried to unlock the shipset without having the Plantoids DLC, it cannot function without it anyway due to lack of certain DLC files. If you wish to use this mod, please pay for and download the Plantoids DLC if you wish to use it, as that is how it should be setup and I have set it up in accordance with the law. Without Plantoids DLC files the mod cannot function and will not appear in your game anyway. DO NOT subscribe to this mod without having purchased and installed the Plantoid DLC. Thank you for your understanding.

While it's technically not a required mod, it is very highly recommended that you use Antharis' Stellar Trails Disabler mod in conjuction with this mod. The Disabler mod removes the blue "streak" behind ships whenever they move. This looks particularly strange behind all but the blue-based Dark Plantoid variations, and thus the need for the mod.

Stellar Trails Disabler mod works with the latest patch. Ignore outdated version warnings!

Or you can use Clean Space - No Exhaust Trails by ButtJunkie if you want the same thing that doesn't throw warnings.



This Dark Plantoid Shipsets mod is part of a series of dark hull based ship mods in a collection called "Dark Species Shipsets". This collection adds shipsets with a dark hull and 12 color choices to all 7 main species for your enjoyment. You can visit the Dark Species Collection link at the top of this description to be able to subscribe to all the mods together, or you can look through this listing below and mix and match as you like. Other than Dark Plantoid here you have:



Below is a listing of all mods that this Dark Plantoid mod currently has support for:

NOTICE 1: All the mods supported here may not be compatible with each other, please check each mod page before using them together.

NOTICE 2: Any requests for additional mods to become compatible with this Dark Plantoids Shipset mod will receive due consideration, however, I make zero promises on if the request will be fulfilled. For example, some other ship mods may not be able to become compatible because of a conflict with an already supported mod.
39 Comments
ChipopHQ 12 Jan, 2023 @ 2:37pm 
Someone needs to resurrect this mod.
Stormpants 15 Jul, 2022 @ 7:55am 
A long time ago, I made the mistake of downloading this mod before being able to buy the Plantoids DLC, and now I'm not able to select any of the dark ships.
Is there no way to fix this?
Crusader Vanguard  [author] 3 Nov, 2017 @ 1:54pm 
@EVERYONE - I'm overhauling and revamping my Dark Species Collection. There are currently 84 different cultures in my Collection (12 colors * 7 cultures) and that's unsustainable, especially with Patch 1.9 being basically a complete overhaul of the time. I've got to cut the fat off these mods before that patch comes out.

Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.

While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
Crusader Vanguard  [author] 21 Oct, 2017 @ 12:55pm 
@Subject_237 - The construction of habitats and the "completed" habitats are two different assets in the game coding. Therefore, I think the construction assets are outdated. The Dark Species Collection is the most difficult for me to update, but since the issues are minor, I've focused on Reality and other projects.
Subject_237 21 Oct, 2017 @ 7:13am 
I've found a bug while using this mod. I selected the cyan colour scheme for my race, and everything worked perfectly until I started building habitats. While under construction they had the appearance of a plantoid habitat with the default (greenish) colour scheme. However when they were completed they morphed into mammalian habitats. Anyone have any ideas what happened?
Ridesdragons 26 Sep, 2017 @ 3:35pm 
YEEEESSS
Crusader Vanguard  [author] 26 Sep, 2017 @ 1:08pm 
@EVERYONE - Mod updated to Patch 1.8. Please let me know if I missed anything.
Crusader Vanguard  [author] 15 Aug, 2017 @ 6:45pm 
@EVERYONE - Mod updated to support the habitat diffuse introduced with Utopia. I apologize for the delay in it's support. I have also updated the mod to support CITYSETS for all cultures, so you can have a shipset and cityset to use for your cultures. Furthermore I updated the mod to support "Useful Stations 2.0 - Citadel Included" to further the Dark Species Collection's built-in support. Finally, I fixed numerous errors so hopefully my mod will cause you less trouble.
ПΛПО Dragoon 18 Jun, 2017 @ 12:44pm 
All good then. Good luck! :steamhappy:
Crusader Vanguard  [author] 18 Jun, 2017 @ 12:41pm 
@ПΛПО Prince Dragoon - No, not yet. I was kind of hoping to get the Habitat diffuses properly colored, and even get city-sets added to my Dark Species Collection, but things are not quite going as I planned. LOL. I'll see what I can do though.