Stellaris
Space Defense Agency
235 comentarios
iamerror 30 ABR 2023 a las 10:24 
Nice
CB|Torlo 9 ABR 2023 a las 14:13 
Angel of Death. Stop Necro-ing shit. Let it DIE. If the last post of multiple years, or even just months ago, and last mod update was in 2017, just let it die.
Jesus Christ 8 ABR 2023 a las 20:56 
Do not install with 3.0+.
Will cause an infinite event glitch. No way to stop it unless you diable this mod.
CB|Torlo 7 FEB 2023 a las 0:50 
Holy Necro-d. The last post was 2 YEARS ago @barricadedpurifier. Let it sleep.
barricadedpurifier 15 ENE 2023 a las 14:46 
Update?
Darkness 2 FEB 2021 a las 19:38 
looks cool but way too outdated:(
if it would even work anymore
falhxer 29 FEB 2020 a las 14:18 
again, this, the nostalgia hits like a train...the good old days when i had fun, when the game was somehow running...today is only lag...well 2.6 is still too far away..cries
jojobe 26 ENE 2019 a las 14:01 
Im still trying to make this mod work.
Darth Modus - God of Richards 20 JUN 2018 a las 8:30 
@everyone - Just goes to show how much paradox hates mods and their authors who come up with way better shit than they do. Thank you folk for this mod, it will be sorely missed.
perl 18 JUN 2018 a las 17:32 
This was a fun mod.
jtexasboyz 18 JUN 2018 a las 17:20 
Can be changes to a moudule to add to station.
XR0 19 ABR 2018 a las 23:42 
Come back I love youuuuuuu~
jtexasboyz 4 ABR 2018 a las 15:05 
If they didn't screw the actual functionality couldnt you just make it a building you can add to an outpost.
tolaburke 3 ABR 2018 a las 23:49 
Interestingly, the new versions of hangar craft have shields/armour, just like these do/did. Congratulations, parts of this got made baseline.
Hellfire 1 ABR 2018 a las 9:18 
I miss this mod so much... Even Elite Militaries is being redone, why not this?
tolaburke 22 MAR 2018 a las 21:48 
I wonder if the Space Defence Agency HQ/Space Defence Office should grant some Defence Armies/EXP?
Musashi 14 MAR 2018 a las 13:59 
With the pirates now, and the impossibility to build military stations on the entrance points of the hyperlanes, this mod is more needed than ever
CB|Torlo 25 FEB 2018 a las 12:09 
So, you could change the whole thing to work on a different principle (ie. on a spacestation building.) Tbh, you have a lot of mods that would need to be updated, and I'm not sure what your working on anyways.
WWDragon 24 FEB 2018 a las 12:11 
I wouldn't count on it; 2.0 changes so much that it's not even possible to build modules on the normal spaceport anymore.

Btw thanks for making this mod!

I'm out, cause highways in space stellaris is crap!
kak64 24 FEB 2018 a las 4:34 
is this mode working on 2.0?
WWDragon 15 FEB 2018 a las 21:39 
That sounds like a good idea.

The default control structures, when upgraded are already supposed to be able to have their own fleet.
So it shouldn't be that hard to incorporate it into this mod.

That's assuming the mod maker is going to keep supporting it.
Helixien 15 FEB 2018 a las 12:08 
With 2.0 coming up, do you think you may could add a feature that allows us to build fleets and assign it to the SDA so instead of fighters they will dispatch the assigned fleet?
행복의신 20 DIC 2017 a las 5:04 
awesome mod !!!

Great!
WWDragon 15 DIC 2017 a las 12:54 
Building the correct module causes the monthly event to spawn the actual building, which then has only the sets on it you've built for your spaceport.
Event fires every month, allowing it to be replaced, if destroyed, monthly.
TheGaminODST 14 DIC 2017 a las 17:39 
how did you add the subspace snare to the spaceport? i want to add it to some ships like the Mobile Interdictors mod, but for the GE Interdictors in the Star Wars Empire Ships mod
Darrien 7 DIC 2017 a las 10:48 
The strikecraft are not invincible.
saqib126 18 NOV 2017 a las 22:37 
This mod looks quite cool, but its rather problematic to use if ai gets invinicible fighters. Anyway to stop the ai from using them?
SpartanXZero 13 NOV 2017 a las 21:07 
So many cool ideas, waiting to try it out once the balancing is implemented
WWDragon 31 OCT 2017 a las 17:01 
Best way to solve that problem (introduced in vanilla 1.8) is for this mod to use vanilla fighters & bombers instead of the custom ones.
Jean-Pieu Marat 31 OCT 2017 a las 15:36 
Is there any way to avoid the AI from using those fighters in their ships? I'm using the new ship classes and more as well and the AI's carriers are filled with those fighters making nearly every fight impossible to win
WWDragon 5 OCT 2017 a las 18:23 
I've noticed that when I auto equip without researching any fighter/bombers, they get equiped to.
I've seen that same problem happen with weapons in other peoples mods.
I think it's a vanilla bug.
N7Huntsman 5 OCT 2017 a las 14:57 
The SDA fighters need a look at--they can't really be killed by PDS, and the AI use them in hangar slots, so enemy ships are basically launching mini-corvettes, ripping the shit out of everything.
Olafr_the_Viking 4 OCT 2017 a las 12:30 
does this edit the 00_buildings.txt file?
dread_lord_21 2 OCT 2017 a las 12:45 
The SDA fighters are problematic since they're indestrucible and the AI use them as ship components. Otherwise great mod.
WWDragon 1 OCT 2017 a las 6:15 
I notice this updated the other day.
Since there's nothing in Change Notes, I have to ask: Has the update fixed the problem with meachine races in the recent dlc being unable to build the buildings from this mod?
Tex 30 SEP 2017 a las 1:16 
does this edit the 00_buildings.txt file?
daikael 26 SEP 2017 a las 22:24 
there is a temporary workaround for anybody playing this with mechanicaly empires, please look at the discussions for more info.
WWDragon 25 SEP 2017 a las 14:26 
yeah looks like you are right.
Mod developer will need to account for that.
Wiirlak 25 SEP 2017 a las 13:15 
Robots got their own administrations center so I cant place the building from the mod ..
Felty256 23 SEP 2017 a las 22:59 
Hey not sure if robots can build planetary defense administrations as they have different capital buildings than organics.
Nothing Personal 22 SEP 2017 a las 11:50 
Thx
Darh 12 JUL 2017 a las 7:05 
Darh 6 JUL 2017 a las 14:21 
Anomaly found, permission to access Spanish translation ...
WWDragon 2 JUL 2017 a las 21:05 
Did the portals get nerfed in the last patch?
Cause I'm noticing they die REALLY easily now.
WWDragon 15 JUN 2017 a las 4:16 
It sort of does if they build all the sdf stuff.
you still need to lead your main fleet to take out enemy main fleets during wars though.
Florida Eco-Nationalist 14 JUN 2017 a las 18:54 
Does this make sector AI defend itself?
WWDragon 1 JUN 2017 a las 12:32 
I like that.
WWDragon 1 JUN 2017 a las 12:32 
The planet was probably occupied by the time the second fleet showed up.

I see that happen a lot when I invade enemy systems to conquer their planets.
The portals pop up to defend 'my' newly conquered planets during the war.
Arkenor 1 JUN 2017 a las 6:57 
I was watching a couple of my neighbours at war. The lizards invaded a spider system, and some drones spawned to fight them. The lizard proceeded to blow up the starbase, and then land troops to occupy the spider planet in that system.

At this point the spider fleet arrived, and is attacked by drones fighting for Team Lizard. I'm not sure this should happen. The system isn't owned by the lizards yet, and they don't control the infrastructure.
p6kocka 26 MAY 2017 a las 8:17