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I could do it, but honestly i don't know at this point, its just so much to keep track of and keep updated. Now i kind of get why bigger modders make massive mods with everything in them to keep it as simple as possible for longetivity's sake.
Lemme think about it, there might be other things i could try, but also with the advent of Warhammer 2 in a few days i reckon we'll all be a bit too busy to worry about WH1 stuff, atleast for a while!
Im obviously partial to my own unit stat tweaks (and while I COULD for my own use rip your mod apart for the bits I want to use in tandem with my own) have you considered breaking unit stat tweaks apart from the tech, tier and skill changes for more customisability?
Normal Orc Boar Boyz and Big 'Uns have gained +12 melee attack and +10 charge to their base stats.
Orc Boyz have recieved +10 bonus damage vs infantry.
With this i hope to have made Boar Boyz on average more useful and let Boyz fill a niche they were lacking in and make them a decent choice to keep in your roster rather than immediately upgrading to Big 'Uns.
Infact all the Greenskin factions, as long as they can access their tech tree, get theese changes.
I hope you all enjoy!
" being added to all skills in all your overhauls?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=823571035
And also this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696956892
I`m so glad I found this mod! Now I can finally have FUN while playing da best warhammer race!
Keep up the great work!
do you think you can find a fix to it and add to your mod as well?
and also some heroes (this occurred when i was playing as the Crooked Moon, not sure if it's a specific-faction bug) have the trait "boring". it says "increase income by 5%" for "local ENEMY provinces", and this is counted as a positive trait. can you look into that as well?
these bugs don't affect gameplay too much, but it would be great if you can add them into your mod to polish the greenskin factions even more. thanks :)
As i said, the greenskins needed this big of a boost which is why its there, and its not just technologies as you may have noticed!
The bonuses fit the Greenskinz well : simple, but brutal.
Thanks for leading me here:)
Raider will now grant 30% more income from raiding at rank 3 which is up from 15% while Raiding Encampment now gives 15% replenishment, up from 10%.
I realised that the spider rider bonues were a bit extreme, especially if you're playing Skarsnik who would end up with 78 Melee Attack(!) thats why i decided to roll back the tech from 20 to 10 MA, its still a considerable buff, gives armour to Arachnaroks and you only need to spend 8 turns on it rather than 12.
To compensate for this ive raised the Red Skill "Riderz" which will buff all types of cav from 12 MA to 18. This skill is only available to normal Greenskin Lord, including Azhag and Grimgor so it works out perfectly.
Finally we have a new unique skill for Grimgor! A powerful ability is unlocked at 15 which makes Grimgor draw upon his legendary fury to never tire in battle!