Space Engineers

Space Engineers

STAR WARS AT-AT (Outdated) *EXTREMELY BROKEN*
152 Comments
Wendigo 20 Mar @ 8:45am 
It's 2025
You make a updated version yet?
Fatal Frame 2 Oct, 2022 @ 12:07pm 
woah dude, this is pretty sick!
Vollstrecker  [author] 7 Jan, 2018 @ 10:44am 
Haha well at least it can entertain in more ways than one!
Vollstrecker  [author] 3 Jan, 2018 @ 11:36pm 
Yeah if they ever decide to take this game out of beta sometime in the next 50 years I may get around to updating it, as it stands, any change I make will just get broken in some future update.
Vollstrecker  [author] 15 Dec, 2017 @ 12:47am 
Yeah all the updates have made it quite unpredictable. I used the old scripting method back in the day before they added functionality to individual blocks and now I can't modify the code. Too much of a pain for me to tackle and re script the whole thing now so I didn't bother.
Vollstrecker  [author] 14 Dec, 2017 @ 10:25am 
@DanRage47
Haha thanks man, glad someone can get some use out of it!
Vollstrecker  [author] 19 Nov, 2017 @ 11:38am 
@Zeys

Yep! ;D
Zeys 19 Nov, 2017 @ 11:37am 
[KSE] Vollstrecker832 Because your name is actually german :D
Vollstrecker  [author] 19 Nov, 2017 @ 11:35am 
@Zeys

Absolutely man! I always try to take time to respond to my fans. I like you guys to know that I'm listening and appreciative of your feedback.

I am in fact, born American but my grandfather was full blood German as were his parents who migrated here to the US prior to WW2 who themselves originally hail from up around the Hamburg area.
Zeys 18 Nov, 2017 @ 8:01am 
[KSE] Vollstrecker832 thx for the answer.. u german?
Vollstrecker  [author] 18 Nov, 2017 @ 7:22am 
@Zeys

I probably can, honestly I've just been lazy about it cuz it will take a lot of retooling since I used scripts as opposed to pistons and timers, but not to worry, buddy of mine is making one far superior to this one which I'm really surprised he hasn't released yet.
Zeys 18 Nov, 2017 @ 4:55am 
[KSE] Vollstrecker832 wtf you can fix it... the new update is out?
Vollstrecker  [author] 18 Jun, 2017 @ 5:23am 
@RoboticWizard88

Keen likes to break stuff that works.

Yeah, I really loved how those speeders turned out. A few minor things I would have liked to change, and I tried to squeeze a little more maneuverability out of them, but given the restrictions, all in all, I'm quite happy with the end result. Probably my second favorite build considering quality next to my TIE Interceptor. Thanks by the way!
=7Cav=Melk.J 17 Jun, 2017 @ 10:10am 
lol it WAS a great build befor it became outdated...the snowspeeders are wonderful tho!
Vollstrecker  [author] 6 Jun, 2017 @ 9:32pm 
@sauron2012

Sorry for the trouble buddy. I scripted it back before they released the beta and it worked... okay. Once the beta landed though it caused a multitude of problems. It is currently on my to do list but currently I have no time to work on anything and I'd have to rescript the whole thing from square one (thanks keen :steamfacepalm: ). For the time being, all I can suggest is to try disabling any mods you may have, re paste it into a new world and make good use of the forward momentum thruster. Otherwise it will just have to be a pretty statue until I can get around to an update :/
sauron2012 1 Jun, 2017 @ 9:49am 
It's not working :( Only one leg up, but don't move antyhing.... I make everything with instruction, have subbed scripts, and nothing... Only one Leg move....
AlphaDrake 19 Mar, 2017 @ 5:14am 
cooool
Ёж 25 Feb, 2017 @ 7:48am 
holy shit
AT-AT incoming!!!
Proscrito 17 Feb, 2017 @ 4:50pm 
I'd love you forever haha
Vollstrecker  [author] 3 Feb, 2017 @ 10:00am 
Haha, I'm sure someone out there will oblige you. Not really my department. I probably could if I gave it an effort but I will not have the time shortly
Proscrito 3 Feb, 2017 @ 6:23am 
Still waiting for a tow cable mod...
Vollstrecker  [author] 20 Jan, 2017 @ 7:44pm 
Please read the description for operating instructions
jimmynoodlepickle 20 Jan, 2017 @ 7:32pm 
i want to know what some of the buttons do cause i pressed random ones and it started to walk for 15 seconds then it tripped
Vollstrecker  [author] 20 Jan, 2017 @ 10:53am 
Hey guys and gals, I am aware of the poor state of the mobility of this item and I want to apologize and let you know that it is deffinitely on the "TO DO" list. However, I will have to completely rescript the entire thing due to the recent beta update that has severed my ability to alter the script and that is a very involved and lengthy process. I also have a lot of projects I am working on, some of which are collaborative efforts with some of the greatest minds here on SE to bring you actual game scenarios, as well as other projects of my own publication so I do not know when I will get around to fixing it, but know that YOU HAVE NOT BEEN FORGOTTEN! I appreciate all of your support and patience everybody!
Mad King Ryan 18 Jan, 2017 @ 10:05pm 
what i ment was in darksaber, a floating fortress was described as a at-at without legs
and heavier weapons
Vollstrecker  [author] 18 Jan, 2017 @ 9:09pm 
Not taking requests at the moment, got a lot projects on the table and many more in waiting, but I am working hard to bring you most, if not all, of the vehicles from the movies themselves and some from the expanded universe. Currently I am focusing on the original trilogy and I will eventually move into the others, but one thing at a time.
Mad King Ryan 18 Jan, 2017 @ 4:45pm 
you know, it shouldnt take much to convert this into a flying fortress(as descriped in darksaber)
ThatWildWestStuff 17 Jan, 2017 @ 8:21pm 
Any chance of getting the AT-ACT version of this guy?
Vollstrecker  [author] 16 Jan, 2017 @ 6:05pm 
THANKS FOR ALL YOUR VIDEOS, SUBSCRIPTIONS, LIKES, FAVORITES AND COMMENTS GUYS!!!
It gives me inspiration to keep bringing you more builds and improve my techniques! You are all what make it worth it! THE FANS! Cudos to you! ALL OF YOU!
Vollstrecker  [author] 16 Jan, 2017 @ 11:46am 
Yeah, I may have a friend of mine work on the scripting to see if I can't get it more stable. That being said, it's more an issue with rotor strength than anything. Adding pistons would just upset the aesthetics so hopefully Keen gives the rotors a buff by the time this game is completed.
Duran Duran 16 Jan, 2017 @ 3:02am 
its most stable AT-AT, BUT! Legs system is not right. Also, good. :KOh:
Vollstrecker  [author] 12 Jan, 2017 @ 4:09pm 
For those of you still subscribed to this, I have another new workshop item I'm sure you will all enjoy!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=840808575
Vollstrecker  [author] 9 Jan, 2017 @ 3:02pm 
ТухлодыроеДрисло 6 Jan, 2017 @ 10:30am 
мне нравится:steamhappy:
Vollstrecker  [author] 1 Jan, 2017 @ 11:30am 
@LeviOz

It has a tendency to step on itself from time to time and with block damage enabled it will break the feet. Also make sure you are not dropping it from height when pasting it into a world.

Plus, with the new update they have changed the text screens and I am no longer able to access the code to make changes without re doing everything (which I am not going to do because it took me a good 15 hours to script it as it is) and I have other projects I am working on.

My best advice, turn off block damage and follow my instructions on how to operate it thoroughly.
LeviOz 31 Dec, 2016 @ 6:40am 
It immediatly starts breaking when I start walking, I tried it several times but it just doesn't work
txloc 30 Dec, 2016 @ 7:53pm 
THANK YOU......
Used Camel Salesman 27 Dec, 2016 @ 4:39pm 
this is dope!!!
Niklas123 26 Dec, 2016 @ 7:55am 
hahaa
Niklas123 26 Dec, 2016 @ 7:55am 
XD
Vollstrecker  [author] 25 Dec, 2016 @ 12:40pm 
@the.gamer.luke

Go nuts
Niklas123 25 Dec, 2016 @ 10:56am 
I have a serios question. can I use it for a scenario?

ps: it looks really nice with the new models!
Niklas123 25 Dec, 2016 @ 6:23am 
extremely cool!
Vollstrecker  [author] 20 Dec, 2016 @ 12:52pm 
Vollstrecker  [author] 20 Dec, 2016 @ 1:49am 
**NEWS**

Got an exciing new project headed your way in the next few days everybody. If you enjoyed my last two, you are sure to enjoy this! Stay tuned!
Pari 18 Dec, 2016 @ 9:51am 
Very nice
Vollstrecker  [author] 17 Dec, 2016 @ 10:56am 
@phillip

The boost function is only for when the AT-AT stalls out, it's not for constant use. The 2-4 seconds was just a recommendation for the amount of time to engage it so as to not over compensate and send it crashing down nose first. You will have to experiment with the timeing of it to suite your needs and get it to walk. It is not something adding a timer block would help unless I dug into some scripting again, which I may or may not do.
Vollstrecker  [author] 17 Dec, 2016 @ 10:51am 
@paulo_cmv

Hit the subscribe button here, and then when in game, hit F10 for blueprints, click the blueprint you want and then ctrl+v to paste.
InvertedIdiocy 17 Dec, 2016 @ 8:19am 
not mods like a... you know.. like the people inside moded it like in the real world:steamfacepalm:
CrispyMuffin 16 Dec, 2016 @ 7:31am 
Can you PLZZZ add a timer block that takes care of the thingy you have to turn on and off every 2 - 4 seconds?! i would love that! :steamhappy: