Total War: WARHAMMER

Total War: WARHAMMER

Sons of Grimnir - Compilation
36 Comments
Mystical Llama  [author] 27 Feb, 2019 @ 9:01am 
@Pointman I can check this claim out over the weekend. Unfortunately my daily life is keeping me busy this week.

Can you please verify the exact behavior you are seeing? Does the game CTD when you run it? Do my units not appear in campaign or skirmish mode? Have you disabled all other mods except for mine to see if it's still broken when you try to load?
pointman 27 Feb, 2019 @ 1:09am 
new loader caused this to stop working
Mystical Llama  [author] 25 Nov, 2018 @ 5:47am 
@Erwin_dark

Hey Buddy! This is the Warhammer 1 version of the mod. All modding efforts and updates have really gone over to WH2. Are you seeing any issues running this mod with WH1?
Vampire Kisses 26 May, 2018 @ 3:27pm 
Is there not an SFO compatible version for this incredible mod?! I know there's one for TWWII.?
The Running Man 21 Mar, 2017 @ 8:22am 
Thank you sir!
Mystical Llama  [author] 20 Mar, 2017 @ 8:03pm 
Since you've been a good sport, I also looked into Crynsos's mod. His Campaign Overhaul (faction unlocker) mod is totally compatible with my units, since the Karak Kadrin faction still uses the default vanilla building names. You can enable these units for custom battles by adding the following lines in my mod for each unit on the units_custom_battle_permissions_tables/dwf_sogcomp_core:

wh_main_dwf_karak_kadrin False [Insert main_unit_id] True True
Mystical Llama  [author] 20 Mar, 2017 @ 7:50pm 
I've been wanting to do a Regiment of Renown for my runegolems for some time, and a giant size unit sounded like a fun idea. But I hate the idea of editing the Startpos.esf file since so many other awesome mods rely upon it. It's still in my idea box, so I might revisit once I come back to TW modding in a few months.
The Running Man 20 Mar, 2017 @ 7:34pm 
I understand, thank you...changing subject...have you ever thought of adding a giant golem? like some ancestral golem hidden for thousand for years, now awaken by the mightiest rune lords in a truelly desperate and critical time?
Mystical Llama  [author] 20 Mar, 2017 @ 7:28pm 
Ah, I understand.

Unfortunately adding these units in would require a entirely separate release of the mod to maintain compatibility with Crynsos's faction unlockers, as including erroneous building release strings can cause the game to crash. So I can't package into my core release or Radious. Unfortunately I only took vanilla factions into account, as it's impossible to predict which factions would be added via mods at a later date.

This is actually a fairly easy fix if you want to create a quick and dirty custom mod using the Pack File Manager tool. All you'll need to do is modify the unit_custom_battles_permissions_tables and the building_units_allowed_tables to add a few lines corresponding to the new building/faction names and you should be good to go. This is a similar circumstance that got me into modding! So it could be fun for you to explore, and it's pretty easy to learn in a couple of hours even through trial and error.
The Running Man 20 Mar, 2017 @ 7:09pm 
Im sorry, i did not express myself well...if you could add these units to custom battles for karak kadrin...i use crynsos unlocker and it moves the slayer king to karak kadrin...It will be cool to have them recruitable for karak kadrin in custom battles...and thank you for your great mod
Mystical Llama  [author] 20 Mar, 2017 @ 7:07pm 
@Running Man

Hey man, I just verified that these units are recruitable via the Regular Slayer Shrine and the Great Slayer Shrine at Karak Kadrin. In addition, there is nothing that forbids these untis from being recruited in a custom battle.

If you can't recruit these units, I'd suggest removing all mods, enabling mine, then add your other mods in one at a time while checking custom battles to see where it breaks. There should be nothing in my construct that conflicts with any existing mods, but I'd sure like to know if something does conflict so I can fix it.
The Running Man 20 Mar, 2017 @ 6:39pm 
I actually would like them to be recruitible in custom battles as well!!! sorry for any trouble
Mystical Llama  [author] 20 Mar, 2017 @ 6:38pm 
@running man

These already should be accessible via the Karak Kadrin great shrine, but I'll check tomorrow to be sure. Sorry if this broke!
The Running Man 19 Mar, 2017 @ 5:58pm 
Could you add the roster to Karak kadrin? it will be epic for the slayer keep to have slayer units!!
Mystical Llama  [author] 27 Feb, 2017 @ 4:08pm 
Not seeing any conflicts from the new update on my current units. Ran through some light testing to confirm.

Please let me know if any errors occur.
slayerking 22 Jan, 2017 @ 7:55pm 
holy shit i love this mod. i havent had this much fun with the dwarves since the dwarf cavalry mod. just for shits and giggles i did 5k orc big uns against 200 golems and while i lost the fight it was a total blast just seeing the corpses left behind from the golems. a truely fantastic and fun mod.
solid20de 9 Jan, 2017 @ 5:38pm 
ok :)
Mystical Llama  [author] 9 Jan, 2017 @ 3:51pm 
@solid20de

Thanks for the offer, but I think I'm ok. I don't expect them to be high art. They're random selections from my individual unit mods, and I tried to find ones that actually showed what each unit actually does for the compilation.

I appreciate the thought!
solid20de 9 Jan, 2017 @ 3:08pm 
hey mate. i really like your mod and your units.. but.. your screenshots.. *phew* XD .. would you mind if i make you a few new ones? ^^ you can check on my profile for some examples. its for some other guys mods. :) pls lemme know. (obviously its for free^^)
Mystical Llama  [author] 11 Dec, 2016 @ 10:30am 
Radious Total War compatible mod has been released! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=816595832 I tested it for most of last night, so let me know if anyone sees any major issues.
Mystical Llama  [author] 11 Dec, 2016 @ 10:29am 
@slapda11as - SoG has been updated and ready to go with the Wood Elves DLC since Friday. Let me know if you are seeing any problems!
slapda11as 10 Dec, 2016 @ 2:57pm 
ty mod is a must hope to have soon ty again
Greyscale 10 Dec, 2016 @ 10:20am 
No hurry & super thanks!!!
Mystical Llama  [author] 10 Dec, 2016 @ 10:09am 
@Bonzomad

Just started looking at it today. I'll see if I can get it done this weekend.
Greyscale 10 Dec, 2016 @ 6:27am 
Is a Radious variant coming soon?
Mystical Llama  [author] 8 Dec, 2016 @ 4:50pm 
SoG content has been updated and lightly tested. Looks like they jacked with the VO settings again.
Mystical Llama  [author] 8 Dec, 2016 @ 3:51pm 
Update will be forthcoming.
Mafiasto 29 Nov, 2016 @ 11:46am 
This compilation of your mods is absolutely amazing. I can't play without them, and the best part is they are compatible with many other mods! The units look great, they fit right into the campaign, and they're balanced for the cost and power they bring! Keep up the great work, your mods are absolutely stellar!
Rachel L 23 Nov, 2016 @ 3:28pm 
No, radious no. Make it compatible with Steel Faith Overhaul. Radius is bad
D Liquid 23 Nov, 2016 @ 10:53am 
Ok fantastic thanks a lot
Mystical Llama  [author] 23 Nov, 2016 @ 10:24am 
@Hashgigo

Absolutely. I'll be out of town for the next few days, so you probably won't see this til south of the holiday.
D Liquid 22 Nov, 2016 @ 11:22am 
Will you make this radious compatible now that he is back? The king is back and i would absololutly love to see this in his world!
Mystical Llama  [author] 20 Nov, 2016 @ 6:08pm 
New Rune Golem Hurlers will be added to the compilation tomorrow.
Mystical Llama  [author] 17 Nov, 2016 @ 1:37pm 
The only unit which is not lore friendly are the Slayer Linebreakers. Slayers don't usually wear armor, but I tried to spin it as best I could in the mod description and in game mechanics to underscore that these units are rare and unusual.

Check it out for yourself and see if you agree!
Greyscale 17 Nov, 2016 @ 7:48am 
Lore-inspired but in a logical fashion. Each unit has a logical history of coming about with limitations based on their lore. Personally im quite impressed!

Thanks Mistical Llama!!!!
Rachel L 17 Nov, 2016 @ 6:12am 
I need to ask, are they lore friendly or lore inspired at least?