Stellaris

Stellaris

Space Defense Agency
235 kommentarer
iamerror 30. apr. 2023 kl. 10:24 
Nice
CB|Torlo 9. apr. 2023 kl. 14:13 
Angel of Death. Stop Necro-ing shit. Let it DIE. If the last post of multiple years, or even just months ago, and last mod update was in 2017, just let it die.
Jesus Christ 8. apr. 2023 kl. 20:56 
Do not install with 3.0+.
Will cause an infinite event glitch. No way to stop it unless you diable this mod.
CB|Torlo 7. feb. 2023 kl. 0:50 
Holy Necro-d. The last post was 2 YEARS ago @barricadedpurifier. Let it sleep.
barricadedpurifier 15. jan. 2023 kl. 14:46 
Update?
Darkness 2. feb. 2021 kl. 19:38 
looks cool but way too outdated:(
if it would even work anymore
falhxer 29. feb. 2020 kl. 14:18 
again, this, the nostalgia hits like a train...the good old days when i had fun, when the game was somehow running...today is only lag...well 2.6 is still too far away..cries
jojobe 26. jan. 2019 kl. 14:01 
Im still trying to make this mod work.
Darth Modus - God of Richards 20. juni 2018 kl. 8:30 
@everyone - Just goes to show how much paradox hates mods and their authors who come up with way better shit than they do. Thank you folk for this mod, it will be sorely missed.
perl 18. juni 2018 kl. 17:32 
This was a fun mod.
jtexasboyz 18. juni 2018 kl. 17:20 
Can be changes to a moudule to add to station.
XR0 19. apr. 2018 kl. 23:42 
Come back I love youuuuuuu~
jtexasboyz 4. apr. 2018 kl. 15:05 
If they didn't screw the actual functionality couldnt you just make it a building you can add to an outpost.
tolaburke 3. apr. 2018 kl. 23:49 
Interestingly, the new versions of hangar craft have shields/armour, just like these do/did. Congratulations, parts of this got made baseline.
Hellfire 1. apr. 2018 kl. 9:18 
I miss this mod so much... Even Elite Militaries is being redone, why not this?
tolaburke 22. mar. 2018 kl. 21:48 
I wonder if the Space Defence Agency HQ/Space Defence Office should grant some Defence Armies/EXP?
Musashi 14. mar. 2018 kl. 13:59 
With the pirates now, and the impossibility to build military stations on the entrance points of the hyperlanes, this mod is more needed than ever
CB|Torlo 25. feb. 2018 kl. 12:09 
So, you could change the whole thing to work on a different principle (ie. on a spacestation building.) Tbh, you have a lot of mods that would need to be updated, and I'm not sure what your working on anyways.
WWDragon 24. feb. 2018 kl. 12:11 
I wouldn't count on it; 2.0 changes so much that it's not even possible to build modules on the normal spaceport anymore.

Btw thanks for making this mod!

I'm out, cause highways in space stellaris is crap!
kak64 24. feb. 2018 kl. 4:34 
is this mode working on 2.0?
WWDragon 15. feb. 2018 kl. 21:39 
That sounds like a good idea.

The default control structures, when upgraded are already supposed to be able to have their own fleet.
So it shouldn't be that hard to incorporate it into this mod.

That's assuming the mod maker is going to keep supporting it.
Helixien 15. feb. 2018 kl. 12:08 
With 2.0 coming up, do you think you may could add a feature that allows us to build fleets and assign it to the SDA so instead of fighters they will dispatch the assigned fleet?
행복의신 20. dec. 2017 kl. 5:04 
awesome mod !!!

Great!
WWDragon 15. dec. 2017 kl. 12:54 
Building the correct module causes the monthly event to spawn the actual building, which then has only the sets on it you've built for your spaceport.
Event fires every month, allowing it to be replaced, if destroyed, monthly.
TheGaminODST 14. dec. 2017 kl. 17:39 
how did you add the subspace snare to the spaceport? i want to add it to some ships like the Mobile Interdictors mod, but for the GE Interdictors in the Star Wars Empire Ships mod
Darrien 7. dec. 2017 kl. 10:48 
The strikecraft are not invincible.
saqib126 18. nov. 2017 kl. 22:37 
This mod looks quite cool, but its rather problematic to use if ai gets invinicible fighters. Anyway to stop the ai from using them?
SpartanXZero 13. nov. 2017 kl. 21:07 
So many cool ideas, waiting to try it out once the balancing is implemented
WWDragon 31. okt. 2017 kl. 17:01 
Best way to solve that problem (introduced in vanilla 1.8) is for this mod to use vanilla fighters & bombers instead of the custom ones.
Jean-Pieu Marat 31. okt. 2017 kl. 15:36 
Is there any way to avoid the AI from using those fighters in their ships? I'm using the new ship classes and more as well and the AI's carriers are filled with those fighters making nearly every fight impossible to win
WWDragon 5. okt. 2017 kl. 18:23 
I've noticed that when I auto equip without researching any fighter/bombers, they get equiped to.
I've seen that same problem happen with weapons in other peoples mods.
I think it's a vanilla bug.
N7Huntsman 5. okt. 2017 kl. 14:57 
The SDA fighters need a look at--they can't really be killed by PDS, and the AI use them in hangar slots, so enemy ships are basically launching mini-corvettes, ripping the shit out of everything.
Olafr_the_Viking 4. okt. 2017 kl. 12:30 
does this edit the 00_buildings.txt file?
dread_lord_21 2. okt. 2017 kl. 12:45 
The SDA fighters are problematic since they're indestrucible and the AI use them as ship components. Otherwise great mod.
WWDragon 1. okt. 2017 kl. 6:15 
I notice this updated the other day.
Since there's nothing in Change Notes, I have to ask: Has the update fixed the problem with meachine races in the recent dlc being unable to build the buildings from this mod?
Tex 30. sep. 2017 kl. 1:16 
does this edit the 00_buildings.txt file?
daikael 26. sep. 2017 kl. 22:24 
there is a temporary workaround for anybody playing this with mechanicaly empires, please look at the discussions for more info.
WWDragon 25. sep. 2017 kl. 14:26 
yeah looks like you are right.
Mod developer will need to account for that.
Wiirlak 25. sep. 2017 kl. 13:15 
Robots got their own administrations center so I cant place the building from the mod ..
Felty256 23. sep. 2017 kl. 22:59 
Hey not sure if robots can build planetary defense administrations as they have different capital buildings than organics.
Nothing Personal 22. sep. 2017 kl. 11:50 
Thx
Darh 12. juli 2017 kl. 7:05 
Darh 6. juli 2017 kl. 14:21 
Anomaly found, permission to access Spanish translation ...
WWDragon 2. juli 2017 kl. 21:05 
Did the portals get nerfed in the last patch?
Cause I'm noticing they die REALLY easily now.
WWDragon 15. juni 2017 kl. 4:16 
It sort of does if they build all the sdf stuff.
you still need to lead your main fleet to take out enemy main fleets during wars though.
Christian Eco-Extremist 14. juni 2017 kl. 18:54 
Does this make sector AI defend itself?
WWDragon 1. juni 2017 kl. 12:32 
I like that.
WWDragon 1. juni 2017 kl. 12:32 
The planet was probably occupied by the time the second fleet showed up.

I see that happen a lot when I invade enemy systems to conquer their planets.
The portals pop up to defend 'my' newly conquered planets during the war.
Arkenor 1. juni 2017 kl. 6:57 
I was watching a couple of my neighbours at war. The lizards invaded a spider system, and some drones spawned to fight them. The lizard proceeded to blow up the starbase, and then land troops to occupy the spider planet in that system.

At this point the spider fleet arrived, and is attacked by drones fighting for Team Lizard. I'm not sure this should happen. The system isn't owned by the lizards yet, and they don't control the infrastructure.
p6kocka 26. maj 2017 kl. 8:17