Garry's Mod
Improved Standard TF2 Faceflexes
33 件のコメント
TestedSpider592 2022年7月25日 0時11分 
what be the difference of the normal, v1 and v2?
the scout 2022年3月8日 15時39分 
Well, reason I ask this is because the Standard heavy model has less wrinkles than the Hardware model and could perhaps be a potential alternative to the Poker Night at the Inventory Heavy model. Sorry if it doesn't make too much sense, tho
The Freakin' Scout's A Spy!  [作成者] 2022年3月7日 20時22分 
@KanyeFeast™
I'm not sure I understand--
That would be redundant since the faceflexes are the only differences between the standard and hardware morph models. It'd be like copypasta'ing onto the same model.
the scout 2022年3月4日 17時24分 
Will there ever be a conversion of the Hardware morph's facial expressions onto the standard models? Or that would be too much work?
spygaming 2021年11月22日 14時07分 
oh thx
The Freakin' Scout's A Spy!  [作成者] 2021年11月21日 16時03分 
@spygaming
There's nothing wrong with this addon. You need to have TF2 mounted to GMod in order to have the textures, there's only models in this addon.
spygaming 2021年11月21日 7時37分 
plz fix it
spygaming 2021年11月21日 7時37分 
I find bugs in ragdoll no textures
free 2021年6月24日 23時23分 
i think game_whino meant like.....limbs like noodle....noodle like limbs
bren_ 2019年10月12日 11時51分 
What about beard fixes
Agent_Lights 2019年8月2日 6時02分 
do you ever think of adding improve bodygroups to this and even more like enhanced tf2 mercs with their high-poly account and such but without the use tf2tip :spycon:
That fat ♥♥♥♥ 2019年5月29日 14時45分 
ok sorry for wasting your.. wait it say 19 hours ago and the created by says 5 days ago
The Freakin' Scout's A Spy!  [作成者] 2019年5月28日 18時51分 
@Agent_Lights
I finally got around to looking into it just to see if time would help fix any bugs, but unfortunately I'm unable to. Just like the hardware morph models, the faceflexes are different than the faceflexes of certain cosmetics, so they can't line up and move properly. My apologies.

@Game_whino
Not quite sure what you mean by "less bone" since there should be more actually, but any models with "_v1", "_v2", and "_v3" in their names are all different variants of physics which offer different kinds of flexibility. The V1 and V2 models are from the improved physics models, which cause the limbs to not be so tight and offer some extra posing, and the V3 physics are from the shirtless models which offer toe posing. All of these different ragdolls are here since everyone has a different preference of what they like to work with, especially when it comes down to using the physgun or Ragdoll Mover.
That fat ♥♥♥♥ 2019年5月28日 18時34分 
why the V3 models have less bone
Agent_Lights 2019年5月4日 10時33分 
Do you think you will ever update this mod to support cosmetic face poser fix?
parsa.gh 2019年4月4日 3時54分 
been wondering if you can do the same thing to the HWM models, because you cannot adjust their upper eyelid
The Freakin' Scout's A Spy!  [作成者] 2017年10月14日 10時30分 
@Freakin' Unbelievable!
These are separate ragdolls, so you still have your default standard and hardware morph.

@Phoenix Hunter
I never say the notification for your comment, my apologies. You're thinking of the default standard faceflexes. These flexes are like a bridge between standard and hardware morph where they're split in half for more flexibility.
my ass is jineormis 2017年10月14日 8時25分 
Can you turn it on and off?
strawbunny 2017年9月15日 17時38分 
how do u move both eyelids at the same time or any flex?
Rocky Stone Rogers 2017年7月2日 17時35分 
pyro
500mg snus in my bumhole 2016年12月9日 11時17分 
i gonna get extra ragdols for it?
The Freakin' Scout's A Spy!  [作成者] 2016年12月9日 11時05分 
@MasterMetzger
My apologies, I'm not sure I'm fully understanding, but subscribing to this addon will give you ragdolls in your addons menu with these faceflexes. They don't override other ragdolls.
500mg snus in my bumhole 2016年12月9日 6時46分 
i cant use it like it. who my friend was here annd spawn his model i did can use it but on my models can i dont make it... why! D: need i have for it models or other things
Ludwig, Shadow Protogen 2016年12月4日 19時19分 
@The Freakin' Scout's A Spy!
I understand
time to lock in 2016年12月4日 18時40分 
Well, thanks anyway. Love your work, especially hexes.
The Freakin' Scout's A Spy!  [作成者] 2016年12月4日 18時39分 
@Actual Physical Person
No offense taken. I'm sorry you thought this was a script, but I'm not sure if that's possible as far as I know of. I had to decompile these models and change how their flexes are set up manually, so I'm not sure if any specific script is possible.

@Ludwig The Spectre
TFKnight mentioned something like that earlier. Ideally I would like to combine these flexes, the walk cycles, bodygroups, TIP, and my own custom Uber skins all into one, but that'll take quite a bit of time to do, especially since I never finished the improved bodygroups.
Ludwig, Shadow Protogen 2016年12月4日 18時08分 
Maybe when you have most of your TF2 projects done, you can try to make an ultimate addon pack where all your projects such as Improved Body Group, New Face Poses, etc. combine into one.
It might be difficult because it has a lot of scripting.

Just saying.
time to lock in 2016年12月4日 0時49分 
No offense, but I thought this would be some sort of script that'd be added onto the game, rather than having seperate ragdolls. Because I use the SFM HQ models, and faceposing with them is a struggle, I thought it'd be a scripted addon. Still good nonetheless. :)
The Freakin' Scout's A Spy!  [作成者] 2016年12月4日 0時20分 
@TFKnight
Hm. You know, that wouldn't be a bad idea. If I have the time I might look into it for the improved bodygroups since I still have those files, but it would be too time-consuming of a process to update all my old hexes, not to mention it would add even more ragdolls and I might blow the size file limit, pfft.

Though if you're interested, these flexes are also available as an option at my group where I make custom TF2 ragdolls.
The Duck Dealer 2016年12月3日 12時39分 
I thought you left...
... 2016年12月3日 6時53分 
good job
Yakuza Merkitzi 2016年12月3日 3時47分 
Nice. this is very useful.
Stutterteturtle 2016年12月3日 0時56分 
Is this mod can close characters's eyelid perfectly?
I mean not like original model that only can move lower eyelid. sorry for my bad english.
anyway thanks! :D