Sid Meier's Civilization V

Sid Meier's Civilization V

Religion - Improved Customization
208 Comments
ottmaxval 4 Oct, 2023 @ 6:06am 
For some reason, to me it only works if Byzantium civilization is NOT in the game. Any suggestions?
yanivtal2003 22 Sep, 2023 @ 5:01am 
Regarding BlouBlou's earlier reply;

"There is no load order in civ 5 wich make it harder to make a mod load after another one. just clicking "enable" in the order you want wont do it.

To really do that. You must unsub from your custom civ mod and this mod and wait for them to uninstall and disappear from your list.

After that, Sub to your custom civ mod, let it download and install and then enable it.

Then (and only then) , subscribe to this mod, let it dowlload and install then enable it.

This mod make an update to all "traits" in the XML, if the update is passed before your trait is added to the database it wont be changed."

Yeah everyone, I confirm this works.
Completely uninstall this mod AND your custom civ mods, then reinstall the custom civ mods and finally subscribe to this mod. Blou, thank you for everything.
DDSOIF 19 Nov, 2020 @ 2:05pm 
Can you make this mod compatible with Events and Decisions?
BlouBlou  [author] 8 Oct, 2020 @ 12:25pm 
@A Winged Hussar in Spirit

I think so! you must still download and enabled this mod after downloading and enabling your custom civ, as described in other comment response.
A Winged Hussar in Spirit 26 Sep, 2020 @ 2:25pm 
Will this work for custom civilizations which don't have XML based traits and instead have their traits coded in lua or sql?
TiraboTurbos 15 Jun, 2020 @ 1:19am 
IT WORKED! All I did was unsubscribe to this mod, then resubbed.:cozybethesda:
BlouBlou  [author] 14 Jun, 2020 @ 3:58am 
@Turbotown

Just follow what i explained to mackintosh. And yes it has to be loaded after all your custom civ
TiraboTurbos 14 Jun, 2020 @ 2:07am 
Do we HAVE to uninstall EVERY custom civ first, too?
TiraboTurbos 14 Jun, 2020 @ 2:06am 
So... couldn't we just unsub then resub and it'll work?
BlouBlou  [author] 18 May, 2020 @ 10:50am 
@mackintosh

Nice! hope you enjoy. have a good game :)
Mackintosh 17 May, 2020 @ 10:33am 
Thx! that worked!
BlouBlou  [author] 17 May, 2020 @ 7:32am 
@mackintosh

There is no load order in civ 5 wich make it harder to make a mod load after another one. just clicking "enable" in the order you want wont do it.

To really do that. You must unsub from your custom civ mod and this mod and wait for them to uninstall and disappear from your list.

After that, Sub to your custom civ mod, let it download and install and then enable it.

Then (and only then) , subscribe to this mod, let it dowlload and install then enable it.

This mod make an update to all "traits" in the XML, if the update is passed before your trait is added to the database it wont be changed.

Good luck!
Mackintosh 16 May, 2020 @ 4:52pm 
I'm having trouble using this mod with custom civs. I enable the mod after I enable the custom civs in the mods menu and it doesn't seem to fix it. Any other possible solution? Is there something i could do in the mod's files to make it load later?
BlouBlou  [author] 15 May, 2020 @ 4:14pm 
@starcity10

기쁨은 내 꺼야 !!
Peroroncino 15 May, 2020 @ 12:04am 
땡큐떙큐!!
Hawkatana 2 Mar, 2019 @ 5:50pm 
Friendship with Byzantium over.
Lord Puggy 31 Dec, 2018 @ 4:30pm 
@BlouBloue

I like to make a bug report. I'm playing with this mod along side the prehistoric ear mod and well yes it does work with most civs I have found that for some reason it does not work with the aztec civ. My guess is becuase the prehistoric mod changed them a bit to gain culture after they discoved leadership but otherwise idk why its not working. I used ingame editer to conferm this and disable ever other mod except for the 4 religous mods of yours, the prehistoric ear mod and ingame editer. So I don't know if to report the bug here or prehistoric ear. But if you could please fix this. There a religios game I wish to do with the aztec that would require that bounes belief.
BlouBlou  [author] 25 May, 2018 @ 3:06pm 
@bear16

Its one of the behavior that a cache problem may have. Read the last section of the troubleshooting advice in the mod description for a clean cache.

Good day!
bear16 25 May, 2018 @ 12:15pm 
@Turbotowns

It stops working for me too after I disabled each and every mod and re-enabled them, but for some reason, a few games later, it worked again. I know that's not much help since I don't know what I did or didn't do to fix it, but it DOES still work, so maybe keep trying by uninstalling/disabling and reinstalling/re-enabling... Best of luck.
subhelios 24 Jan, 2018 @ 5:21pm 
As an addendum to my previous comment, I do not believe that is what it was. Rather it is the 'post loading sql' that BlouBlou mentioned, as my setup worked with a different civ, but when i tried it with one of ViceVirtuoso's Share System-using civs, it didn't work. As that was the only difference it was easy to spot. A pity, too, because Noire's Lastation fits very well with my playstyle, but this mod (more accurately, the XML I borrowed from it) is more important to me than that civ is. So the mod works just fine, but an 'advanced' civ is going to have problems with it.
subhelios 24 Jan, 2018 @ 11:42am 
Is it possible for there to be an unfortunate interaction between this mod and one that removes the vanilla civs? That's about where I'm thinking I personally am having issues.
TiraboTurbos 6 Jan, 2018 @ 10:40pm 
It stopped working for me too. Which is unfortunate.
梁稚子 7 Jun, 2017 @ 12:18pm 
It is work with superpower? Becasue when I loaded with superpower 5.7beta and it is not working. Can you fix it?
Rabid Mongoose 5 Jan, 2017 @ 9:58pm 
anyone you can make one that works with CBP?
God Emperor D 1 Dec, 2016 @ 12:28am 
That's very unfortunate. It's not working for me either.
I think it's New Rules Historical Reality that's conflicting in my case.
BlouBlou  [author] 22 Sep, 2016 @ 10:14pm 
@Darktropper119

Multiple mod compatibility is always tricky. if the mod you mention use some Post loading SQL code or LUA it may be impossible to overwrite it unfortunatly.

Regards
Darktrooper119 17 Sep, 2016 @ 6:06pm 
Ive hit a wall with this mod. I'm using ViceVirtuoso's Lastation mk2, and although I followed your provided steps for custom civs, I can't select a bonus belief (in fact, I cant havent noticed the AI selecting any either). I have tried various troubleshooting methods and none seem to have worked. Any suggestions?
BlouBlou  [author] 3 Jun, 2016 @ 2:44pm 
@HeavyIsBlaziken

its probably a very simple issue, easily resolved, but as i said without information i cant help you except refering you to the troubleshooting section written in the mod description or mentioning classic mistake like not loading your modded game properly.

i can assure you that if you have all the requirement listed in the description and that you test the mod alone or with any ohter mod i made in a fresh new game, it will work properly.

This mod has been stable for years and it has many users.
HeavyIsBlaziken 3 Jun, 2016 @ 7:41am 
It only worked once, and it doesn't work. Sorry, but it doesn't work for me after playing 1 game with it.
HeavyIsBlaziken 1 Jun, 2016 @ 7:55pm 
Actually, that's what I was playing: a modded playthough. It's showing up now. :3
BlouBlou  [author] 1 Jun, 2016 @ 6:26pm 
@HeavyIsBlaziken

Probably because you load your modded game from the singleplayer menu.

Remember you start or load your game from the MOD menu every time you play, not the singleplayer menu.
HeavyIsBlaziken 1 Jun, 2016 @ 8:50am 
Worked once for me, then it didn't work on eny other run.
BlouBlou  [author] 27 Mar, 2016 @ 10:39am 
@Ser Lucas Avis ☭

No problem, id wish there was a way too! :)

Good day!
Ser Lucas Avis ☭ 27 Mar, 2016 @ 7:50am 
Ahh thanks BlouBlou, thought that might be the case, thanks for confirming :)
BlouBlou  [author] 26 Mar, 2016 @ 8:40pm 
@Ser Lucas Avis ☭

Unfortunatly, i dont think there a way or if there is, It would be a much more complicated and heavy mod.
Ser Lucas Avis ☭ 26 Mar, 2016 @ 1:34pm 
BlouBlou, is there a way to increase the bonus to, say, 2 bonus beliefs?
BlouBlou  [author] 25 Jan, 2016 @ 1:59pm 
@Yor.Xander.Xavier

Your second prohet has a new option when you have already founded your religion, its called "enhance religion" that what let you choose additional beliefs.

Its not related to this mod since all it does is let you acces the byzantine extra belief wich you already chosen.

if you dont have an enhance religion option then the Ai must have chosen all available beliefs from a specific type, probablebly enhancers beliefs, it happen in normal games if you are the last to enhance your religion.

What i suggest is using the others mods in the same collection (see the link in the description) it will add roughly 90 beliefs to choose from and should prevent the number of belief to "run out".

Good day!


Xander Xavier 25 Jan, 2016 @ 11:23am 
The mod starts ok giving me an extra start belief. However I am not getting the option to add more beliefs when I get my second prophet. So I am stuck with only four beliefs:
healers
tithe
community
feed the world
The A.I. mostly seem to have five beliefs in their religions.
Suggestions?
An(tho)nie 19 Nov, 2015 @ 10:56pm 
Is there any way of changing this mod so that the extra belief is unlocked by building a building instead of immediately when you found the religion. I want to make a wonder for a personal mod of mine that gives an extra belief upon construction.
buldogi 24 Jul, 2015 @ 8:59pm 
Ok thanks!
BlouBlou  [author] 24 Jul, 2015 @ 3:18pm 
All free building are also free of maintenance in Civ.
buldogi 24 Jul, 2015 @ 11:57am 
Do shrines still have maintenance costs?
manannin 18 Mar, 2015 @ 11:09pm 
Thanks Blou! I've got it to work now.
BlouBlou  [author] 18 Mar, 2015 @ 5:41pm 
@tarak and manannin

Hi guys, when using custom civ, be sure to do the steps described in the mod description, about using custom civ. its very important or it wont work:

---------------------
If you use a custom civ from the workshop, make sure this mod is loaded AFTER the civ. Follow this procedure to do it:

Use the in-game GET MOD button.
Subcribe to your custom civ mod and wait for download to fully complete.
Click the ENABLE button to enable your custom civ mod.
Use the in-game GET MOD button.
Subcribe to Religion - Improved customization and wait for download to fully complete.
Click the ENABLE button to enable Religion - Improved customization.
Start a fresh new game from the mod menu.
------------------------

Also, some civ may use some SQL component that can cause incompatibility with this mod.

Regards
Tarak 18 Mar, 2015 @ 2:08pm 
Same problem as manannin. I have some of JFD's Civs installed an it does not work with them.
manannin 7 Mar, 2015 @ 11:33am 
I'm playing with a number of added civs, and I've noticed some added civs are not able to get the bonus belief, not sure why. It's the colonial legacies Afghan mod that's having the issue.
AntiMeanies 1 Mar, 2015 @ 5:17pm 
Just downloaded it, looks great! This mod got me thinking about the some of the other traits. Would it be OK if I had a go using this mod's code to make mods which do the same for some of the other traits (citting you of course)?
DeathStar012 25 Jan, 2015 @ 2:19am 
Even following the trouble shooting guide. I have problem with your mods. It's still not appearing. Maybe you could setup a dropbox or google drive where people could download your mods manually there and will just sync everytime you make an update to your mods? Just my opnion.
BlouBlou  [author] 18 Jan, 2015 @ 2:30am 
@inahut

My pleasure :)

thx for your comment!
inahut 17 Jan, 2015 @ 11:27am 
TU for this addition. You are a very thoughtful modder.