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I know even official maps have holdout positions but it was a bit too much for me on this map because the whole map with all it's beauty was being thrown away in a way.
Even if all low gravity maps are too easy.
Noo... I'd fall asleep.
Please ffix the slow spawns at least?
1. Lag spike
2. Slow spawnrate
3. Roof Campers.
For others : for SPLAT BUG or IPNETDRVCONNECTION FAIL : you have to launch your SERVER before launch KF2 GAME under steam ; And all works fine!
You can try to DL also C++ PACK and verify integrality of your gamefiles on steam. Update video card drivers too. Have Fun!
i tried launch cmd -windowed -dx10 but the same bug. i use WIN10 X64 PRO.
Anyone have an idea plz? Thx!
I love the Deathstar and TIE Figher
Also good work on the lower gravity.
The big eco dome is cool, but generally the indoor rooms could use more variety, they all look very similar and rather bland.
Also maybe expand the smaller stations a litte bit, so they could be interesting defense places.
Also, *Deathstar* is really sick 👽
It really adds some dark and cool atmosphere, that feeling to be on another planet that you can already perceive.
Thank you one more time & congratulation on this map :)
good luck though!! and i do really hope you make a version without the death star!.
Also I checked this map with SDK, I found so many fields has no path nodes.
Crawler infinite path finding position :
http://i.imgur.com/0EfBzic.png
Zeds can't attack them , this map become no challenge due to alot of roof campers.
Building's roof should have KFPawnBlockVolume and it should only block humans.
As it is the map is too easy for me to put it on my server. I'm not really fond of wide open borderline perk training maps. And there's almost no reason to ever go inside the facilities when you can hold up in the wide open outdoor area.
The sphere dome area is fuckin' great though!
looks a little too tatooine to be the red planet.
freaking amazing map though, was a great first time experience due to being able to explore