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- We think it is simply too strong; giving the XCOM team an unfair advantage over ADVENT. Perhaps you could make the mark ability turn ending, so beta strike Sectopods and Gatekeepers have at least a chance to survive a turn?
- Security Towers are exploitable: If HK takes a look at a Security Tower (but does not hack it), he still gains Information Gathering (maybe even two points at once).
Sincerely
Atrocious
I have other buildable units like Geth and a COD bot so maybe these mods are not playing nice together?
What am I doing wrong here?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=770754650
Unforunate but not entirely unexpected either.
The HK-Unit's immunities should show up as a passive skill yes? If so then its safe to assume the commanders choice mod I'm using doesn't play nice with it.
As for the issue with the assassination protocol, can you be a bit more specific with how it's not working? Is it not detecting that you have attacked with the same HK unit at least five times?
Also one quick question.... Will commanders choice cause any bugs if I'm unhappy with the droids class. Bare in mind I have probably twenty class mods.
Or, maybe a slightly different question, could a SPARK-like unit be set to be recruited, rather than built? Sometimes, I wish I knew how to mod.
Also congrats on another fantastic addition to the AU mod! Loving it!