Killing Floor 2

Killing Floor 2

Zedsplosion
15 Comments
SrazerBlade 12 Dec, 2016 @ 7:45pm 
Fleshpound set off car
fp/scrake
Sariaul 9 Dec, 2016 @ 5:48pm 
Seeing as it's ranked its going straight on my friendly fire server :) I love maps like this where player input effect things
H4R4M 9 Dec, 2016 @ 5:06pm 
Very nice! Makes a lot of fun! Thumbs up for you!
Sean Sindahl  [author] 9 Dec, 2016 @ 5:59am 
@Umlimao
They can get a bit boring I agree

@G'waynir
Haha :D

@Sariaul
Yes mate, it is fully ranked. All my explosions are set up to use "legal" kismet events that don't derank the server :^)
Sariaul 8 Dec, 2016 @ 9:27pm 
is it ranked?
Teksorbkyva 8 Dec, 2016 @ 10:18am 
This map should have Mr. Torgue on it.
limao 8 Dec, 2016 @ 7:03am 
Static maps are one of the crappiest things on KF series, the locations makes no real difference where they are and what they are because there are nothing to interact with and take advantage of, its just a graphics set to look at, and to find a camping spot, lol.
Sean Sindahl  [author] 7 Dec, 2016 @ 6:04pm 
ALSO... I'm already working on version 1.1 which will add even more destruction!

There will be more "non hurtful" things that now react to being shot (like beer boxes, trash bins and more) in addition to several new "volatile" exploding elements, such as bloat bile containers that spill bile when shot, malfcuntioning microwaves that electrocute enemies when detroyed, frost bombs (they sadly don't freeze, engine won't allow it) and more.

The zed spawn areas will also recieve a rework to add more visual detail.

In short, version 1.1 will introduce even more carnage!
Sean Sindahl  [author] 7 Dec, 2016 @ 6:00pm 
@High Velocity Rapter
Thanks for the video man! I enjoyed watching that :freidk: Also how the hell do you free move the camera in the lobby!? I knew about the gap in the floor, but without camera movement it isn't visible so I didn't bother patching it (I will now though, haha)

@ OldSchool
;D

@Frostlink
Husks are a pain, but the Patriarch... is a whole new level of ass sucking!

@Topendslide
I think for the official maps they prefer mostly static maps where unforseen accidents can't happen. That's a lot less fun though, in my opinion ;)

@Bizzy
Cheers bud, I tend to create things that I like to play ;) And yes I do think this map is a first in terms of massive explosive elements. At least I haven't seen any similar ones yet.
bizzyJEDI 7 Dec, 2016 @ 4:57pm 
@ topendslide:

Because Seanchaoz is a trendsetter and not a trend-follower, so he would be one of the first people to do this if not the first person to do so... *winks at Seanchaoz* :steamhappy:
limao 7 Dec, 2016 @ 5:35am 
I wonder why this feature is not more widely used on another maps!
Hokia 5 Dec, 2016 @ 9:52pm 
Husks are gonna suck ass
OldSchool 5 Dec, 2016 @ 2:58am 
HaHa nice!
High Velocity Raptor 4 Dec, 2016 @ 8:34pm 
More game play video to add https://www.youtube.com/watch?v=1wMqP6bFl60
High Velocity Raptor 4 Dec, 2016 @ 7:04pm 
Good map. In my early playing I found you can get stuck on the trailer holding the trader pod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=812646543