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You make a updated version yet?
Haha thanks man, glad someone can get some use out of it!
Yep! ;D
Absolutely man! I always try to take time to respond to my fans. I like you guys to know that I'm listening and appreciative of your feedback.
I am in fact, born American but my grandfather was full blood German as were his parents who migrated here to the US prior to WW2 who themselves originally hail from up around the Hamburg area.
I probably can, honestly I've just been lazy about it cuz it will take a lot of retooling since I used scripts as opposed to pistons and timers, but not to worry, buddy of mine is making one far superior to this one which I'm really surprised he hasn't released yet.
Keen likes to break stuff that works.
Yeah, I really loved how those speeders turned out. A few minor things I would have liked to change, and I tried to squeeze a little more maneuverability out of them, but given the restrictions, all in all, I'm quite happy with the end result. Probably my second favorite build considering quality next to my TIE Interceptor. Thanks by the way!
Sorry for the trouble buddy. I scripted it back before they released the beta and it worked... okay. Once the beta landed though it caused a multitude of problems. It is currently on my to do list but currently I have no time to work on anything and I'd have to rescript the whole thing from square one (thanks keen
AT-AT incoming!!!
and heavier weapons
It gives me inspiration to keep bringing you more builds and improve my techniques! You are all what make it worth it! THE FANS! Cudos to you! ALL OF YOU!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=840808575
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=838922605
It has a tendency to step on itself from time to time and with block damage enabled it will break the feet. Also make sure you are not dropping it from height when pasting it into a world.
Plus, with the new update they have changed the text screens and I am no longer able to access the code to make changes without re doing everything (which I am not going to do because it took me a good 15 hours to script it as it is) and I have other projects I am working on.
My best advice, turn off block damage and follow my instructions on how to operate it thoroughly.
Go nuts
ps: it looks really nice with the new models!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822262307
Got an exciing new project headed your way in the next few days everybody. If you enjoyed my last two, you are sure to enjoy this! Stay tuned!
The boost function is only for when the AT-AT stalls out, it's not for constant use. The 2-4 seconds was just a recommendation for the amount of time to engage it so as to not over compensate and send it crashing down nose first. You will have to experiment with the timeing of it to suite your needs and get it to walk. It is not something adding a timer block would help unless I dug into some scripting again, which I may or may not do.
Hit the subscribe button here, and then when in game, hit F10 for blueprints, click the blueprint you want and then ctrl+v to paste.