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"There is no load order in civ 5 wich make it harder to make a mod load after another one. just clicking "enable" in the order you want wont do it.
To really do that. You must unsub from your custom civ mod and this mod and wait for them to uninstall and disappear from your list.
After that, Sub to your custom civ mod, let it download and install and then enable it.
Then (and only then) , subscribe to this mod, let it dowlload and install then enable it.
This mod make an update to all "traits" in the XML, if the update is passed before your trait is added to the database it wont be changed."
Yeah everyone, I confirm this works.
Completely uninstall this mod AND your custom civ mods, then reinstall the custom civ mods and finally subscribe to this mod. Blou, thank you for everything.
I think so! you must still download and enabled this mod after downloading and enabling your custom civ, as described in other comment response.
Just follow what i explained to mackintosh. And yes it has to be loaded after all your custom civ
Nice! hope you enjoy. have a good game :)
There is no load order in civ 5 wich make it harder to make a mod load after another one. just clicking "enable" in the order you want wont do it.
To really do that. You must unsub from your custom civ mod and this mod and wait for them to uninstall and disappear from your list.
After that, Sub to your custom civ mod, let it download and install and then enable it.
Then (and only then) , subscribe to this mod, let it dowlload and install then enable it.
This mod make an update to all "traits" in the XML, if the update is passed before your trait is added to the database it wont be changed.
Good luck!
기쁨은 내 꺼야 !!
I like to make a bug report. I'm playing with this mod along side the prehistoric ear mod and well yes it does work with most civs I have found that for some reason it does not work with the aztec civ. My guess is becuase the prehistoric mod changed them a bit to gain culture after they discoved leadership but otherwise idk why its not working. I used ingame editer to conferm this and disable ever other mod except for the 4 religous mods of yours, the prehistoric ear mod and ingame editer. So I don't know if to report the bug here or prehistoric ear. But if you could please fix this. There a religios game I wish to do with the aztec that would require that bounes belief.
Its one of the behavior that a cache problem may have. Read the last section of the troubleshooting advice in the mod description for a clean cache.
Good day!
It stops working for me too after I disabled each and every mod and re-enabled them, but for some reason, a few games later, it worked again. I know that's not much help since I don't know what I did or didn't do to fix it, but it DOES still work, so maybe keep trying by uninstalling/disabling and reinstalling/re-enabling... Best of luck.
I think it's New Rules Historical Reality that's conflicting in my case.
Multiple mod compatibility is always tricky. if the mod you mention use some Post loading SQL code or LUA it may be impossible to overwrite it unfortunatly.
Regards
its probably a very simple issue, easily resolved, but as i said without information i cant help you except refering you to the troubleshooting section written in the mod description or mentioning classic mistake like not loading your modded game properly.
i can assure you that if you have all the requirement listed in the description and that you test the mod alone or with any ohter mod i made in a fresh new game, it will work properly.
This mod has been stable for years and it has many users.
Probably because you load your modded game from the singleplayer menu.
Remember you start or load your game from the MOD menu every time you play, not the singleplayer menu.
No problem, id wish there was a way too! :)
Good day!
Unfortunatly, i dont think there a way or if there is, It would be a much more complicated and heavy mod.
Your second prohet has a new option when you have already founded your religion, its called "enhance religion" that what let you choose additional beliefs.
Its not related to this mod since all it does is let you acces the byzantine extra belief wich you already chosen.
if you dont have an enhance religion option then the Ai must have chosen all available beliefs from a specific type, probablebly enhancers beliefs, it happen in normal games if you are the last to enhance your religion.
What i suggest is using the others mods in the same collection (see the link in the description) it will add roughly 90 beliefs to choose from and should prevent the number of belief to "run out".
Good day!
healers
tithe
community
feed the world
The A.I. mostly seem to have five beliefs in their religions.
Suggestions?
Hi guys, when using custom civ, be sure to do the steps described in the mod description, about using custom civ. its very important or it wont work:
---------------------
If you use a custom civ from the workshop, make sure this mod is loaded AFTER the civ. Follow this procedure to do it:
Use the in-game GET MOD button.
Subcribe to your custom civ mod and wait for download to fully complete.
Click the ENABLE button to enable your custom civ mod.
Use the in-game GET MOD button.
Subcribe to Religion - Improved customization and wait for download to fully complete.
Click the ENABLE button to enable Religion - Improved customization.
Start a fresh new game from the mod menu.
------------------------
Also, some civ may use some SQL component that can cause incompatibility with this mod.
Regards
My pleasure :)
thx for your comment!