Space Engineers

Space Engineers

Venator SD (classic preservation)
6 Comments
tatotot 24 Dec, 2017 @ 4:50pm 
I always come bakc to here to just see if you ever fixed the name of this ship class :L
agrimes  [author] 3 Sep, 2017 @ 2:28pm 
yeah, says the guy with the 200k block monster. =P Dude, this thing is basically a re-publish of a 2013 vintage design, it's missing one of the refineries and a few blocks off the starboard side.. oh well.. I was just doing a community service by making this available when otherwise it would have been sealed in a "thin map has been corrupted" error...
tatotot 3 Sep, 2017 @ 12:56pm 
small ship
dk27552872 2 Dec, 2016 @ 4:43pm 
interesting, I thought ladders used the same id as passages.
agrimes  [author] 2 Dec, 2016 @ 4:14pm 
I am not extracting blueprints, I load the map in it's complete original form. There are exactly two things which I cannot load from maps of this vintage: 1. Ladders. 2. Container and charactor inventories. The game actually has incredibly good support for its legacy formats. The map started out at around 32MB, on re-saving in the new format, it shrank to 8mb.. I have a custom C# tool that removes the ladders and all dammage records from the files (it welds everything perfectly), and other detritus such as explicit nulls, corrects a few easy things such as asteroid records... Usually the map will still fail to load at which point I use notepad++ to hunt and destroy all "inventory Item" records, this map had only che charactor inventory, From there I've not yet found a map that will not load using these techniques. Some maps are compressed and have to be unpacked before repair but the 7zip works just fine.
dk27552872 2 Dec, 2016 @ 3:41pm 
How are you extracting the blue print from really old maps? The old maps seem to use integers, and the current sector stuff looks like it uses floating point, so the current SEToolBox fails to load.