Killing Floor 2

Killing Floor 2

KF-Block_Fort
23 Comments
Seiken-Densetsu  [author] 1 Sep, 2021 @ 11:37am 
@Theeaussieguy: Thanks for your comment. It's a long time since I didn't touch KF Map Editor but you are not the first to tell me that there are some lag spikes on this map. I will check if it's not a shader problem or a bad texture compression. I will keep you informed !
Theeaussieguy 30 Aug, 2021 @ 1:31am 
@Seiken-Densetsu
This map has weird GPU lag spikes based on findings from PC performance monitor, Afterburner.
Do you know what causes this, and can it be fixed? It's a great map otherwise.
Christina 7 Oct, 2020 @ 8:46pm 
The map is fun and colorful, and I like the custom trader being a Mario pipe :) My only issue is that it has a choppy framerate when I'm playing it.
Seiken-Densetsu  [author] 10 May, 2018 @ 9:11am 
Poopfish : Thank for the information, the new version correct the path now.
Zenia : Thank, i change the brightness and color of the sky.
Nova 8 May, 2018 @ 3:14pm 
This map would be alright, if the sky didnt keep turning so damn bright! If you want a headache, add this map!
Poopfish 16 Apr, 2018 @ 8:12am 
Pathing is a bit broken on the green fort.
Zeds run to either blue or yellow and take the catwalks to green instead of going up the 2nd story ramp on green.
Phantom Stranger 25 Mar, 2018 @ 7:53am 
Brings back memories.
EMILE de 69200 Vénissieux 7 Jan, 2018 @ 4:16pm 
j'ai essayé après modification ,pour moi ça marche super bien.

merci et bravo pour cette map qui est super.
EMILE de 69200 Vénissieux 7 Jan, 2018 @ 3:06pm 
oui pas de probleme et merci
Seiken-Densetsu  [author] 7 Jan, 2018 @ 2:41pm 
J'ai appliqué une optimisation et pu jouer une partie complète dessus, pourras-tu à l'occasion tester de nouveau voir si le problème est toujours présent chez toi ? Merci d'avance.
EMILE de 69200 Vénissieux 7 Jan, 2018 @ 1:41pm 
sur cette map j'ai à La vage numéro 3 / 7
j'ai eu une chute de FPS.7
je suis passer de 50 à 4 FPS.
j'ai continué de jouer pendant 10 minutes mais les FPS ne revenez pas.

je tiens à préciser que se n'est jamais arrivé avant .je n'avais que 4 FPS.

Mon jeux n'avais que 4 fps meme après etre revenu au menu du jeux .
j'ai dû couper Steam et le relancer.
même après avoir redémarrer mon jeux je avait que 4 fps a la place de 50 fps.
Seiken-Densetsu  [author] 7 Jan, 2018 @ 12:19pm 
Peux-tu être explicite sur le problème que tu rencontres ? Afin que je puisse voir comment le résoudre, si cela provient bien de la map. Merci d'avance.
EMILE de 69200 Vénissieux 7 Jan, 2018 @ 11:46am 
ne pas s'abonner car marche pas
EMILE de 69200 Vénissieux 7 Jan, 2018 @ 11:46am 
nul fait planter le jeux
Seiken-Densetsu  [author] 1 Jan, 2018 @ 5:54pm 
Sorry for waiting so long for bug fixes, I think the current version of the map is now stable.
UnknownFox 14 Oct, 2017 @ 3:45pm 
As much as I did enjoy this map (I prefer bright over dark/gloomy) I found multiple zeds got stuck on the wall removing a lot of threat. Was playing Solo
Morzis 10 Sep, 2017 @ 11:01am 
The map is a classic, it will look like the previous one but the HD textures and the effect make a difference. "BlockFort_HD" I like it better.

On the other hand, the route points of the zeds are very close to the edge and they do not stop falling, except on the walls of the map (they remain as statues).
JerlBays 11 Dec, 2016 @ 9:54am 
despite the boring textures the layout of this map is amazing and super fun to play around, great work.
Seiken-Densetsu  [author] 27 Nov, 2016 @ 1:53am 
Yes, same structure, it is the first time when I played this map that I wanted to do it again.

What is different is the textures, the position of the store as well, and the overall size.
Seiken-Densetsu  [author] 26 Nov, 2016 @ 2:58pm 
I know this map is a classic and it has already been done many times, but it allowed me to train for future map =). Do not hesitate to tell me if there are bugs
Johnny Bukkake 26 Nov, 2016 @ 12:28pm 
Isn't this already a thing?
Thicc 💀 Goblins 26 Nov, 2016 @ 10:57am 
omg i need this