The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Breezehome Basement
15 Comments
Frankloun 13 Jul, 2015 @ 5:59pm 
dlcs needed?
DefaultGamer1101 1 May, 2013 @ 8:09pm 
@Demorus Might be a good idea to put in the description that it won't work with DLCs : )
AdamRobot  [author] 1 May, 2013 @ 4:10pm 
@DefaultGamer This mod was made for vanilla Skyrim
DefaultGamer1101 1 May, 2013 @ 10:31am 
Downloaded this mod before purchasing Breezehome and got int he game and bought the house and all upgrades (excluding the childrens room because I wanted the alchemy lab instead obviousley) and everytime I try to enter the house it crashed my game. I have all DLCs and no other mods that effect breezehome or any player housing for that matter. Un-subbing till this is fixed.
DefaultGamer1101 1 May, 2013 @ 10:20am 
Is it possible for you to move the alchemy table into the basement? also pushing the trap door into the floor a little bit so it doesn't look so bulky?
AdamRobot  [author] 6 Jan, 2013 @ 3:16pm 
@AlexanderRM - You could try deactivating the expansions and entering the house again. This might cause issues with the expansions though so be sure to attempt this on a seperate save file. If that doesn't work I suggest using commands to return any items lost. sorry for the issues you are having but I don't have time to update these mods. I have a fellow mod maker looking into it for me so hopefully he can figure it out.
AlexanderRM 6 Jan, 2013 @ 12:19pm 
After downloading Dawnguard and Hearthfire, upon entering Breezehome (the house at all, not even the basement) the game crashes. I have a couple important items (although not that vital, mainly quest items) stored in the basement; any way to deal with this without losing them? I don't even care if I can't access them, but I'd like to avoid deleting them outright.
AdamRobot  [author] 20 Apr, 2012 @ 4:18am 
If you like the mod please be sure to tell a friend..also please rate it and be sure to follow/subscribe to me here or on the sites provided. I intend to put out more playhome mods and move into quests and factions with 3d modelling to follow. Also I plan to get into machinima for Skyrim when I'm taking a break from modding. So keep in touch.
AdamRobot  [author] 19 Apr, 2012 @ 7:35pm 
Just finished a lighting update a user requested to brighten up the ends of the rooms a bit. Still keeps it looking like a candle lit basement but makes it easier to see.
AdamRobot  [author] 19 Apr, 2012 @ 1:58am 
@Flyin avacardo I had thought of adding a full crafting workshop to the basement, but I decided to make the basement look and feel as if it was part of the vanilla game. Basically I wanted to bring Breezehome to the level of the other player houses by adding a little more room, storage, and an enchantment table. It is possible that in another version I will release a full crafting area, but that will be a completely seperate mod. This one will remain vanilla-ish. Thanks for the input. Hope the mod works for you and if you want a full crafting area just follow/subscribe to me on the links I listed and eventually that mod will be avaliable. =)
Shiroi Akuma 18 Apr, 2012 @ 4:37pm 
With the bars down there I feal that you could almost make a add-on with some kind of a smithing area?? Idk just idea's.
AdamRobot  [author] 17 Apr, 2012 @ 9:34pm 
@fulltimegrind I will look into that. That is a great idea and would make it feel more like it was an original part of the house. I know how to make other NPC fiddle with objects so I am assuming it will be similar to that. I will get back to you on that soon. Thanks for the input!
Lethalite 17 Apr, 2012 @ 7:12pm 
This is just what Breezehome needs. I have a request: Do you think you could make it to where your spouse will occasionally come down and read book in a chair or mess with the enchanter table? You know, make it feel like it is a part of the original house.
AdamRobot  [author] 17 Apr, 2012 @ 1:51am 
One suggestion I have recieved is adding a bit more lighting to the ends of the rooms. I am going to look into using the candles on the walls and tables to brighten the place up a bit more. Anyone have any suggestions or possible issues to report?
AdamRobot  [author] 16 Apr, 2012 @ 4:12pm 
This is my first mod so any feedback would be helpful. Hope all goes well.