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Rapporter et oversættelsesproblem
I'm not sure I understand--
That would be redundant since the faceflexes are the only differences between the standard and hardware morph models. It'd be like copypasta'ing onto the same model.
There's nothing wrong with this addon. You need to have TF2 mounted to GMod in order to have the textures, there's only models in this addon.
I finally got around to looking into it just to see if time would help fix any bugs, but unfortunately I'm unable to. Just like the hardware morph models, the faceflexes are different than the faceflexes of certain cosmetics, so they can't line up and move properly. My apologies.
@Game_whino
Not quite sure what you mean by "less bone" since there should be more actually, but any models with "_v1", "_v2", and "_v3" in their names are all different variants of physics which offer different kinds of flexibility. The V1 and V2 models are from the improved physics models, which cause the limbs to not be so tight and offer some extra posing, and the V3 physics are from the shirtless models which offer toe posing. All of these different ragdolls are here since everyone has a different preference of what they like to work with, especially when it comes down to using the physgun or Ragdoll Mover.
These are separate ragdolls, so you still have your default standard and hardware morph.
@Phoenix Hunter
I never say the notification for your comment, my apologies. You're thinking of the default standard faceflexes. These flexes are like a bridge between standard and hardware morph where they're split in half for more flexibility.
My apologies, I'm not sure I'm fully understanding, but subscribing to this addon will give you ragdolls in your addons menu with these faceflexes. They don't override other ragdolls.
I understand
No offense taken. I'm sorry you thought this was a script, but I'm not sure if that's possible as far as I know of. I had to decompile these models and change how their flexes are set up manually, so I'm not sure if any specific script is possible.
@Ludwig The Spectre
TFKnight mentioned something like that earlier. Ideally I would like to combine these flexes, the walk cycles, bodygroups, TIP, and my own custom Uber skins all into one, but that'll take quite a bit of time to do, especially since I never finished the improved bodygroups.
It might be difficult because it has a lot of scripting.
Just saying.
Hm. You know, that wouldn't be a bad idea. If I have the time I might look into it for the improved bodygroups since I still have those files, but it would be too time-consuming of a process to update all my old hexes, not to mention it would add even more ragdolls and I might blow the size file limit, pfft.
Though if you're interested, these flexes are also available as an option at my group where I make custom TF2 ragdolls.
I mean not like original model that only can move lower eyelid. sorry for my bad english.
anyway thanks! :D