Space Engineers

Space Engineers

Sensible Wolves & Spiders Balance
34 Comments
Nikolas March  [author] 14 Apr, 2021 @ 3:22pm 
1, not sure, it should mostly work, isnt really needed now, keen fixed this themselves.
2, yes
mLJ 14 Apr, 2021 @ 2:00pm 
1. Does this work with the latest version?
2. Can you add this to an existing world?
I've been looking for something like this for a long time!
Soulsupernova 4 Mar, 2019 @ 4:24pm 
Awesome
Nikolas March  [author] 3 Mar, 2019 @ 5:33pm 
i will be updating more mods in a few hours :)
Soulsupernova 3 Mar, 2019 @ 12:02pm 
This mod breaks the wind turbines in the new survival overhaul causing them to register no wind and generate no power
SwordShaman 5 Dec, 2017 @ 7:57pm 
Understood. If you can't get to it, I understand. Moding does indeed sap a lot of time. Thank you for the consideration, whether you get to it or not. Take care, neighbor.
Nikolas March  [author] 5 Dec, 2017 @ 6:20pm 
vanilla timers are about 1-2 minutes, but they seem to be doubling the time that the files states.... and then sometimes it doesnt, its a little borked, thing is, testing these takes time, and is boring cos i have to actually wait n watch :D
SwordShaman 5 Dec, 2017 @ 3:30pm 
Would you consider putting out a version that increases timers even more? Potentially something along the lines of Min: 30 minutes, Max:60 minutes? The 7.5 and 15.5 you've listed doesn't sound like it's much different than vanilla, though I may be wrong. Thanks for the mod!
Nikolas March  [author] 31 Aug, 2017 @ 12:44pm 
thanks :)
Crazy-Jumper 31 Aug, 2017 @ 9:13am 
it was a good idia bud ya btw your mods are osome
Nikolas March  [author] 31 Aug, 2017 @ 8:08am 
skin and model, way above my abilities at the moment
Crazy-Jumper 31 Aug, 2017 @ 4:45am 
maby you can make a bear by copying the wolves file and just place a new skin and redo the model a bit idk how hard it is and if it works you can make more anemols (sorry for my bad englich)
Nikolas March  [author] 21 Aug, 2017 @ 10:29am 
nice idea, but that is beyond my capabilities, the only thing i could look into is copying the files for the deer from Medieval Engineers, but that wont be a small task
Crazy-Jumper 21 Aug, 2017 @ 4:04am 
Nikolas can u plz make a mod that ads animals that just walk around on planets (i wood like to see that some animals are hostile like the wolves)
Zunkey 11 Jul, 2017 @ 1:14am 
I gotta fix them soon. Just gotta remake the .sbc just been so busy with Earth V Mars server I havent had time
[B.A.C.M] jason_goodrich2001 11 Jul, 2017 @ 12:29am 
is this working now, also is wet pencils meteor mod working now also?
Nikolas March  [author] 3 Jun, 2017 @ 5:13pm 
i will look into creating a Meteor Balance mod :)
Zunkey 3 Jun, 2017 @ 12:08am 
same thing happened to one of my mods for less meteors, they would spawn faster. never was able to fix it.... that was last year
Nikolas March  [author] 22 May, 2017 @ 1:53am 
yes this is happening to me even with the mod, ive already reported the bug :)
starmind 22 May, 2017 @ 1:33am 
on my side i use an admin mod with command wolves on / off that update session setting on the fly. but then they seems to respawn without any control on despawn / number or delay
Nikolas March  [author] 21 May, 2017 @ 4:14am 
i have noticed that the wolves option is currently broken, they seem to be ON even when they are suppsoed to be OFF, though not sure how this would change the values....
starmind 20 May, 2017 @ 1:14am 
ok thanks a lot, It's like if it reset to something even faster than the default respawn time (on server)
Nikolas March  [author] 19 May, 2017 @ 8:22pm 
i will test it soon :)
starmind 18 May, 2017 @ 11:06am 
hello is this still working ? i dont really see any change, do you know the max values for this respawn value ?
Asher 21 Dec, 2016 @ 10:13pm 
omg thank you this was so needed x3
Nikolas March  [author] 21 Dec, 2016 @ 9:02am 
you're welcome :D
[B.A.C.M] jason_goodrich2001 20 Dec, 2016 @ 7:25pm 
Thank you Nikolas March, sad that Keen wouldn't listen and fix this simple problem them selves
Nikolas March  [author] 19 Dec, 2016 @ 7:55am 
...oops, and click Mods :D
Nikolas March  [author] 19 Dec, 2016 @ 7:54am 
nope, you can add and remove mods at any time, but some aspects of the game like planet atmosphere i think will only change when a planet is newly spawned, in this instance, i am quite sure that animal settngs are an immediate effect thing

when you click load game, select the game to load but instead click Edit Settings, there you can add/remove mods at will :D
Joshinken 19 Dec, 2016 @ 7:36am 
Wait. You can add a mod in later? I always thought that once a world is created you cant edit it anymore. That is brilliant. Ive been creating new world whenever i found somerhing i wanted improved. And i created one because the only recent save file had no more planets, which kind of sucks when all your ships are planetary and you have no resources to make a thruster since they all vanished with the planet...
Nikolas March  [author] 19 Dec, 2016 @ 7:18am 
you should be able to add this mod in and it take immediate effect :D
Joshinken 19 Dec, 2016 @ 6:33am 
i wish i hadnt already started a world completly without wolves. when i get to the alien planet, ill see how bad the spiders are and maybe start a world with this mod installed
Nikolas March  [author] 14 Dec, 2016 @ 7:18pm 
Lord Trump, Excellent :D
i too was surprised one had not yet been done.
If you havent already, you should check out my other 'balance' mods :D
Mike 14 Dec, 2016 @ 2:59pm 
Suprising it took someone this long to make a mod to fix this problem I will be using this in all my worlds