Garry's Mod
Improved Standard TF2 Faceflexes
33 comentarios
TestedSpider592 25 JUL 2022 a las 0:11 
what be the difference of the normal, v1 and v2?
the scout 8 MAR 2022 a las 15:39 
Well, reason I ask this is because the Standard heavy model has less wrinkles than the Hardware model and could perhaps be a potential alternative to the Poker Night at the Inventory Heavy model. Sorry if it doesn't make too much sense, tho
The Freakin' Scout's A Spy!  [autor] 7 MAR 2022 a las 20:22 
@KanyeFeast™
I'm not sure I understand--
That would be redundant since the faceflexes are the only differences between the standard and hardware morph models. It'd be like copypasta'ing onto the same model.
the scout 4 MAR 2022 a las 17:24 
Will there ever be a conversion of the Hardware morph's facial expressions onto the standard models? Or that would be too much work?
spygaming 22 NOV 2021 a las 14:07 
oh thx
The Freakin' Scout's A Spy!  [autor] 21 NOV 2021 a las 16:03 
@spygaming
There's nothing wrong with this addon. You need to have TF2 mounted to GMod in order to have the textures, there's only models in this addon.
spygaming 21 NOV 2021 a las 7:37 
plz fix it
spygaming 21 NOV 2021 a las 7:37 
I find bugs in ragdoll no textures
free 24 JUN 2021 a las 23:23 
i think game_whino meant like.....limbs like noodle....noodle like limbs
bren_ 12 OCT 2019 a las 11:51 
What about beard fixes
Agent_Lights 2 AGO 2019 a las 6:02 
do you ever think of adding improve bodygroups to this and even more like enhanced tf2 mercs with their high-poly account and such but without the use tf2tip :spycon:
That fat ♥♥♥♥ 29 MAY 2019 a las 14:45 
ok sorry for wasting your.. wait it say 19 hours ago and the created by says 5 days ago
The Freakin' Scout's A Spy!  [autor] 28 MAY 2019 a las 18:51 
@Agent_Lights
I finally got around to looking into it just to see if time would help fix any bugs, but unfortunately I'm unable to. Just like the hardware morph models, the faceflexes are different than the faceflexes of certain cosmetics, so they can't line up and move properly. My apologies.

@Game_whino
Not quite sure what you mean by "less bone" since there should be more actually, but any models with "_v1", "_v2", and "_v3" in their names are all different variants of physics which offer different kinds of flexibility. The V1 and V2 models are from the improved physics models, which cause the limbs to not be so tight and offer some extra posing, and the V3 physics are from the shirtless models which offer toe posing. All of these different ragdolls are here since everyone has a different preference of what they like to work with, especially when it comes down to using the physgun or Ragdoll Mover.
That fat ♥♥♥♥ 28 MAY 2019 a las 18:34 
why the V3 models have less bone
Agent_Lights 4 MAY 2019 a las 10:33 
Do you think you will ever update this mod to support cosmetic face poser fix?
parsa.gh 4 ABR 2019 a las 3:54 
been wondering if you can do the same thing to the HWM models, because you cannot adjust their upper eyelid
The Freakin' Scout's A Spy!  [autor] 14 OCT 2017 a las 10:30 
@Freakin' Unbelievable!
These are separate ragdolls, so you still have your default standard and hardware morph.

@Phoenix Hunter
I never say the notification for your comment, my apologies. You're thinking of the default standard faceflexes. These flexes are like a bridge between standard and hardware morph where they're split in half for more flexibility.
my ass is jineormis 14 OCT 2017 a las 8:25 
Can you turn it on and off?
strawbunny 15 SEP 2017 a las 17:38 
how do u move both eyelids at the same time or any flex?
Rocky Stone Rogers 2 JUL 2017 a las 17:35 
pyro
500mg snus in my bumhole 9 DIC 2016 a las 11:17 
i gonna get extra ragdols for it?
The Freakin' Scout's A Spy!  [autor] 9 DIC 2016 a las 11:05 
@MasterMetzger
My apologies, I'm not sure I'm fully understanding, but subscribing to this addon will give you ragdolls in your addons menu with these faceflexes. They don't override other ragdolls.
500mg snus in my bumhole 9 DIC 2016 a las 6:46 
i cant use it like it. who my friend was here annd spawn his model i did can use it but on my models can i dont make it... why! D: need i have for it models or other things
Ludwig, Shadow Protogen 4 DIC 2016 a las 19:19 
@The Freakin' Scout's A Spy!
I understand
time to lock in 4 DIC 2016 a las 18:40 
Well, thanks anyway. Love your work, especially hexes.
The Freakin' Scout's A Spy!  [autor] 4 DIC 2016 a las 18:39 
@Actual Physical Person
No offense taken. I'm sorry you thought this was a script, but I'm not sure if that's possible as far as I know of. I had to decompile these models and change how their flexes are set up manually, so I'm not sure if any specific script is possible.

@Ludwig The Spectre
TFKnight mentioned something like that earlier. Ideally I would like to combine these flexes, the walk cycles, bodygroups, TIP, and my own custom Uber skins all into one, but that'll take quite a bit of time to do, especially since I never finished the improved bodygroups.
Ludwig, Shadow Protogen 4 DIC 2016 a las 18:08 
Maybe when you have most of your TF2 projects done, you can try to make an ultimate addon pack where all your projects such as Improved Body Group, New Face Poses, etc. combine into one.
It might be difficult because it has a lot of scripting.

Just saying.
time to lock in 4 DIC 2016 a las 0:49 
No offense, but I thought this would be some sort of script that'd be added onto the game, rather than having seperate ragdolls. Because I use the SFM HQ models, and faceposing with them is a struggle, I thought it'd be a scripted addon. Still good nonetheless. :)
The Freakin' Scout's A Spy!  [autor] 4 DIC 2016 a las 0:20 
@TFKnight
Hm. You know, that wouldn't be a bad idea. If I have the time I might look into it for the improved bodygroups since I still have those files, but it would be too time-consuming of a process to update all my old hexes, not to mention it would add even more ragdolls and I might blow the size file limit, pfft.

Though if you're interested, these flexes are also available as an option at my group where I make custom TF2 ragdolls.
The Duck Dealer 3 DIC 2016 a las 12:39 
I thought you left...
... 3 DIC 2016 a las 6:53 
good job
Yakuza Merkitzi 3 DIC 2016 a las 3:47 
Nice. this is very useful.
Stutterteturtle 3 DIC 2016 a las 0:56 
Is this mod can close characters's eyelid perfectly?
I mean not like original model that only can move lower eyelid. sorry for my bad english.
anyway thanks! :D