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Can you create such a mod? Drill could be 5x5x10 blocks, and drill radius 30 blocks to each side.
I think it's a conflict with another mod perhaps, going to check fresh single player worlds and see if I can narrow it down.
The only mod that updated was that stonecrusherAVA one.
Update: It was the StonecrusherAVA mod after all. Removing it made the drills work as normal again, with the larger radius. Interestingly, I was able to readd the stonecrusher mod after that, and drills still work with larger radii.
Why that block mod would interfere with this one is beyond the scope of my tiny little primate brain to fully comprehend right now.
Thanks again for the mod and your attention sir.
<CutOutRadius> = the radius of the voxel being cut out.. so your hole would be x2 the size of this in blocks.
<CutOutOffset> = How far out front on the drill the center of that cut out.
As of last night <CutOutRadius> was behaving like it was the whole Diameter and not the radius for drilling, and acting as the radius for clearing voxel.
The code that was added recently is:
<VoxelPlacement>
<!--Possible settings Both,InVoxel,OutsideVoxel,Volumetric. If volumetric set than MaxAllowed and MinAllowed will be used.-->
<StaticMode>
<PlacementMode>OutsideVoxel</PlacementMode>
<MaxAllowed>0.2</MaxAllowed>
<MinAllowed>0</MinAllowed>
</StaticMode>
<DynamicMode>
<PlacementMode>OutsideVoxel</PlacementMode>
<MaxAllowed>0.2</MaxAllowed>
<MinAllowed>0.01</MinAllowed>
</DynamicMode>
</VoxelPlacement>
"I was looking for something like this because another mod was broken, but it turns out that keen changed the drills and the drills mods are broken. After some looking and testing, I found that you need to add
<CutOutRadius>x</CutOutRadius>
<CutOutOffset>y</CutOutOffset>
to the drill definition in order for it to drill properly. x is the same number as the other radius value and y is the same as the other offset value (I forget what they're called). I hope you get around to fixing it."
from mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=372509706
...Nobody has tool shake on anymore, ever.
However, a 28 wide hole negates the need for warhead clearing in a lot of places for base building inside voxels =)
Unfortunately, the new version causes even more madness on the server, massive lag spikes and smashing of ships into bits on invisible rocks. The 7.1 radius, as well as 28 block alt clearing are not functioning.
It looks like it's still vanilla, but all large miners shake uncontrollably when you try to drill with them into voxels, causing a lot of damage.
Thanks for your help, I'll reload the server and test it out.
Oh and the picture is of an old warhammer 40k model for tabletop gaming.