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5/5
i love all of your mods already and having them all work together in this new combo is AMAZING! but i also really love the dark and moddern textures of the other mod, it would be heaven if the two could some how be combined. again LOVE this mod! GREAT JOB!!! please dont stop adding new things!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=952547581
Prepare for:
- default staff food rules again, let's see if they fixed it properly without the need of my mod.
- added wages for all new staff which require an office
- chinooks delivering prisoners and chinooks dropping emergency callout soldiers
- c.u.r.b. added
- all floors will be $5 instead of the weird prices they got now
- anti tunnel toilets
This version of the mod is now officially obsolete and will not be updated anymore, it's fate will be the same as CombiPack for update 10.... However since you have to opt-in for the beta release, this mod will stay online because many players will still need it.
On to CombiPack for Update 12 where all the new stuff and paratroopers will be added.
Damn this looks awesome hahahahha
I'll have a look at c.u.r.b next; unfortunately the tileset file still can't be made bigger, so it can't become material. But there is enough space in the spritesheet file for it. The game 'extended' the memory space up to 8192x8192 when I made it bigger for all the chinooks, lol. Thats MUCH more space then needed for now, i'm at 2048x3072 or something like that.
- added an airstrip spawner to have a landing zone quickly made from materials (but you can design your own landing zone as well, this thing is for lazy people)
- added a quickbuild for the airstrip to have lights spawned as well (this also zaps the quickbuild walls into a fence so it looks outdoors but has indoor lights)
- some flashlights on the chinook when airborn
- spin down and spin up for the blades when landing/leaving
- spawning soldier and pilot
- added fuel storage room, so the fuel isn't stored allover the landing zone (lols weird thinking in the original mod)
- terminal buttons updated, they change when needed
- ability to change security level during unloading prisoners, you can have an intake of 4/8/16/32 prisoners and decide how many of them will be in which security level (min / med / max / prot / smax / dr)
- cancel intake button added, to stop intake while unloading.
The chinook has several sprites to make the blades look like they are rotating when the thing is in mid air.
As you can see the helipad is now a floor material which fits much better into the road sprites so you can draw your own landing strip! (For this to work I grabbed some redundant space from a wooden floor material.)
When the Chinook has landed the doors will open to let the prisoners out. I made them shackled and ready for intake, in the original mod they would just walk off to their cells. Now they get brought to Reception.
The old control tower sprite still needs to be changed, of course a new Control Booth would be the best solution to be consistent with the rest of the customizable control booths in the prison.
And it looks like you also need to sack the CarMechanicHelper so a new guy will respawn.
I'll have a look at it but for now I'm busy coding a Chinook to deliver prisoners :p