Total War: WARHAMMER

Total War: WARHAMMER

Knights of the Empire
440 Comments
Captain Titus 29 Aug, 2022 @ 7:01am 
yo my man, bringing this to wtw3?
ItsDaKoolaidDude 20 Jun, 2022 @ 11:54am 
I....
Can barely read the yellow text...
I understand mod authors dont get paid for catching crap, and this is a good mod. Just being unable to read which is what isn't good.
Naz-T 18 Sep, 2020 @ 5:45pm 
What a great mod, sucks the community is so disrespectful. Don't look a gift horse in the mouth. Mod Authors don't get paid.
Maybe Kinda God-ish 5 Jul, 2020 @ 10:02am 
epic style
orky12 27 Feb, 2020 @ 6:46pm 
... Has nobody ever mentioned how stupid it is to use YELLOW as the colour of the font in your pictures? My god man
antoineleclaire 4 Aug, 2019 @ 5:23am 
Hi, can you update the mod?
Badger 26 Jan, 2019 @ 12:47am 
Thanks bud. I'm sure there's not a single other person on this planet who might want a simple White Wolves addition.
Willemsen  [author] 25 Jan, 2019 @ 10:44pm 
Yea sure, let me just make a seperate mod just for you, np man
Badger 25 Jan, 2019 @ 5:15pm 
Can you do a small side version that *just* adds your Knights of the White Wolf units? And maybe tone down the recruitment buildings? This mod is so bloated as is and totally fucks up The Empire. The last time I tried to play a VC campaign, every army Franz or an elector province sent my way was made up entirely of gold chevron knightly orders, priests and captains by turn 40, and the Empire AI builds multiple temples in every province, making them completely useless when you take them, aside from it just being stupid looking. Nuln had 3 different temples in it. Reikland had a temple of Ulric in every settlement. It's silly man.
thaygiaomap2000 21 Aug, 2018 @ 5:58am 
i don't like Dismount knight infantry , where the Lite version please ?
Bo Sinn 16 Aug, 2018 @ 4:57am 
This mod have russian translation?
Имеется тут русский перевод?
thaygiaomap2000 11 Aug, 2018 @ 3:24am 
where the Lite version with no Dismount Knight unit ?
space is cool 18 Jun, 2018 @ 1:24pm 
Does this mods still work with the current version of the game it all good?
Willemsen  [author] 17 Jun, 2018 @ 12:34pm 
I use assets from those DLC so its not fair to C.A. and their work if
space is cool 17 Jun, 2018 @ 11:48am 
Could you make a version that doesn't require DLC? I remember this not requiring a DLC back then I don't want to buy something for 7 dollars just because I want this mod lol.
Willemsen  [author] 30 Apr, 2018 @ 12:03pm 
i stopped updating it after warhamer 2 came out
Willemsen  [author] 28 Apr, 2018 @ 7:34pm 
this mod is over on wh2 plus has more content
Willemsen  [author] 28 Apr, 2018 @ 7:34pm 
oh this is a comment on wh 1
Willemsen  [author] 28 Apr, 2018 @ 7:33pm 
what you mean ported? also @hebrew, the mod works with steel faith but not balanced
Vortex 28 Apr, 2018 @ 6:54pm 
is the mod ported?
HebrewBlammer 14 Apr, 2018 @ 6:13pm 
Is this mod compatable with steel faith and usable in grand campaign? Thanks!
Samuël 21 Feb, 2018 @ 9:58pm 
My PC takes forever to change turn in ME, thats why many people still need the original game. Also, it has Norsca (I hate those generic Norscans in ME)
Imperial August Chin 21 Nov, 2017 @ 8:18pm 
cough cough, Warhammer II just isn't as fun for me cough cough
Willemsen  [author] 20 Nov, 2017 @ 9:02pm 
cough cough, wut
Imperial August Chin 20 Nov, 2017 @ 8:55pm 
Cough Cough, I have it. Just prefer this one
Willemsen  [author] 19 Nov, 2017 @ 6:36pm 
cough cough, there is a new game
Imperial August Chin 19 Nov, 2017 @ 6:19pm 
Is it updated for the latest patch? Thankssss
Spadde 1 Nov, 2017 @ 3:34pm 
I dont have the moneh :(
Willemsen  [author] 1 Nov, 2017 @ 3:33pm 
BUY THE SECOND GAME SPADDE
Spadde 1 Nov, 2017 @ 3:32pm 
:(
Willemsen  [author] 1 Nov, 2017 @ 3:25pm 
I dontt even know anymore, i stopped updating this one because there is really no point in playing the first game anymore
Spadde 1 Nov, 2017 @ 3:23pm 
awesome mod, altough I cant find which building is Knights Mariner :/
TheGreatCicero 31 Oct, 2017 @ 7:12am 
Woot! For Sigmar! I'll make sure to donate some moolah when I get some disposable income!
Willemsen  [author] 31 Oct, 2017 @ 5:46am 
@TheGreatCicero, its already there ;)
TheGreatCicero 30 Oct, 2017 @ 8:04pm 
Awsome mod man, can't wait to see this in Warhammer 2!
Willemsen  [author] 26 Oct, 2017 @ 7:56am 
@WithForce, the game plan is getting it up today. I already started bringing it over and added two new knightly orders. It will be done differently as where i am going to seperate the files because they are so large
WithForce 26 Oct, 2017 @ 6:13am 
when do you think this great mod will be available for WH 2 ME? ps. love your mod
Willemsen  [author] 23 Oct, 2017 @ 9:48am 
@BATOU! love you...... side fact you can click on the building icons to open up a larger menu where you see all the buildings. at this current time its not possible to limit where the units are from. if you download crynsos faction unlocker they are limited though, which is nice. also i had a knights of the empire LITE but that is currently not working.
Gutvald 23 Oct, 2017 @ 8:28am 
Well. Good efforts, perhaps too good. There are too much of them, I can't see some buildings chain (the red one, like barracks) because they are too much knight building now. And honestly, i'm lost in all those units, most of them are quite similar in the end. In my opinion, you should reduce the number, or make them specific to one city (for example, one order max per region).
A good more for lore fetichist however.

Just another thing : It seems some dismounted units have the piercing armor traits, but it doens't appear in descriptive lines, only in icons.
joshharris100 19 Oct, 2017 @ 5:26pm 
Thanks:steamhappy:
Willemsen  [author] 19 Oct, 2017 @ 5:15pm 
@Joshharris100. its not balanced but it works
joshharris100 19 Oct, 2017 @ 4:45pm 
Is this integrated into Steel Faith? I'll still subscribe, but I'm paranoid about crashing.
Zeta_Enigma 16 Oct, 2017 @ 7:27am 
yay cheers :D
Willemsen  [author] 14 Oct, 2017 @ 12:20pm 
@princess Cassandra, thats the game plan! just waiting to bring it over to game two until they release ME
Zeta_Enigma 14 Oct, 2017 @ 11:30am 
amazing mod thank you very much, It adds a lot of flavour being able to have different region/ mission based armies with their respective knights. Could this be ported for mortal empires?
chubbyninja89 (TNB) 29 Sep, 2017 @ 10:20am 
Dude, I've seen people make Knights of the White Wolf in other mods using the Questing Knight animation.

And what, that ability makes an order of knights force to do hit and run tactics?
Willemsen  [author] 29 Sep, 2017 @ 10:13am 
@ChuppyNinja, calm down senpai, tides come and go but once they hit, they hit. its jsut a different ability. number 2..... that animation doesnt work. i feel like everyone assumes i didnt try it haha. with karl franz hammer, during the run animation the hammer goes 10 feet into the air.
Parsifal 29 Sep, 2017 @ 7:08am 
What DLC do I need for mod?
chubbyninja89 (TNB) 29 Sep, 2017 @ 6:11am 
Why does the Knights Mariner's Strength of the Tides ability disable when they're in melee? That makes no damn sense!

And why do the Knights of the White Wolf not have the two handed animation of the Questing Knights? That's like one of the most key things about them, that they wield large two handed war hammers.
therealmasteryoda63 24 Sep, 2017 @ 1:56am 
Hello, i hope to see your fantastic mod on Mortal Empires Campaign !!