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I thought this would solve the issue of Prison Buses getting stuck behind all my Delivery Trucks, but it's just made a good prison unplayable
i think i finally succed in how to separate the intake of inmates with deliveries. the bus station wasnt working solely so i had to put a road marker on top of existing vanilla road and marked intake as "yes". now the deliveries are going on the vanilla road while inmates intake is done on the invisbile road above the vanilla one... <3 is there any easier way in advanced roads v2 ?
这个mod不需要道路传感器来打开大门:一切都由StreetManager和路标控制。 工人,门卫,园丁,厨师和狙击手是授权的小路门,所以他们不需要等待一个警卫打开大门为他们。
For end solution should I use Roads 2.0 or Manufactury 4.0 instead 3.0?
Check the roadmarkers if it didn't get confused and gave authorization on the wrong gate. The vehicle has a number in its tooltip, check which gate corresponds.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2525064182
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2294999171
@rustannovsad: use my many materials 2.0 mod, which has c.u.r.b. inside.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2079010429
Do I have to keep the main road placed by the game? I can't figure out how to remove it. And, if it can't be removed, can I specify which vehicles it can spawn?
Thanks.
Do I have to keep the main road placed by the game? I can't figure out how to remove it.
- All vehicles have headlights, for better visibility during night.
- Vehicles can be changed into the many vehicle sprites found in the workshop.
- The Chinook mod will be merged, because:
- Deliveries Terminal can, besides Helipads, support up to 6 Cargo Stations for Trucks.
- Helipads and Cargo Stations can be mixed.
- Cargo Stations can be on single or double lane, each side can have different settings.
- They have a gantry crane to unload / load cargo, exports and garbage.
- Small and Large Roadgates with traffic lights, can be configured to allow for pedestrians to cross a road while trucks are stopped.
- Large Roadgates on double lane can open in both directions, so they slide to the right when a truck comes on the left lane, and vice versa.
- Includes Many Materials 2.0 since the materials tileset from Chinook is outdated.
Many of these features (except the cargo stations) can already be found in my CombiPack.
i have to set "intake" and everythink work fine?