Total War: WARHAMMER

Total War: WARHAMMER

Mogar's Militias
81 Comments
RC-1138 Brother Boss 30 Oct, 2017 @ 9:42am 
Please update for Mortal Empires/Warrh Hammer 2
Shatilov 28 Sep, 2017 @ 2:59pm 
@ {R.o.T} Karelian I dont think the goblin archer unit is because of this mod, I've been checking my mod list, and I dont think it is because of this one.
{R.o.T} Karelian 10 Aug, 2017 @ 6:03am 
We still get goblin archer portrait for lords in campaing map for Wood elf settlements? still great mod wish it was fixed somehow
TheKnock 13 Jul, 2017 @ 4:24am 
Does this affect the Norscan tribes?
Scheder 5 Jun, 2017 @ 7:14pm 
Yeah I took out every mod but GC and it still wont work! Something I uploaded in the latest batch must have broke something int he actual files!
KFMogar  [author] 5 Jun, 2017 @ 6:54pm 
good luck in your search, mod compatibility can be nightmare haha
Scheder 5 Jun, 2017 @ 6:51pm 
Wierd, I must have renable something else then!
KFMogar  [author] 4 Jun, 2017 @ 7:53pm 
this mod does not re-enable walls, no where in the files do i edit any such tables, those are restricted to buidling effect tables, this mod only edits garrison tables
Scheder 4 Jun, 2017 @ 7:46pm 
Is there anyway to get one of these that is compatible with the grand campaign map mod? Currently it reneables walls for dwarfs and greenskins, which breaks most of their custom sieges sicne the AI will spam siege towers.
TriNova 19 May, 2017 @ 7:45pm 
Just an FYI, but Altdorf loses the lord at level 5 if you build anything that adds 2 or more units to the garrison, meaning you lose it if you build the Temple of Sigmar or if you have more than one military recruitment building in it (so I can't build both a stables or a gunsmith, two recruitment buildings whose top tiers can only be built in cities, if I want to keep the garrison lord). I'd recommend a tweak to the garrison of the level 5 city to remove one unit from it to make the garrison 18 units so that it doesn't roll over just by building recruitment buildings or a single temple.
KFMogar  [author] 16 May, 2017 @ 9:11pm 
Hey guys! I just released a submod which allows for play with tier 4 minor settlements! The submod does not require the original 'Tier 4 Minor Settlements' to play, just this mod and the submod! Link will be added to the description!
_Zevon 21 Apr, 2017 @ 6:45pm 
Okay, I think I will make my own mod, but it will be based on yours, and so you will get credit as the idea behind what I did.
KFMogar  [author] 20 Apr, 2017 @ 8:57pm 
your probably better off just using it as your own patch, as the sub count on this mod is low, but you're also welcome to release it, just link this mod and Campaigns of the Old World in the description.
_Zevon 20 Apr, 2017 @ 6:41pm 
At the tier 4 of the minor towns of all diffrent factions have issues I am using PBCS add on to Crynsos Faction Unlocker+ What Should I do? Can I take you mod and rerelease it to fit my custom patch?
KFMogar  [author] 7 Apr, 2017 @ 9:27am 
That would be the case, this isn't made fro the teir 4 settlements
VoCaL 7 Apr, 2017 @ 7:34am 
At the tier 4 of the minor settlement (town with no wall), I've found that some garrison units are missing and even worse than tier 3. So this mod does not add extra garrison units for them, right? as I use another mod called "Tier 4 minor settlement".
Leto 13 Mar, 2017 @ 9:04am 
oh yeah been waiting for update like the messiah
mandatory mod
you sir are a true gentleman
KFMogar  [author] 12 Mar, 2017 @ 1:33pm 
No problem guys! as always i welcome feedack and suggestions!
hugoleomarinho 12 Mar, 2017 @ 1:32pm 
hey KFMogar, thx for the update sir
hugoleomarinho 11 Mar, 2017 @ 3:00pm 
Nice
_Zevon 11 Mar, 2017 @ 11:38am 
GREAT!:steamhappy:
KFMogar  [author] 11 Mar, 2017 @ 11:36am 
just touching up the empire and vampires as we speak
_Zevon 11 Mar, 2017 @ 11:36am 
Is this any closer to being ready?
Roque the Rogue 4 Mar, 2017 @ 3:57pm 
So happy the flagellants are only recruitable to the temple, it made no sense whatsoever for them to be in the barracks. That said, you plan new unit packs KFmogar?
_Zevon 4 Mar, 2017 @ 11:02am 
I am very eager!
KFMogar  [author] 4 Mar, 2017 @ 10:41am 
next couple of days my boys
Jim 4 Mar, 2017 @ 3:00am 
Morning! Any ETA here Mogar?
_Zevon 2 Mar, 2017 @ 10:37am 
great!
Gogopher 28 Feb, 2017 @ 8:26pm 
no worries...i was just curious as i hadnt seen much activity...looking foward to being able to use it
KFMogar  [author] 28 Feb, 2017 @ 6:21am 
Yes, it'll take a bit to get an update out for bretonnia though
Gogopher 28 Feb, 2017 @ 6:06am 
is this mod still being supported?
Jim 9 Feb, 2017 @ 6:02am 
Any chance of an update?
guardianru 14 Jan, 2017 @ 11:42pm 
One more question. Because of that in the begining, the garrisons are low and simple - everything turns to massacre. I've got total extinction of goblins from right to Vampires - ruins all 3 settlements. Ocs made ruins from 2 Border kings settlements, Goblins and Dwarfs and Orcs inold world lands (than tear Bretonia nad elves) - are all in ruins... too. Thy just have no ability and time to grow up and in case it is building-sensetive - raids of cities greatly lowers its after ability to fight -) Well, playing just radious - Ruins wasn't so fust and many thing. Anyway - thank you one's more. Wished your ideas implemented in Radious mod... they are... superb and unmatchable
guardianru 14 Jan, 2017 @ 10:23pm 
And one more thing. I am using yours with Radious, and mb because of that - at first turn - some units in garrison - have less than normal (for Radious) hp... but than it restores. So as i understood, you ad a @special@ units... not auto-addon or so-so, that just add from the roster what needed? (sorry i just wondering in case doesn't know how it works)
guardianru 14 Jan, 2017 @ 10:21pm 
Could you say - is it yours addon or not? For vampires - its building chain that gives growth add unit exp? If it is so - i've got to turn 19 - 9 level exp reqruits because of 3 maximised buildings in Silvania province-)))
Zucchini 14 Jan, 2017 @ 10:03pm 
great mod, im glad you made it. it really fleshes out the game
guardianru 13 Jan, 2017 @ 6:14pm 
Wow, lords in garrisons, lore to buildings friendly and serios numbers.
More intresting than trying to find how to combine Lorkians Garrisons + Garrison Commanders... 1 mod is better that two from two different moddelers! Will try out, could be good or not.
Wish it be compatible with Radious at all...
KFMogar  [author] 23 Dec, 2016 @ 10:41pm 
When I get some time over the break here I will
multiplesanta34 23 Dec, 2016 @ 8:29pm 
Enjoy the mod, really well thought out. If you ever decide to make it compatible with the tier 4 minor settlements mod it'll be a must have!
KFMogar  [author] 19 Dec, 2016 @ 7:50pm 
Aware, cant fix it
Tanaka 19 Dec, 2016 @ 6:03pm 
Hybrid Specialist unit card is Goblin Archer?
Jeff the Hobo 11 Dec, 2016 @ 11:34pm 
May want to double-check Karak eight peaks, I don't know if it's an issue with your mod or another mod I may be using, but I am missing the dwarf lord from the top tier of the settlement, tier four still includes the lord in the garrison.
Palomero31 11 Dec, 2016 @ 3:22pm 
Hi, amazing mod, but I think that you left estalian settlements cause their garrison is not changed, just found out it when I started a campaign with the beastmen. Thanks a lot for making mods like this :steamhappy: Hope to see it fixed soon.
KFMogar  [author] 10 Dec, 2016 @ 11:57pm 
I am aware, looking into some possible fixes, but it may not be for a bit
Penley 10 Dec, 2016 @ 11:35pm 
The wood elves garrison lords picture has a problem。
csmitty 8 Dec, 2016 @ 9:49pm 
Thank you an awesome mod. ;)
shmtur 8 Dec, 2016 @ 5:17pm 
Thanks for your work on this!
KFMogar  [author] 8 Dec, 2016 @ 3:37pm 
Updated to the latest patch, I've made some changes to the Wodd Elf garrisons. I will do more as I see what needs to be done!
KFMogar  [author] 7 Dec, 2016 @ 11:22pm 
Hello Everyone! For those of you not aware (probable no one), a patch and new DLC is out tomorrow! I will be up the moment it releases in order to patch, and implement the systems I have added into the new DLC content! Please be patient as i work to do this!
KFMogar  [author] 3 Dec, 2016 @ 10:43am 
sounds like a mod conflict friend!
Thanks Phelan Kerensky, I hope you an your mates get as much enjoyment out of the game as I do! :-)