BallisticNG

BallisticNG

Thunderbird
27 Comments
LOLO5O 9 Jul, 2023 @ 4:00pm 
it doesn't have stats... and it's low af
Hovex the Spider 25 Mar, 2023 @ 7:30am 
Cool ship but why doesn't it have any stats?
marcusrachelle 15 Mar, 2023 @ 1:18pm 
A great design ! i love so mutch this ship :)
Just a question: is it normal than i have no stats showing on screen menu ?
KyraTech  [author] 9 Feb, 2019 @ 2:04pm 
Yeah, the scaling is a symptom of me making this ship back in v0.6 before VR was even a thing to think about. I'd like to go and fix all my ships but the issue is finding the time.
Digit 7 Feb, 2019 @ 8:23am 
there is a issues with the scale of the cockpit when using it in vr. its alot larger then it should be especially compared too the vanilla ones, the front end is way out of reach. and there is some texture flickering with the screen in front in vr. i have yet to test the other ships.

that said MAN do i love the stuff you've made. the ships, the tracks, while all if it has its lore with the IAGL. this ship is my fav so far, neat ship design and well... birb. i've always wanted to do something like this but never have.
Ghost_Train 9 Mar, 2018 @ 3:55pm 
One of my favorites so far.
KyraTech  [author] 6 Oct, 2017 @ 12:24am 
Thanks for letting me know: this keeps happening when you edit the item description in-game. I have removed the third engine trail.
Elite23X2021 5 Oct, 2017 @ 10:21pm 
umm there is 2 why thers 3 flares
Syntax 25 Jan, 2017 @ 1:32pm 
this ship is wicked, great design and handles nicely, I hope you make some more too!
Spyrelle 25 Jan, 2017 @ 12:25am 
Certainly more PSP eratexturing, but the style's fairly old-school if you asked me, it looks very unique, sharp and sleek, nice job, I'd love to see more!
Zeno 6 Jan, 2017 @ 6:39pm 
found it! thx,
KyraTech  [author] 6 Jan, 2017 @ 4:45pm 
Zero Kid, if you click on the green 'Subscribe' button, this ship should be added to your game. You can access your workshop ships by pressing down (on the keyboard or controller) whilst on the in-game 'ship select' screen. As far as I know, you cannot race against the vanilla ships with a custom ship, so for variety, I suggest subscribing to a number of other workshop ships - there's a ton of really cool ports and original designs on here!
Zeno 6 Jan, 2017 @ 4:21pm 
how do i import this?
Rafeku 29 Nov, 2016 @ 7:56am 
Yeah the next patch will also add multiple thrusters(tail fins) You can also scale these fins now in the next patch. This ship would look good with a thicker tail, just saying.
KyraTech  [author] 29 Nov, 2016 @ 7:52am 
I definitely want to make a cockpit, and the original design had dual engines, which I think will be supported next patch. Haven't seen any mention of virtual skins though, so I'll need to see what that entails.
Rafeku 29 Nov, 2016 @ 7:45am 
Now the ship feels so much better.
Do you plan in making a cockpit and virtual skins? next update is coming and it's going to be added.
Rafeku 26 Nov, 2016 @ 4:29pm 
It felt on ice, IF the surface was ice or dirt actually. the game was terrible. Could be a F-Zero with guns knock-off, but it's a bad one.
KyraTech  [author] 26 Nov, 2016 @ 3:10pm 
I know, I just figured that the game is balanced around the older-style handling, so I've focused on that. Playing a bit of time trial, I would perhaps agree that the handling isn't good enough to justify the low top speed.

And yeah, fusion felt like you were on ice, if I recall.
Rafeku 26 Nov, 2016 @ 3:02pm 
Well you can try turning on 2280 mode. It's Wipeout Pure/Pulse/HD handling(fusion handling is just so weird...)
KyraTech  [author] 26 Nov, 2016 @ 2:46pm 
Ah yes, that's what I was looking at. I guess that the grip and turning falloff makes more difference than I thought. Unfortunately, I'm not very good at this style of handling, as I come from the post-fusion era of WipEout, so my idea of balance is sketchy at best. I appreciate the feedback and will continue iterating.
Rafeku 26 Nov, 2016 @ 2:22pm 
The stats on the ship selection screen cannot be thrusted(for custom ships, as of the current build), just the information from the debug menu.
The speed, is alright since you're aiming to G-Tek, but the handling is NOT like Tenrai at all. The ship feels more like Wyvern, except slower.
These are the Tenrai handling stats(just look at the red boxes):
https://s11.postimg.org/b5l14z8gj/Tenrai_Stats.png
KyraTech  [author] 26 Nov, 2016 @ 11:14am 
Oh, okay. I'll scale the ship down a bit and have another look at the stats. Kinda new to this (modding in general and in this game specifically), so try to bear with me. :)

And thanks for the kind words everyone!
Rafeku 26 Nov, 2016 @ 9:24am 
Just an advice, the wings of the ship are hindering the space used. It makes the ship "too large".
I think G-Tek is biggest of the bunch and when compared to it, you have this:
https://cdn.discordapp.com/attachments/200965783675863040/252121664358187018/unknown.png

Also the stats are really weird. It's slow and heavy to turn at the same time. When in race(with any ship) press F1 twice and you can it's status. With this you can base yourself on how you want your ship to handle.
fumando alonso 26 Nov, 2016 @ 8:50am 
dude this ship looks fucking mint, looks like it came out of a shmup!

loving the 2097 reference on the thumbnail as well, nicely done
Rafeku 26 Nov, 2016 @ 8:36am 
SWEET CREATOR OF PLANETS! THIS LOOKS SICK!
Me and PSX64(old nickname) made the Pure and Pulse ships, if you need a hand, just ask.
marie 26 Nov, 2016 @ 8:29am 
I adore the thumbnail image as well, tdr as heck!
marie 26 Nov, 2016 @ 8:29am 
Dude, this is hot! nice work! :D