Space Engineers

Space Engineers

BigBore (Large Drill ONLY)
32 Comments
Vinier McNuggNugg 12 Mar, 2023 @ 12:11am 
We can make it real
gl0ryh0und  [author] 18 Aug, 2022 @ 6:01pm 
I stand corrected Sir,
TurboTon16 18 Aug, 2022 @ 4:55pm 
its the hades breaching drill from warhammer 40k noice
TurboTon16 18 Aug, 2022 @ 4:45pm 
well good enough for me
gl0ryh0und  [author] 18 Aug, 2022 @ 4:27pm 
It's been many years since I made this.. I got the image off of google.. it's a real drill from the 30s or something if I recall.. I may be wrong.
TurboTon16 18 Aug, 2022 @ 4:21pm 
yo where did you get that picture from for the mod and if by chance can you send me the picture gotta say i really like the look of it
Hirnsausen 9 Jul, 2019 @ 3:16am 
That is sad, but we have to accept your decision. We just put our money together and purchased a high-performance server.
gl0ryh0und  [author] 7 Jul, 2019 @ 5:32am 
Yeah, I'm thinking its' possible however the lag induced by such vast excavation would destroy server sim quality. This kind of thing would require too much time to make and I'm not really interested by the concept.
Hirnsausen 7 Jul, 2019 @ 4:23am 
We actually need an XXL Industrial Drill for our server. A radius of 28 to 30 blocks to each side is needed here. The ships of the factions on our server all need the ability to go underground with their own drilling equipment and attack the enemy from all sides, including from below. Plenty underground battles here. But because of the restrictive drill radius size, we cannot have the large ships we want.

Can you create such a mod? Drill could be 5x5x10 blocks, and drill radius 30 blocks to each side.
CommissarSalty 3 Mar, 2019 @ 11:10am 
I think that may be a modification of a Leman Russ a tank from Warhammer, because i'm pretty sure the Landship ain't got the horsepower to lug such a thing around
DarthSnader 14 Apr, 2017 @ 2:03am 
Wait is that a Mark V landship on the picture?
HeruNoTenchi 11 Apr, 2017 @ 3:38pm 
Sadly currently StoneCrusherAVA is broken, my friend is working on it but with his current work schedule... it will take some time.
Johnald P. Redham 31 Jan, 2017 @ 9:09am 
I've tried restarting the server after wiping the mod too. It should be working fine.

I think it's a conflict with another mod perhaps, going to check fresh single player worlds and see if I can narrow it down.

The only mod that updated was that stonecrusherAVA one.

Update: It was the StonecrusherAVA mod after all. Removing it made the drills work as normal again, with the larger radius. Interestingly, I was able to readd the stonecrusher mod after that, and drills still work with larger radii.

Why that block mod would interfere with this one is beyond the scope of my tiny little primate brain to fully comprehend right now.

Thanks again for the mod and your attention sir.
gl0ryh0und  [author] 31 Jan, 2017 @ 7:03am 
However changing the <CutOutRadius> or <CutOutOffset> Still work...
<CutOutRadius> = the radius of the voxel being cut out.. so your hole would be x2 the size of this in blocks.
<CutOutOffset> = How far out front on the drill the center of that cut out.
As of last night <CutOutRadius> was behaving like it was the whole Diameter and not the radius for drilling, and acting as the radius for clearing voxel.
gl0ryh0und  [author] 31 Jan, 2017 @ 7:03am 
my drills already have the cutoutRadius and offset settings..
The code that was added recently is:
<VoxelPlacement>
<!--Possible settings Both,InVoxel,OutsideVoxel,Volumetric. If volumetric set than MaxAllowed and MinAllowed will be used.-->
<StaticMode>
<PlacementMode>OutsideVoxel</PlacementMode>
<MaxAllowed>0.2</MaxAllowed>
<MinAllowed>0</MinAllowed>
</StaticMode>
<DynamicMode>
<PlacementMode>OutsideVoxel</PlacementMode>
<MaxAllowed>0.2</MaxAllowed>
<MinAllowed>0.01</MinAllowed>
</DynamicMode>
</VoxelPlacement>
Johnald P. Redham 31 Jan, 2017 @ 5:31am 
I found some information for you:

"I was looking for something like this because another mod was broken, but it turns out that keen changed the drills and the drills mods are broken. After some looking and testing, I found that you need to add
<CutOutRadius>x</CutOutRadius>
<CutOutOffset>y</CutOutOffset>
to the drill definition in order for it to drill properly. x is the same number as the other radius value and y is the same as the other offset value (I forget what they're called). I hope you get around to fixing it."


from mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=372509706


...Nobody has tool shake on anymore, ever.
gl0ryh0und  [author] 31 Jan, 2017 @ 5:16am 
You might want to check your cfg for the server, there may have been changes to the format of that file.. I haven't noticed any shaking in any of my testing.. but I don't use tool shake either. If time permits I'll do some more testing today.
Johnald P. Redham 31 Jan, 2017 @ 4:58am 
Before i restarted the server and let teh mod update itself, I went ahead and built a new miner just to check if it was old drills, vs. newly built ones ( it's worked before ), same result of course.

However, a 28 wide hole negates the need for warhead clearing in a lot of places for base building inside voxels =)

Unfortunately, the new version causes even more madness on the server, massive lag spikes and smashing of ships into bits on invisible rocks. The 7.1 radius, as well as 28 block alt clearing are not functioning.

It looks like it's still vanilla, but all large miners shake uncontrollably when you try to drill with them into voxels, causing a lot of damage.
Johnald P. Redham 31 Jan, 2017 @ 4:21am 
The vanilla drills are broke, Keen should realize that. I wonder what stupid crap they put in it now.

Thanks for your help, I'll reload the server and test it out.
gl0ryh0und  [author] 30 Jan, 2017 @ 8:18pm 
Its' behaving like the drill is doing diameter for the mining, and not radius.. but the alt mining seems unaffected.. and so If i assign the 7.1 to 14.2 the effective alt mining will be 28 blocks wide.. a massive hole. for the short term that's what I'm going to do.. Keen added some extra code to the drills, so I need to figure out how that effects everytthing.
gl0ryh0und  [author] 30 Jan, 2017 @ 7:14pm 
I'll check out the range, and correct it shortly.
Johnald P. Redham 30 Jan, 2017 @ 6:31pm 
Drill range stopped working on our server, only other mod that was updated was the stone crusherAVA one. The ship I am using has one on it, so maybe that was the problem.

Oh and the picture is of an old warhammer 40k model for tabletop gaming.
gl0ryh0und  [author] 23 Dec, 2016 @ 3:32pm 
Yeah, I thought so as well. If I knew blender I'd model it and find a way to bore square hotes. That would be pimpin'
Rubber Sword 23 Dec, 2016 @ 3:31pm 
Shame, looks cool.
gl0ryh0und  [author] 23 Dec, 2016 @ 3:29pm 
It's a stock photo of an old mining drill.. not from any game.
Rubber Sword 23 Dec, 2016 @ 3:28pm 
Which game did it come from?
Rubber Sword 23 Dec, 2016 @ 3:27pm 
So - is nothing like your photo!
gl0ryh0und  [author] 23 Dec, 2016 @ 3:26pm 
Hey Rubber Sword.. it modifies the vanilla large drill, no custom models were used.
Rubber Sword 23 Dec, 2016 @ 3:22pm 
Looks like a scam to me. Subscribed and found nothing there.
Devil 17 Dec, 2016 @ 10:14pm 
wild look cool if it looked the same in the pic you got there
gl0ryh0und  [author] 17 Dec, 2016 @ 9:08pm 
It's the vanilla Large drill, no visual modification to the actual drill
Ivan of Spades 17 Dec, 2016 @ 8:23pm 
Pics please