Portal 2

Portal 2

Sequencer
10 Comments
N116MS 2 Feb, 2015 @ 3:00pm 
Awesome! I tried to make 7 segment display, but quickly exceeded the number of entities, I wish I could download the Authoring Tools still...
CatThing 14 Jul, 2012 @ 5:48am 
ok, i understand now. i will go to the other map and watch the machine run.
cyron43  [author] 14 Jul, 2012 @ 5:27am 
This map is NO puzzle but a circuit demonstration!
CatThing 14 Jul, 2012 @ 5:23am 
greetings, played with switch twice and wandered round corner to find exit open, odd.
cyron43  [author] 12 Jul, 2012 @ 1:13pm 
UPDATE
The automatic version has been vastly simplified now.
Geneosis 11 Jul, 2012 @ 12:13pm 
Oh, the map I played was the old version ^^ Maybe the new one is better...
cyron43  [author] 11 Jul, 2012 @ 12:10pm 
Yes I guess I'll take another walk through your adcanced timer showroom to see what I can do to improve it.
Geneosis 11 Jul, 2012 @ 12:07pm 
Well, the timer could be improved a bit again (cube fall is a bit random ^^), but that's a nice 3-way switch ;)
cyron43  [author] 11 Jul, 2012 @ 9:08am 
The TIMER is composed of a funnel, a laser/catcher combo, a cube and a button.
The funnel pulls up the cube until it cuts the laser.
The laser catcher is conected to an INVERTER.
The output of the inverter is connected to a HOLD gate.
The relay of the hold gate now has the same function as the button of the manual version (where you step on).
Additionally the relay is connected to the funnel of the timer and deactivates it, so the cube drops again.
The button of the timer is connected to the angled plate of the hold gate.
Pretty complicated huh? :-/
cyron43  [author] 11 Jul, 2012 @ 8:54am 
UPDATE
Added an automatic (timer controlled) sequencer.
I will use that one in the demo map.