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Will cause an infinite event glitch. No way to stop it unless you diable this mod.
if it would even work anymore
Btw thanks for making this mod!
I'm out, cause highways in space stellaris is crap!
The default control structures, when upgraded are already supposed to be able to have their own fleet.
So it shouldn't be that hard to incorporate it into this mod.
That's assuming the mod maker is going to keep supporting it.
Great!
Event fires every month, allowing it to be replaced, if destroyed, monthly.
I've seen that same problem happen with weapons in other peoples mods.
I think it's a vanilla bug.
Since there's nothing in Change Notes, I have to ask: Has the update fixed the problem with meachine races in the recent dlc being unable to build the buildings from this mod?
Mod developer will need to account for that.
Cause I'm noticing they die REALLY easily now.
you still need to lead your main fleet to take out enemy main fleets during wars though.
I see that happen a lot when I invade enemy systems to conquer their planets.
The portals pop up to defend 'my' newly conquered planets during the war.
At this point the spider fleet arrived, and is attacked by drones fighting for Team Lizard. I'm not sure this should happen. The system isn't owned by the lizards yet, and they don't control the infrastructure.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=930289571