Total War: WARHAMMER

Total War: WARHAMMER

Stupidly OP WE archers
56 Comments
Ulrik H.D  [author] 5 Nov, 2017 @ 5:34pm 
@NutellaCrepe Can take a look at it soon
NutellaCrepe 5 Nov, 2017 @ 11:50am 
could you port this mod to wh2?
Lucius Cornelius Barbatus 16 Sep, 2017 @ 8:50pm 
Yeah. I can add you to discuss.
Ulrik H.D  [author] 16 Sep, 2017 @ 8:20pm 
@SSG L.Matney[173rd] info on how to make the mods?
Lucius Cornelius Barbatus 16 Sep, 2017 @ 8:12pm 
I would be willing to pick up the development of stupidly OP units if you're willing to provide me the info.
Ulrik H.D  [author] 16 Sep, 2017 @ 6:11pm 
@Nocte Angelus that is correct
Nocte Angelus 16 Sep, 2017 @ 6:05pm 
@Ulrik H.D. If am to understand you correctly, you will not stray from the LLs and LHs, at all. Does this also mean you won't look at doing the vanilla lords themselves such as Glade Lords, or Empire Generals?
Lucius Cornelius Barbatus 13 Sep, 2017 @ 12:02am 
Yeah, that makes sense
Ulrik H.D  [author] 12 Sep, 2017 @ 7:09pm 
@SSG L.Matney[173rd] I'm afraid I gonna restrict this mod series to legendary lords and heroes, if not it would be too massive for me to support if an update breaks them.

@D-Lox sorry, seems like I missed your comment. I have been tinkering with zombies with guns, but I'm not gonna release a "stupidly OP" mod for a custom unit.
Lucius Cornelius Barbatus 10 Sep, 2017 @ 10:02pm 
It would be really cool to see this series expand into units. That would be AWESOME!!!
Pavl Pavlpav 22 Aug, 2017 @ 12:29pm 
This mod is AWESOME. I love it, but I'm getting tired of Wood Elves! I was wondering if maybe you could make a zombie guns version of this for Undead? Either way thanks for your awesome mods, hope you continue in TWH2
hyoriinmaru 30 Jul, 2017 @ 6:59pm 
hey can u make this mod for a hero in the glory to the wood elves mods the hero araloth
Ulrik H.D  [author] 26 Jul, 2017 @ 5:30am 
I have tested the mod (with no other mods turned on) and the amber system works completely normal. Try running the game with only this mod turned on and see if the problem persists.
𝒦.ℒ.ℬ. 26 Jul, 2017 @ 3:47am 
theres nothing else that would do it, O.o
are u sure it doesnt fuck with the amber?
Ulrik H.D  [author] 26 Jul, 2017 @ 3:36am 
Don't think so, never edited the amber values.
𝒦.ℒ.ℬ. 26 Jul, 2017 @ 3:25am 
hey wait, you made that mod so is it OP orion thats doing it?
𝒦.ℒ.ℬ. 26 Jul, 2017 @ 3:25am 
well lately i am anyway xD
its fun
𝒦.ℒ.ℬ. 26 Jul, 2017 @ 3:24am 
it might be O.P orion.. or something. I just use some other mods like,
better units, reskins, no upkeep, 100 agent success rate xD
im a cheater
Ulrik H.D  [author] 26 Jul, 2017 @ 3:23am 
What other sort of mods do you use?
𝒦.ℒ.ℬ. 26 Jul, 2017 @ 3:22am 
tf...
Ulrik H.D  [author] 25 Jul, 2017 @ 8:56pm 
No it does not remove amber from the WE.
𝒦.ℒ.ℬ. 25 Jul, 2017 @ 4:10pm 
i started a new campaign and have 0 amber, should have 200 with orion
𝒦.ℒ.ℬ. 25 Jul, 2017 @ 4:09pm 
Does this mod remove amber from the elves?

Ulrik H.D  [author] 25 Jun, 2017 @ 1:35pm 
@Struggle Should work with radious now
Ulrik H.D  [author] 10 May, 2017 @ 6:02pm 
@Mopafid I'm not gonna release mods for individual monsters (or other units) as it's a slippery slope, I can however make a stupidly OP monsters mod though, if you wish
Mopafid 7 May, 2017 @ 7:11pm 
Any chance you could make mods for melee/giant units as well? Would love to see a Tree Kin or a Forest Dragon slaugther a couple thousand units x)
Thanks for the mod nevertheless, much loved!
Ulrik H.D  [author] 23 Mar, 2017 @ 2:08pm 
Doesn't work with radious no
Argon d'Orleans 23 Mar, 2017 @ 1:13pm 
is this updated? doesn't it work with radious?
ATILA [BULGAR] 17 Dec, 2016 @ 8:46am 
No I am not, I despise Radious.
Ulrik H.D  [author] 17 Dec, 2016 @ 8:45am 
@Herr Siegfried ϟϟ WE Redone does not conflict with the mod. Do you use any mods that changes archers (doesn't have to be WE archers). You aren't using radious right?
ATILA [BULGAR] 17 Dec, 2016 @ 8:37am 
I have the Wood Elves Redone mod which doesnt affect the archers, it only affects how the units look.
Ulrik H.D  [author] 17 Dec, 2016 @ 8:11am 
@초이승달 here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=820052933

@Herr Siegfried ϟϟ You probably got a mod conflict, what mods do you use that changes WE archers?
초이승달 17 Dec, 2016 @ 6:15am 
I love this mod. but could you please upload the mod that only buffs orion?
ATILA [BULGAR] 14 Dec, 2016 @ 5:18pm 
So far, this mod only affects the Glade Guard (standard, no special arrows) for me.
Ulrik H.D  [author] 14 Dec, 2016 @ 2:28pm 
No problem
Atlantika 14 Dec, 2016 @ 2:26pm 
ty sir :D
Ulrik H.D  [author] 14 Dec, 2016 @ 2:18pm 
@Bandit Xaviera It's updated
Ulrik H.D  [author] 14 Dec, 2016 @ 2:15pm 
@Bandit Xaviera Sure, give me a sec to update the mod
Atlantika 14 Dec, 2016 @ 2:14pm 
seems to work on custom battles havnt tested campaign yet, but could you up the dmg values of the ungor archers? the cygor is perfect :D
mabe +10 on both normal / armour pieceing? I know a bit OP >.> but wanna watch in burn via goatmen
Atlantika 14 Dec, 2016 @ 2:08pm 
loading a map atm :D
Ulrik H.D  [author] 14 Dec, 2016 @ 2:06pm 
@Bandit Xaviera No problem, please tell me if it's working or not. I can't really test the mod myself.
Atlantika 14 Dec, 2016 @ 2:04pm 
holy crap that was fast
ty ulrik ill test it now
Ulrik H.D  [author] 14 Dec, 2016 @ 2:02pm 
@Bandit Xaviera https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=818372798
I don't own the DLC so I haven't been able to test out the units, the ai however seems to get the stat changes.
Atlantika 14 Dec, 2016 @ 12:36pm 
could you please do a version very similar far as range / missile damage / accuracy / ammunition / arrow speed to the Beastmen? ( please no knockback though :D ) if thats possible very good at PFM myself tryed alot and can only do very basic stat changes
Ulrik H.D  [author] 13 Dec, 2016 @ 1:43pm 
@Mortarch No problem, I was working on an update to another mod when I saw your message so it didn't take too long
Mortarch 13 Dec, 2016 @ 1:41pm 
wow that was quick thanks
Ulrik H.D  [author] 13 Dec, 2016 @ 12:50pm 
@Mortarch Done. I decreased their reload time a little though, they are now shooting 3 projectiles per person.
Mortarch 13 Dec, 2016 @ 12:31pm 
wish you would add swiftshiver arrows to the waywatchers
Ulrik H.D  [author] 10 Dec, 2016 @ 12:54pm 
@Gaoh Kyougoku Hinowanokami waywatchers got 150 in ammo, both when I check in-game and when I open the mod file. Do you use any mods that might override my mod?
Dr. Quackers M.D. 10 Dec, 2016 @ 11:54am 
ok now i get dis!!!