RimWorld

RimWorld

Deadly Weapon Tweaks
207 kommentarer
borde 13. juni kl. 17:38 
umm, ive used this since 1.1. and i just saw u mentioned there are better variants out there? mind sharing kind sir?
Aeng 22. apr. 2024 kl. 9:30 
thanks a bunch, this has been my preferred weapon rebal due both how it handles sniper rifles and shotguns
Sozzky  [ophavsmand] 17. apr. 2024 kl. 8:00 
Tagged for 1.5. Seems to work fine, report any issues in comments.
Pudding 16. apr. 2024 kl. 13:32 
Hi Sozzky, do you still plan on updating this mod ? If not does anyone know how a mod that does the same thing ? (outside of combat extended)
Crow 31. jan. 2023 kl. 12:02 
Thanks for tagging it for 1.4 and going thru the effort of patching it for a lot of other mods, its really above and beyond.
Crow 31. jan. 2023 kl. 12:01 
I actually like this combat mod better than other ones. I just wanted my pawns with "professional" skill level to stop missing a target 30 times.
Sozzky  [ophavsmand] 20. okt. 2022 kl. 11:07 
Tagged for 1.4
Seems to work fine, let me know if you find any issues.
Sozzky  [ophavsmand] 8. feb. 2022 kl. 8:27 
I'll look into it whenever I get back into Rimworld.
jackson00423 8. feb. 2022 kl. 7:54 
Hi can you patch weapons from Sparkling Worlds?
Sozzky  [ophavsmand] 7. aug. 2021 kl. 9:48 
Compatibility patches for:
- RimForge
- FCP Makeshift Weapons Pack
- FCP Fallout New Vegas Lever Action Rifles
- Cybernetic Warfare and Special Weapons
- Medieval Overhaul
Sozzky  [ophavsmand] 28. juli 2021 kl. 14:55 
Not really. Probably wouldn't even work together.
Xain 28. juli 2021 kl. 14:51 
Does it make any sense to install this mod alongside Combat Expanded?
Pudding 24. juli 2021 kl. 13:29 
Thank you :)
Sozzky  [ophavsmand] 24. juli 2021 kl. 12:12 
Update: All Vanilla Expanded mods have been patched except some custom patches done by one of their mods. Will patch that as well later.

Everything has been re-balanced.

I've also coded some software that helps me patch mods way faster so now you can expect patches way more often.

Report any inconsistencies or bugs or you have found.
Sozzky  [ophavsmand] 22. juli 2021 kl. 5:32 
Update: Version 1.2 and older will now patch the speed the old way, without using Projectile Speed Booster.
Also removed Projectile Speed Booster from dependencies. It will still show up on steam but won't actually require it in game.
Sozzky  [ophavsmand] 22. juli 2021 kl. 5:15 
Thanks for reporting, I have not tested it with 1.2. I'm assuming that it only works with 1.3. I'll make the mod patch the old way on 1.2 and older in a bit.
Tomsk 22. juli 2021 kl. 4:55 
For me personally requiring Projectile Speed Booster is a downgrade. Projectile Speed Booster crashes for me with:

System.MissingMethodException: void Verse.Log.Message(string)

Running 1.2.3062
Sozzky  [ophavsmand] 20. juli 2021 kl. 16:34 
Update:
This mod will not change the speed of projectiles any more. For that Projectile Speed Booster will be required. Do let me know if some modded weapons do not get patched by the required mod.

The reason for this is that a lot of people seem to only want the bullet speed to be increased without the other changes. In addition, it indirectly increases compatibility for this mod as unpatched mods should at the very least feel better with the faster projectiles.

I still have the patches with speed changes as a backup, so if the other mod causes some problems, I can revert to the old way of patching speed.
Sozzky  [ophavsmand] 14. juli 2021 kl. 11:31 
Haven't tried it so cannot say.

All this mod does is use patches to change weapon stats inside of the xmls. If that mod does not change how gun stats are stored, it should work fine. Otherwise I can't guarantee anything.
Pudding 14. juli 2021 kl. 7:38 
Thanks a lot Sozzky :)
Sozzky  [ophavsmand] 13. juli 2021 kl. 16:23 
Updated for 1.3
Slight tweaks to multiple weapons.
Fixed shotgun armor penetration.
Sozzky  [ophavsmand] 6. juni 2021 kl. 8:13 
Should be compatible.
Alfuken 6. juni 2021 kl. 4:19 
Pudding 7. mar. 2021 kl. 9:52 
Hi, I noticed that chain shotgun and pump shotgun have weird high armor penetration (both of them have 80%) that's quite a lot (the charge shotgun only have 35% armor pen). I'm not sure if it's intended or not :leaCheese:
Botaxalim 6. okt. 2020 kl. 2:18 
this amazing, i hope u extend more and do balance a bit,because modded rimworld introduce plenty weapon option ( some weapon like default vanilla LMG so weak)
and btw
i love the way my sniper 1 hit pleb in rimworld, very satisfying
dont forget the shotgun, is powerfull
145/240V 28. sep. 2020 kl. 4:56 
Gun Nut 2 is out, if you want to make a patch for it
145/240V 23. sep. 2020 kl. 0:58 
Thanks for the update!
Sozzky  [ophavsmand] 22. sep. 2020 kl. 7:34 
Gun Nut should get patched again.

Altered Carbon patch.
Joe Cool 20. sep. 2020 kl. 8:39 
Gun nut had an update that makes this mod not work with those weapons anymore
Sozzky  [ophavsmand] 5. sep. 2020 kl. 8:15 
Gun Nut patch
Pudding 23. aug. 2020 kl. 11:36 
Hey thanks gonna try these weapons then
Sozzky  [ophavsmand] 23. aug. 2020 kl. 7:56 
Vanilla Extended Weapons patches (Excluding laser weapons for now).
Very light changes to vanilla weapon stats.
Laser weapons will be patched soon

Report any issues in the comments.
Sozzky  [ophavsmand] 21. aug. 2020 kl. 5:30 
Tagged for 1.2. Report any problems in the comments.

Vanilla Expanded Patches soon™
Pudding 20. aug. 2020 kl. 12:51 
It works fine in 1.2, been using it for few days with no issue
Sozzky  [ophavsmand] 20. aug. 2020 kl. 10:24 
will update soon just in case if it doesn't work (Today or tomorrow)
ShamusOReilly 20. aug. 2020 kl. 9:46 
Please for the love of god tell me this runs in 1.2. It's become the be all end all mod for me even over the most extravagant mods such as SOSII and VE. Ive run this since alpha lmao
Sozzky  [ophavsmand] 1. apr. 2020 kl. 3:06 
You can, but unpatched mods will likely be weaker than the patched ones.
Noraura Rana 1. apr. 2020 kl. 2:55 
does this mod only support Patched mods?
is that means i can't use another Gun mode right?
Malus 26. feb. 2020 kl. 15:03 
thanks
Sozzky  [ophavsmand] 26. feb. 2020 kl. 2:18 
Updated, 1.0 version in the description.
Sozzky  [ophavsmand] 26. feb. 2020 kl. 1:20 
@Porcy You're welcome, will update this later today.
Pudding 25. feb. 2020 kl. 18:39 
@Sozzky Every update makes me realise how much I love playing with your mod, thanks a lot for making this gem :)
Sozzky  [ophavsmand] 25. feb. 2020 kl. 2:17 
Today/Tomorrow
Malus 24. feb. 2020 kl. 18:38 
1.1 update?
Rainbow 30. aug. 2019 kl. 14:45 
What this mod does to the chain shotgun is hilarious. It literally becomes the most powerful weapon in the game. Give this to a raider, wait 4 seconds and all of my colonists are dead or downed.
Planewalker 25. aug. 2019 kl. 6:43 
K, thx.
Thank you for making this mod!
Sozzky  [ophavsmand] 25. aug. 2019 kl. 2:08 
Last
Planewalker 24. aug. 2019 kl. 23:56 
Should this mod be loaded first or last?
Sozzky  [ophavsmand] 9. aug. 2019 kl. 12:41 
@Criss, I most likely will whenever I'll get back to Rimworld again. No idea when that will be though.

Thanks for the suggestions on what I should patch by the way.
Aion9 8. aug. 2019 kl. 9:48 
If you had the time it would be nice to have this change damages for other mod's weapons like apex, halo, and project armoury. Having a giant arsenal of all different weapons of all different kinds and be able to be ripped up by them would be awesome!