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Other than that, it may take some time to get up and going but if there is some interest in it, I could make something before the end of April (I am a little squeezed for time). However, should you want to have a go at making one, let me know and I can give a few suggestions for where to start.
Except for those three areas (which are quite small), it should work normally (by normally, I mean that those squads appear in those areas).
I've had the bug where one or other trader were at a huge deficit, within the intervals you described, however that was way before I even found this mod.
I don't think it is related to it.
If you are still getting it, try looking into the coin purse mod or even the expanded cities if you use them. Good luck!
I'll try verifying and such too.
Outside of that, just give the names of the two UC towns (there are quite a few of them) and I will be looking into it on the weekend if the problem reappears. I will look into my game and see if I got the same thing (have 30 days + too).
It was each shop owner, apart from the building material people for some reason.
I noticed it first when they were at -40k, figured I'd be able to buy shit from them and eventually get them back up. I returned an in-game week later and they were all at -285k to -295k.
Didn't check the other towns, since I was building a base down there.
Only other mod with cats is the coin purse you find on dead people.
Uninstalling and importing seemed to fix it though, maybe only importing would've been enough too, who knows.
Maybe if you mention the town, I can try to see on the weekend. But that seems very off, if anything the shops should have 285k (is it each or altogether?), not -285k in their bank. No other mods where money is taken, instead of given?
All shops apart from the building materials one is -285k or more in cats after having this on for 50 in game days or so.
This is the only mod I have that even remotely comes close to any economic changes, uninstalling and importing restored their money luckily.
It should be, since I added to the unreleased areas way before, like August 12. So yes, it should be fine. I went exploring with a godmode character and saw them appearing in some of the areas they added. I will be doing a comprehensive scan over all the wandering mods tomorrow night or Sunday, to catch anything that was missed.
The other thing is that they won't buy certain things, as there are four different types of "buying" merchants. Try putting medic kits in your counter and see if they come (all four will buy it). Also, if the town gate is set to private as well as the building the counter is in, they won't come to buy (just check to see, its easy to overlook).
Last thing is if the spawn engine is on, because without it the chances of them appearing in that area will be smaller than what it was set to.
Hope this helps.
Allies should not attack, even if they get hurt accidentally by an ally (mercenary guard + my guys on harpoons ), unless they changed that mechanic for the game. Will check in tomorrow on this to see if its still an issue.
The traders do have a script for vengeance (of sorts), and will retailiate if their members are looted/kidnapped. That may explain why the huge battle occurred and why you got drawn into it. Will continue following a caravan I came across (they have a shek with them) and will see what will happen when coming across the holy nation.
This is an assumption but I think the trading squads in the fog area may have gone into the holy lands (so non-humans) and then triggered a huge fall in their relationship, which begins at +100. Though I have seen it being the case where non-human squads (skeletons and hivers) being ignored by holy squads in the testing phase, so this is weird
I don't think I will be able to get a fix out today (well, for the last 10 minutes of today), but expect it tomorrow by the same time at the latest.
Also, they did not immediately attack, but rather sat around for a bit before going crazy.
I was near the fog too, so there was lot of fogmen and wild bonedogs running around.
I don't know if this helps at all.