Killing Floor 2

Killing Floor 2

Antenora
20 Comments
DEIMOS-X1 6 Jun, 2018 @ 12:34am 
this map is beautifully made, but it needs to be a lot more open. i find myself getting trapped a lot because i keep thinking there are areas i can go to when i cant, like an area that the walkway up top leads to.

seriously, open this map more and give it more versitality. great and beautiful map that falls short because of this
Windows11 22 May, 2018 @ 2:31pm 
:escapethx:
Swift_Brutal_Death  [author] 12 May, 2018 @ 6:58am 
Light cones should be removed now.
Flammable 6 Mar, 2018 @ 4:15am 
Looks like i have to proove it somehow, here it is. https://youtu.be/PyNEORu2DrU please fix it, because overall map looks cool and i want to play it :Clot:
Flammable 16 Feb, 2018 @ 3:01am 
This map looks cool, but i have missing texture on lights
cmicroc 4 Nov, 2017 @ 6:54am 
@Swift_Brutal_Death could you please reprocess this map with the latest SDK and re-upload. The light flare effects are just showing up as cones of missing texture which makes it pretty much unplayable :(
Storm_at_Sea 4 Nov, 2017 @ 4:42am 
Interesting. I uninstalled the map, just stayed subscribed to the thread in case the overly bright nature was fixed, I'd try it again. For a desktop gamer with light or pale colored eyes to have something this bright in front of them is torture on their eyes. :cu:
PuppyMonkeyBaby 4 Nov, 2017 @ 4:36am 
Map is still missing Lighting textures. That is what the pupple/white cones are.
Storm_at_Sea 29 Oct, 2017 @ 11:41am 
Anyone know what those large, cone shaped purple/white things are that you can walk through?

The map seems mostly exteriors (I only played maybe 2 waves/time constraints, so that may not be an accurate assessment) but I'll maybe give it a shot again when I have time for it. Normally I'd love a snow map but it was just so bright, it made it unpleasant, for me.:steamflake:
foil 4 Aug, 2017 @ 10:25pm 
I hope you come back to fix this map, I'd love to play it but it's just not playable with the broken lights.
714d 9 Jul, 2017 @ 7:22pm 
Fix broken light textures pls (I don't know what to call them).
Beautiful map btw.
Pheex 3 Jan, 2017 @ 6:45pm 
o snap its sbd making maps for kf2 O_O YESSS
Swift_Brutal_Death  [author] 25 Dec, 2016 @ 7:39am 
Updated 12-25-16 Addressed some pathing issues, adjusted lighting, extended playable space.
Jelleh95 24 Dec, 2016 @ 7:09pm 
It feels to me like all the zeds pile in at once. It's too easy to get backed into corners and it's almost impossible to get out when you do. Maybe I just suck? I dunno.

Otherwise, really cool map!
sHep 23 Dec, 2016 @ 4:51pm 
Nice
Swift_Brutal_Death  [author] 23 Dec, 2016 @ 2:45pm 
There is more to come with this map. I wanted to make sure and get something out for the holidays so I pushed it out early. Areas will be expanded and the whole level will be better lit and detailed
frosty* 22 Dec, 2016 @ 7:53pm 
nice map as expected,only issuse so far it is way too bright
High Velocity Raptor 19 Dec, 2016 @ 6:54pm 
Thanks for the quick map. Here is a quick video for those that want to see the map

https://www.youtube.com/watch?v=yrOqiNGOHxE
zachjd 19 Dec, 2016 @ 11:06am 
Added to server: 209.248.95.185