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On the WE-I guess you are righ even though you could 1) add more arrow types (trueflight arrows) through new units for the glade guards, deepwood scouts or glade riders. 2) They could really do with a Shadowdancer hero unit as a melee specialist that is lacking right now.
other special regiments in lore that we can use for the WE ? you mean some dogs of war/mercenary units or RoR ?
Thanks !
New units ? interesting ! anything planned for the WE and beastmen ? Cheers !
mods great
Just started a campaign with your mod. Noticed there's a campaign cap set on ungor spearmen. I'm assuming that shouldn't be there? Just thought I'd mention in case it wasn't meant to be. It was the only one with a cap of 3.
I've enjoyed Wood Elves a lot more since downloading this, and hope you continue this revival series for the rest of the races! Will be looking out for more of them if you do get around to it.
@FleshMetal - No they shouldn't conflict, as that mod only adds new Lords.
@ZFIX - Are you using only my mod or others? Cause if youre using another it might be conflict
Mostly asking so that I know all the changes you make are synergizing the way you intended.
Can't wait to see what you do with a faction like the greenskins, with all of their special and varied rules.