Total War: WARHAMMER

Total War: WARHAMMER

Glory Mod: Wood Elves
419 Comments
Ephrael Shtern 22 Dec, 2018 @ 9:17am 
Nice mod ty, but first: Shadow dancers do not have a single "Dance of Loec" among active skills, despite the fact that they have this Trait in screenshot.
And second: Shadow dancers use armor piercing weapon in combat, but he not have that Trait in screenshot. This type of damage is visible in the properties of the weapon.
djehun77 13 Jun, 2018 @ 4:51pm 
sjandirgka
Hurin, Papa of Turin 17 Nov, 2017 @ 12:30pm 
I play tested the forest youth. It's hard to think of a match up where I wouldn't bring at least 3 if not 4 of them (maybe dwarves). The only reason you wouldn't spam them is lack of ap damage and fear of cav threats. They're a bit too cost efficient as they have the exact same ranged stats as the glade guard and higher speed at the cost of some combat stats you weren't planning on using anyways (and they come at practically half the cost!). I'd raise the price considerably (maybe 390) and give them a slight buff to combat stats (leadership, melee defense/attack) to balance them a bit. It's all good to be specialized, but when you take it that far it gets a bit absurd.
deb(One)L 26 Oct, 2017 @ 11:11am 
Почему у меня не работает мод?
Bunions 18 Oct, 2017 @ 3:18am 
Any chance on getting the Twilight Sisters as as standalone mod? They happen to be lore friendly mentioned here so I have a great deal of interest in adding them to a SFO lore friendly based camaign.


Please and thank you! (I hope)
Streetraat 26 Sep, 2017 @ 8:49pm 
Any chance of the Hero units being made into actual hero units somehow or even Lords/Legendary-Lords?
playboi14 17 Sep, 2017 @ 3:49pm 
Hey MajorSpankage. Thanks again for the mod, it's pretty great overall. Theres a few things I've picked up on since I've been playing with it for a while.

The dismounted scythe warriors are treated as cavalry (when getting the 4+ unit XP buff they get it also, even though they're listed as cavalry) is that intentional? (Since I guess the warriors were taken from Wild Riders)

Most of the units seem to be missing descriptions / 2D porthole photos (for example Araolth seems to be missing their portrait photo for the eagle, the unit card seems to work though). I'm not sure if each unit is supposed to have its own little unique description? For example the Glade Guard with swords just uses the same one.

Has this mod done anything to the Branchwraits hero unit? I'm playing the grand campaign and it doesn't seem like they are getting any followers (I can't select anything in the 6 slots) All of the other slots e.g weapons are good

I don't have any other mods on besides the Glory mods
Wh♂♂par 16 Sep, 2017 @ 2:41am 
Yes.
¥ung Øsmack 15 Sep, 2017 @ 7:49pm 
Can you get these units in the campaign?
playboi14 9 Sep, 2017 @ 5:33am 
Cool mod mate, thanks for the hard work :)

Just a random question, the unit profile cards are showing but it looks like they might be low resolution? (compared to all the standard unit cards). Is this normal? From what I can see the cards look pretty great, be good to see them a bit clearer.
Axia 4 Sep, 2017 @ 12:45pm 
MajorSpankage, can i extract the Naestra and Arahan folder only or i must play with all of the unit in campaing? Cause i'v already install the entire WE pack, but i really wish to play with the two sisters only.
I try to use PFM, but it seems a bit harder for a non modder like me ^^.
Celestiant 30 Aug, 2017 @ 5:52am 
Nice mod, would be nice to see the portraits for some of the units changed as it spoils the emersion a little
Clappie 28 Aug, 2017 @ 11:02am 
Hello! Any chance that you could make the Twilight Sisters and Araloth into a seperate mod?
Harambe2016  [author] 27 Aug, 2017 @ 8:56am 
@98Fabian, no sorry.

@Vin50cent, Once the new warhammer releases and I get more unit models and animations for elves to work with. Yes. Just like with Norsca update giving my Chaos faction an uplift. The same will be done with wood elves.
98Fabian 26 Aug, 2017 @ 5:19pm 
Can you do that to make this mod compatible with High Elves: Glittering Host for Wood Elf armies? Because when I have that mods both launch my game crash.
Vin 50cent 26 Aug, 2017 @ 11:03am 
Hi major . Will there be more new strong , good looking units in the upcoming days? I notice there ain't many units for elves which is the saddest thing .
theleu 22 Aug, 2017 @ 5:38am 
this mod is amazing ;]
Harambe2016  [author] 20 Aug, 2017 @ 10:12am 
nope, it works just fine.
ToeKnee 20 Aug, 2017 @ 10:11am 
Does this mod need an update with the new patch?
Hunter671 16 Aug, 2017 @ 1:49am 
wait.. "land_units_table"? All I see is "data_br_ , data_core ,lu, lu2, no, pro01-4
Hunter671 16 Aug, 2017 @ 1:37am 
Nice! thanks dude :steamhappy:
Harambe2016  [author] 15 Aug, 2017 @ 5:48pm 
Go to "land_units_table". find the column called "attribute group". This column contains all the attributes of units (not just charge defense but ability to hide in forest, cause fear/terror, be unbreakable, etc...) If you open data.pack and go to this column, you will see the attributes of all the base game units. Find a unit which in game has the same attributes as what you want, and copy and paste it.

"Charge defense against all" is "wh_chargeReflector_hideforest."
Hunter671 15 Aug, 2017 @ 5:08pm 
Do you know how to mod the abilites that they get? like putting "charge defense against all trait" into like say.. the eternal guard?
Xtazz 12 Aug, 2017 @ 9:53am 
up for the new update ?
Harambe2016  [author] 8 Aug, 2017 @ 8:45am 
SFO Patch has been released with the help of "Flamboyant Schemer61". It wouldn't be possible without him. Here is the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1103570896
pmurphy2015 3 Aug, 2017 @ 10:24pm 
this is great. probably personally my favorite faction thus far o this makes it more complete. Can't wait to see what you do with warhammer 2 factions. Also i think maybe a turquoise blue for the swords in durthus chosen would be a nice subtle theme friendly color change
Bacon God 31 Jul, 2017 @ 8:48am 
Thank you for answer. I cant wait :D
Harambe2016  [author] 31 Jul, 2017 @ 8:45am 
I will do one for every faction CA officially releases :)
Bacon God 30 Jul, 2017 @ 2:13pm 
Are you going to do glory mod for Norsca. Btw good job
ramboing 28 Jul, 2017 @ 6:37pm 
Fired this up for the first time and went to the tree to get the sisters and couldn't find them. You might clarify in their description that they are recruited as a unit rather than a hero (which I like since it doesn't use up hero slots, but I did come to the forum when I couldn't find them).
Sam X 26 Jul, 2017 @ 11:16pm 
I'm uploading a varied Lord Pack for the Wood Elves. I liked your Glory Mod, so I made your Araloth as one of the Male Lord replacements. Going to give you a shout out when it's uploaded.
vaa 26 Jul, 2017 @ 9:46pm 
@majorspankage
i see, ty for reply and the mod :D
Harambe2016  [author] 26 Jul, 2017 @ 6:14pm 
does it work? Yes. BUT, what alot of those guys that make reskin mods do is that they overwrite vanilla textures instead of creating a different set of textures with new names. With the new names they could associate them to vanilla units without overwriting vanilla textures.

So what ends up happening is, my mods which use vanilla textures get conflicts with these mods since some of them get different colors for unit x versus unit y (which I tend to mix)... so it ends up with some units looking weird (darker body, lighter face, etc).

Its a simple fix they can address, if my focus was on texturing... thats how I would have done it so that I dont end up destroying all the other mods.
vaa 26 Jul, 2017 @ 12:54pm 
does this mod work with reskins of wood elves main army list? i assume your unit list only has additions.
Magge 26 Jul, 2017 @ 9:11am 
I know.
Harambe2016  [author] 26 Jul, 2017 @ 9:06am 
its not out yet...
Magge 26 Jul, 2017 @ 5:59am 
please update this to Warhammer 2.
MaiaOfMorgoth 21 Jul, 2017 @ 11:57am 
XD
Harambe2016  [author] 21 Jul, 2017 @ 11:51am 
hahah, it gets weirder when you realize theres two hidden units as well. Those two vine attacks are actually hidden treemen xD

In a perfect world none of this would exist but I only have so much to work with :(
MaiaOfMorgoth 21 Jul, 2017 @ 9:48am 
The reason I asked, by the way, about that unit floating, is because he still has footsteps, and it looks weird. Lol.
Harambe2016  [author] 21 Jul, 2017 @ 8:58am 
Nope, if some one wants to make a compability patch, they are more than welcome. I am just too lazy :P
B flat 21 Jul, 2017 @ 8:34am 
Is it compatible with sfo?
MaiaOfMorgoth 21 Jul, 2017 @ 7:01am 
Very interesting. Thanks for the response.
Harambe2016  [author] 21 Jul, 2017 @ 6:57am 
Why not? Warhammer 2 is bascially a massive standalone DLC that connects to this world if you own both. I will probably have to make a separate mod though, since some ppl might not have both warhammer games, dont want to screw anyone over, this will just be called "Part 1" then.
MaiaOfMorgoth 21 Jul, 2017 @ 6:49am 
You can use assets from later titles to make mods for this one? O.o
Harambe2016  [author] 20 Jul, 2017 @ 7:22pm 
I was planning on doing that once high elves/dark elves give me more things to work with. But hearing they will add more beastmen is good news.
Unnamed_Shadow 20 Jul, 2017 @ 7:18pm 
According to CA Wood Elves and Beastmen will get some new units. Hope you add more units to the roster if CA actually adds new stuff like Ghorgons or Doombulls.
Harambe2016  [author] 19 Jul, 2017 @ 7:15am 
I wanted him to be a floating spirit. :P
MaiaOfMorgoth 18 Jul, 2017 @ 10:01pm 
The Grand Spirit has no legs. Not sure if this mod is the one that adds it.